akallabeth
3c2702afd3
[codec,progressive] use preallocated workers
...
allocate PTP_WORK and PROGRESSIVE_TILE_PROCESS_WORK_PARAM in
PROGRESSIVE_BLOCK_REGION
2024-06-04 18:49:47 +02:00
akallabeth
a41360e3b0
[codec,rfx] added missing RFX encoder API calls
2023-10-07 21:26:27 +02:00
David Fort
4e24b966c8
[codec,progressive] fix segfault and optimize updated tiles
...
The number of updated tiles was not reset at the end of a progressive block
treatment leading to possibly overflow the updatedTiles array. This patch also
introduces a dirty bit on tiles, so that a tile updated multiple times is just
mark once as modified.
2023-05-11 16:31:42 +02:00
David Fort
2fed8fb62e
[codec] fix tile usage in progressive
...
This is a fix for #8816 . When PROGRESSIVE_SURFACE_CONTEXT.tiles were reallocated, we were
ending up with wrong tiles in PROGRESSIVE_BLOCK_REGION.tiles when the memory block was moved.
2023-03-23 15:28:55 +01:00
akallabeth
ec699f6c75
scanbuild fixes
2022-04-28 12:37:19 +02:00
akallabeth
8cc6582044
Unify struct definitions ( #7633 )
...
* Unified enum/struct definitions, fixed include issues
* Fixed mac compilation issues
* Added missing include
* Fixed windows server build warnings
* Fixed VS2010 build issue
* Removed unnecessary library linking
* Fixed ThreadPool WinXP compatibility
* Fixed pr review remarks
2022-02-14 14:59:22 +01:00
Vic Lee
a1566574a3
progressive: fix multiple regions in one gfx frame.
2021-02-04 09:16:23 +01:00
akallabeth
e3445eefab
Fixed progressive decoding without subbanddiff
2020-12-15 14:47:05 +01:00
Armin Novak
1fa00c4318
Refactored progressive codec.
2020-02-18 11:13:52 +01:00
Armin Novak
72ca88f49c
Reformatted to new style
2019-11-07 10:53:54 +01:00
Armin Novak
34eb0e5d9d
Progressive structs to private header for tests.
2017-01-18 16:41:02 +01:00