From b682eea3237f7dc0d2b57df740db8185d41db8c8 Mon Sep 17 00:00:00 2001 From: "F. Duncanh" Date: Sat, 30 Aug 2025 18:01:42 -0400 Subject: [PATCH] remove the d3d12->d3d11 workaround (d3d12 is now fixed) --- README.html | 9 +++++---- README.md | 9 +++++---- README.txt | 11 ++++++----- uxplay.1 | 4 +++- uxplay.cpp | 21 ++++----------------- 5 files changed, 23 insertions(+), 31 deletions(-) diff --git a/README.html b/README.html index b98ce60..e40a0b3 100644 --- a/README.html +++ b/README.html @@ -999,10 +999,11 @@ used.

<videosink> are d3d12videosink, d3d11videosink, d3dvideosink, glimagesink, gtksink, -autovideosink. If you do not specify the videosink, the -d3d11videosink will be used (users have reported segfaults of the newer -d3d12 videodecoder on certain older Nvidia cards when the image -resolution changes: d3d11 will used by default until this is fixed).

+autovideosink. There have been reports of segfaults of +the newer d3d12 videodecoder on certain older Nvidia cards when the +image resolution changes, e.g., when the iOS client is rotated between +portrait and landcape modes: this was a GStreamer issue that is +apparently now fixed (a workaround is to use d3d11).