mirror of
https://github.com/morgan9e/FreeRDP
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* Copy SDL2 client to SDL3 as the new version is not API compatible * Move existing SDL2 client to SDL2 directory * Move fonts from SDL client to resources folder in top level directory
79 lines
2.2 KiB
C++
79 lines
2.2 KiB
C++
/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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*
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* Copyright 2023 Armin Novak <armin.novak@thincast.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "sdl_resource_manager.hpp"
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#include <iostream>
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#if __has_include(<filesystem>)
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#include <filesystem>
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namespace fs = std::filesystem;
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#elif __has_include(<experimental/filesystem>)
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#include <experimental/filesystem>
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namespace fs = std::experimental::filesystem;
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#else
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#error Could not find system header "<filesystem>" or "<experimental/filesystem>"
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#endif
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SDL_RWops* SDLResourceManager::get(const std::string& type, const std::string& id)
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{
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std::string uuid = type + "/" + id;
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#if defined(SDL_USE_COMPILED_RESOURCES)
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auto val = resources().find(uuid);
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if (val == resources().end())
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return nullptr;
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const auto& v = val->second;
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return SDL_RWFromConstMem(v.data(), v.size());
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#else
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fs::path path(SDL_RESOURCE_ROOT);
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path /= type;
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path /= id;
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if (!fs::exists(path))
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{
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std::cerr << "sdl-freerdp expects resource '" << uuid << "' at location "
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<< fs::absolute(path) << std::endl;
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std::cerr << "file not found, application will fail" << std::endl;
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}
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return SDL_RWFromFile(path.u8string().c_str(), "rb");
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#endif
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}
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const std::string SDLResourceManager::typeFonts()
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{
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return "fonts";
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}
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const std::string SDLResourceManager::typeImages()
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{
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return "images";
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}
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void SDLResourceManager::insert(const std::string& type, const std::string& id,
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const std::vector<unsigned char>& data)
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{
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std::string uuid = type + "/" + id;
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resources().emplace(uuid, data);
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}
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std::map<std::string, std::vector<unsigned char>>& SDLResourceManager::resources()
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{
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static std::map<std::string, std::vector<unsigned char>> resources = {};
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return resources;
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}
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