Files
FreeRDP/client/SDL3/dialogs/res/sdl_resource_manager.cpp
akallabeth 8281186a6d [client,sdl] create a copy for SDL3
* Copy SDL2 client to SDL3 as the new version is not API compatible
* Move existing SDL2 client to SDL2 directory
* Move fonts from SDL client to resources folder in top level directory
2024-05-16 18:27:11 +02:00

79 lines
2.2 KiB
C++

/**
* FreeRDP: A Remote Desktop Protocol Implementation
*
* Copyright 2023 Armin Novak <armin.novak@thincast.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "sdl_resource_manager.hpp"
#include <iostream>
#if __has_include(<filesystem>)
#include <filesystem>
namespace fs = std::filesystem;
#elif __has_include(<experimental/filesystem>)
#include <experimental/filesystem>
namespace fs = std::experimental::filesystem;
#else
#error Could not find system header "<filesystem>" or "<experimental/filesystem>"
#endif
SDL_RWops* SDLResourceManager::get(const std::string& type, const std::string& id)
{
std::string uuid = type + "/" + id;
#if defined(SDL_USE_COMPILED_RESOURCES)
auto val = resources().find(uuid);
if (val == resources().end())
return nullptr;
const auto& v = val->second;
return SDL_RWFromConstMem(v.data(), v.size());
#else
fs::path path(SDL_RESOURCE_ROOT);
path /= type;
path /= id;
if (!fs::exists(path))
{
std::cerr << "sdl-freerdp expects resource '" << uuid << "' at location "
<< fs::absolute(path) << std::endl;
std::cerr << "file not found, application will fail" << std::endl;
}
return SDL_RWFromFile(path.u8string().c_str(), "rb");
#endif
}
const std::string SDLResourceManager::typeFonts()
{
return "fonts";
}
const std::string SDLResourceManager::typeImages()
{
return "images";
}
void SDLResourceManager::insert(const std::string& type, const std::string& id,
const std::vector<unsigned char>& data)
{
std::string uuid = type + "/" + id;
resources().emplace(uuid, data);
}
std::map<std::string, std::vector<unsigned char>>& SDLResourceManager::resources()
{
static std::map<std::string, std::vector<unsigned char>> resources = {};
return resources;
}