Files
FreeRDP/client/SDL/SDL3/dialogs/sdl_widget.cpp
2026-01-27 15:22:39 +01:00

333 lines
8.6 KiB
C++

/**
* FreeRDP: A Remote Desktop Protocol Implementation
* SDL Client helper dialogs
*
* Copyright 2023 Armin Novak <armin.novak@thincast.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <cassert>
#include <cstdio>
#include <cstdlib>
#include <algorithm>
#include <SDL3/SDL.h>
#include <SDL3_ttf/SDL_ttf.h>
#include "sdl_widget.hpp"
#include "sdl_blend_mode_guard.hpp"
#include "../sdl_utils.hpp"
#include "res/sdl3_resource_manager.hpp"
#include <freerdp/log.h>
#if defined(WITH_SDL_IMAGE_DIALOGS)
#include <SDL3_image/SDL_image.h>
#endif
#define TAG CLIENT_TAG("SDL.widget")
static const Uint32 hpadding = 10;
SdlWidget::SdlWidget(std::shared_ptr<SDL_Renderer>& renderer, const SDL_FRect& rect)
: _renderer(renderer),
_engine(TTF_CreateRendererTextEngine(renderer.get()), TTF_DestroyRendererTextEngine),
_rect(rect)
{
assert(renderer);
auto ops = SDL3ResourceManager::get(SDLResourceManager::typeFonts(),
"OpenSans-VariableFont_wdth,wght.ttf");
if (!ops)
widget_log_error(false, "SDLResourceManager::get");
else
{
_font = std::shared_ptr<TTF_Font>(TTF_OpenFontIO(ops, true, 64), TTF_CloseFont);
if (!_font)
widget_log_error(false, "TTF_OpenFontRW");
}
}
#if defined(WITH_SDL_IMAGE_DIALOGS)
SdlWidget::SdlWidget(std::shared_ptr<SDL_Renderer>& renderer, const SDL_FRect& rect,
SDL_IOStream* ops)
: _renderer(renderer),
_engine(TTF_CreateRendererTextEngine(renderer.get()), TTF_DestroySurfaceTextEngine),
_rect(rect)
{
if (ops)
{
_image = std::shared_ptr<SDL_Texture>(IMG_LoadTexture_IO(renderer.get(), ops, true),
SDL_DestroyTexture);
if (!_image)
widget_log_error(false, "IMG_LoadTexture_IO");
}
}
#endif
SdlWidget::SdlWidget(SdlWidget&& other) noexcept
: _renderer(std::move(other._renderer)), _backgroundcolor(other._backgroundcolor),
_fontcolor(other._fontcolor), _text(std::move(other._text)), _font(std::move(other._font)),
_image(std::move(other._image)), _engine(std::move(other._engine)), _rect(other._rect),
_wrap(other._wrap), _text_width(other._text_width)
{
other._font = nullptr;
other._image = nullptr;
other._engine = nullptr;
}
std::shared_ptr<SDL_Texture> SdlWidget::render_text(const std::string& text, SDL_Color fgcolor,
SDL_FRect& src, SDL_FRect& dst) const
{
auto surface = std::shared_ptr<SDL_Surface>(
TTF_RenderText_Blended(_font.get(), text.c_str(), 0, fgcolor), SDL_DestroySurface);
if (!surface)
{
widget_log_error(false, "TTF_RenderText_Blended");
return nullptr;
}
auto texture = std::shared_ptr<SDL_Texture>(
SDL_CreateTextureFromSurface(_renderer.get(), surface.get()), SDL_DestroyTexture);
if (!texture)
{
widget_log_error(false, "SDL_CreateTextureFromSurface");
return nullptr;
}
if (!_engine)
{
widget_log_error(false, "TTF_CreateRendererTextEngine");
return nullptr;
}
std::unique_ptr<TTF_Text, decltype(&TTF_DestroyText)> txt(
TTF_CreateText(_engine.get(), _font.get(), text.c_str(), text.size()), TTF_DestroyText);
if (!txt)
{
widget_log_error(false, "TTF_CreateText");
return nullptr;
}
int w = 0;
int h = 0;
if (!TTF_GetTextSize(txt.get(), &w, &h))
{
widget_log_error(false, "TTF_GetTextSize");
return nullptr;
}
src.w = static_cast<float>(w);
src.h = static_cast<float>(h);
/* Do some magic:
* - Add padding before and after text
* - if text is too long only show the last elements
* - if text is too short only update used space
*/
dst = _rect;
dst.x += hpadding;
dst.w -= 2 * hpadding;
const float scale = dst.h / src.h;
const float sws = (src.w) * scale;
const float dws = (dst.w) / scale;
dst.w = std::min(dst.w, sws);
if (src.w > dws)
{
src.x = src.w - dws;
src.w = dws;
}
return texture;
}
static float scale(float dw, float dh)
{
const auto scale = dh / dw;
const auto dr = dh * scale;
return dr;
}
std::shared_ptr<SDL_Texture> SdlWidget::render_text_wrapped(const std::string& text,
SDL_Color fgcolor, SDL_FRect& src,
SDL_FRect& dst) const
{
assert(_text_width < INT32_MAX);
auto surface = std::shared_ptr<SDL_Surface>(
TTF_RenderText_Blended_Wrapped(_font.get(), text.c_str(), 0, fgcolor,
static_cast<int>(_text_width)),
SDL_DestroySurface);
if (!surface)
{
widget_log_error(false, "TTF_RenderText_Blended");
return nullptr;
}
src.w = static_cast<float>(surface->w);
src.h = static_cast<float>(surface->h);
auto texture = std::shared_ptr<SDL_Texture>(
SDL_CreateTextureFromSurface(_renderer.get(), surface.get()), SDL_DestroyTexture);
if (!texture)
{
widget_log_error(false, "SDL_CreateTextureFromSurface");
return nullptr;
}
/* Do some magic:
* - Add padding before and after text
* - if text is too long only show the last elements
* - if text is too short only update used space
*/
dst = _rect;
dst.x += hpadding;
dst.w -= 2 * hpadding;
auto dh = scale(src.w, src.h);
dst.h = std::min<float>(dh, dst.h);
return texture;
}
SdlWidget::~SdlWidget() = default;
bool SdlWidget::error_ex(bool success, const char* what, const char* file, size_t line,
const char* fkt)
{
if (success)
{
// Flip SDL3 convention to existing code convention to minimize code changes
return false;
}
static wLog* log = nullptr;
if (!log)
log = WLog_Get(TAG);
// Use -1 as it indicates error similar to SDL2 conventions
// sdl_log_error_ex treats any value other than 0 as SDL error
return sdl_log_error_ex(-1, log, what, file, line, fkt);
}
bool SdlWidget::updateInternal()
{
return update_text(_text);
}
bool SdlWidget::draw_rect(const SDL_FRect& rect, SDL_Color color) const
{
const auto drc = SDL_SetRenderDrawColor(_renderer.get(), color.r, color.g, color.b, color.a);
if (widget_log_error(drc, "SDL_SetRenderDrawColor"))
return false;
const auto rc = SDL_RenderFillRect(_renderer.get(), &rect);
return !widget_log_error(rc, "SDL_RenderFillRect");
}
bool SdlWidget::fill(SDL_Color color) const
{
std::vector<SDL_Color> colors = { color };
return fill(colors);
}
bool SdlWidget::fill(const std::vector<SDL_Color>& colors) const
{
SdlBlendModeGuard guard(_renderer, SDL_BLENDMODE_NONE);
for (auto color : colors)
{
if (!draw_rect(_rect, color))
return false;
if (!guard.update(SDL_BLENDMODE_ADD))
return false;
}
return true;
}
bool SdlWidget::wrap() const
{
return _wrap;
}
bool SdlWidget::set_wrap(bool wrap, size_t width)
{
_wrap = wrap;
_text_width = width;
return _wrap;
}
const SDL_FRect& SdlWidget::rect() const
{
return _rect;
}
bool SdlWidget::clear() const
{
if (!_renderer)
return false;
SdlBlendModeGuard guard(_renderer, SDL_BLENDMODE_NONE);
const auto drc = SDL_SetRenderDrawColor(_renderer.get(), _backgroundcolor.r, _backgroundcolor.g,
_backgroundcolor.b, _backgroundcolor.a);
if (widget_log_error(drc, "SDL_SetRenderDrawColor"))
return false;
const auto rcls = SDL_RenderRect(_renderer.get(), &_rect);
return !widget_log_error(rcls, "SDL_RenderRect");
}
bool SdlWidget::update()
{
if (!clear())
return false;
// TODO: Draw widget specifics
return updateInternal();
}
bool SdlWidget::update_text(const std::string& text)
{
_text = text;
if (_text.empty())
return true;
SDL_FRect src{};
SDL_FRect dst{};
std::shared_ptr<SDL_Texture> texture;
if (_image)
{
texture = _image;
dst = _rect;
auto propId = SDL_GetTextureProperties(_image.get());
auto w = SDL_GetNumberProperty(propId, SDL_PROP_TEXTURE_WIDTH_NUMBER, -1);
auto h = SDL_GetNumberProperty(propId, SDL_PROP_TEXTURE_HEIGHT_NUMBER, -1);
if (w < 0 || h < 0)
{
if (!widget_log_error(false, "SDL_GetTextureProperties"))
return false;
}
src.w = static_cast<float>(w);
src.h = static_cast<float>(h);
}
else if (_wrap)
texture = render_text_wrapped(_text, _fontcolor, src, dst);
else
texture = render_text(_text, _fontcolor, src, dst);
if (!texture)
return false;
const auto rc = SDL_RenderTexture(_renderer.get(), texture.get(), &src, &dst);
return !widget_log_error(rc, "SDL_RenderCopy");
}