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https://github.com/morgan9e/UxPlay
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README update to document -pw changes
This commit is contained in:
27
README.html
27
README.html
@@ -1069,16 +1069,23 @@ options -restrict, -block, -allow for more ways to control client
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access). <em>(Add a line “reg” in the startup file if you wish to use
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access). <em>(Add a line “reg” in the startup file if you wish to use
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this feature.)</em></p>
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this feature.)</em></p>
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<p><strong>-pw</strong> [<em>pwd</em>]. (since 1.72). As an alternative
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<p><strong>-pw</strong> [<em>pwd</em>]. (since 1.72). As an alternative
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to -pin, client access can be controlled with a password set when uxplay
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to -pin, client access can be controlled with a password. If a password
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starts (set it in the .uxplay startup file, where it is stored as
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<em>pwd</em> (of length at least six characters) is set when uxplay
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cleartext.) All users must then know this password. This uses HTTP md5
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starts (usually set in the startup file, where it is stored as
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Digest authentication, which is now regarded as providing weak security,
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cleartext), all users must know this password to connect to UxPlay (the
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but it is only used to validate the uxplay password, and no user
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client prompts for it). This method uses HTTP md5 Digest authentication,
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credentials are exposed. If <em>pwd</em> is <strong>not</strong>
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which is now regarded as providing weak security, but it is only used to
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specified, a random 4-digit pin code is displayed, and must be entered
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validate the uxplay password, and no user credentials are exposed. After
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on the client at <strong>each</strong> new connection. <em>Note: -pin
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a successful authentication, the client stores the password, and will
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and -pw are alternatives: if both are specified at startup, the earlier
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use it initially for future authentications without prompting, so long
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of these two options is discarded.</em></p>
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as the UxPlay deviceID has not changed (this initial authentication will
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fail if the UxPlay password has changed). If <em>pwd</em> is
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<strong>not</strong> specified with the -pw option when UxPlay starts, a
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new random 4-digit pin code is generated and displayed on the UxPlay
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terminal for <strong>each</strong> new connection, and must be entered
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on the client (there are three chances to enter it, before it is
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changed). <em>Note: -pin and -pw are alternatives: if both are specified
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at startup, the earlier of these two options is discarded.</em></p>
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<p><strong>-vsync [x]</strong> (In Mirror mode:) this option
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<p><strong>-vsync [x]</strong> (In Mirror mode:) this option
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(<strong>now the default</strong>) uses timestamps to synchronize audio
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(<strong>now the default</strong>) uses timestamps to synchronize audio
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with video on the server, with an optional audio delay in (decimal)
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with video on the server, with an optional audio delay in (decimal)
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20
README.md
20
README.md
@@ -1064,13 +1064,23 @@ deregisters the corresponding client (see options -restrict, -block,
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the startup file if you wish to use this feature.)*
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the startup file if you wish to use this feature.)*
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**-pw** [*pwd*]. (since 1.72). As an alternative to -pin, client access
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**-pw** [*pwd*]. (since 1.72). As an alternative to -pin, client access
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can be controlled with a password set when uxplay starts (set it in
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can be controlled with a password. If a password *pwd* (of length at least
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the .uxplay startup file, where it is stored as cleartext.) All users must
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six characters) is set when uxplay
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then know this password. This uses HTTP md5 Digest authentication,
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starts (usually set in the startup file, where it is stored as
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cleartext), all users must know this password to connect to UxPlay
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(the client prompts for it).
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This method uses HTTP md5 Digest authentication,
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which is now regarded as providing weak security, but it is only used to
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which is now regarded as providing weak security, but it is only used to
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validate the uxplay password, and no user credentials are exposed.
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validate the uxplay password, and no user credentials are exposed.
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If *pwd* is **not** specified, a random 4-digit pin code is displayed, and must
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After a successful authentication, the client stores the password, and will use
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be entered on the client at **each** new connection.
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it initially for future authentications without prompting, so long as
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the UxPlay deviceID has not changed (this initial authentication will fail
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if the UxPlay password has changed).
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If *pwd* is **not** specified with the -pw option when UxPlay starts, a
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new random 4-digit pin code is generated and displayed on the UxPlay terminal
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for **each** new connection, and must
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be entered on the client (there are three
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chances to enter it, before it is changed).
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_Note: -pin and -pw are alternatives: if both are specified at startup, the
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_Note: -pin and -pw are alternatives: if both are specified at startup, the
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earlier of these two options is discarded._
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earlier of these two options is discarded._
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25
README.txt
25
README.txt
@@ -1083,15 +1083,22 @@ deregisters the corresponding client (see options -restrict, -block,
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the startup file if you wish to use this feature.)*
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the startup file if you wish to use this feature.)*
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**-pw** \[*pwd*\]. (since 1.72). As an alternative to -pin, client
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**-pw** \[*pwd*\]. (since 1.72). As an alternative to -pin, client
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access can be controlled with a password set when uxplay starts (set it
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access can be controlled with a password. If a password *pwd* (of length
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in the .uxplay startup file, where it is stored as cleartext.) All users
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at least six characters) is set when uxplay starts (usually set in the
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must then know this password. This uses HTTP md5 Digest authentication,
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startup file, where it is stored as cleartext), all users must know this
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which is now regarded as providing weak security, but it is only used to
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password to connect to UxPlay (the client prompts for it). This method
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validate the uxplay password, and no user credentials are exposed. If
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uses HTTP md5 Digest authentication, which is now regarded as providing
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*pwd* is **not** specified, a random 4-digit pin code is displayed, and
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weak security, but it is only used to validate the uxplay password, and
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must be entered on the client at **each** new connection. *Note: -pin
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no user credentials are exposed. After a successful authentication, the
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and -pw are alternatives: if both are specified at startup, the earlier
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client stores the password, and will use it initially for future
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of these two options is discarded.*
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authentications without prompting, so long as the UxPlay deviceID has
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not changed (this initial authentication will fail if the UxPlay
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password has changed). If *pwd* is **not** specified with the -pw option
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when UxPlay starts, a new random 4-digit pin code is generated and
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displayed on the UxPlay terminal for **each** new connection, and must
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be entered on the client (there are three chances to enter it, before it
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is changed). *Note: -pin and -pw are alternatives: if both are specified
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at startup, the earlier of these two options is discarded.*
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**-vsync \[x\]** (In Mirror mode:) this option (**now the default**)
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**-vsync \[x\]** (In Mirror mode:) this option (**now the default**)
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uses timestamps to synchronize audio with video on the server, with an
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uses timestamps to synchronize audio with video on the server, with an
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