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https://github.com/morgan9e/UxPlay
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add WIN32 code for finding system MAC address
don't buffer stdout in WIN32 when debug_log=false
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@@ -383,12 +383,14 @@ as the device is rotated).
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## Building UxPlay on Windows (tested on Windows 10 64bit, using MSYS2 and MinGW-64 compiler)
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Limitations: "`sudo make install`" does not work (due to lack of "sudo" equivalent on this platform); GStreamer sound was so far only confirmed to work with the DirectSound audiosink option "`-as directsoundsink`". The identification of the "true" MAC address of the UxPlay server is not yet implemented on Windows, so a random MAC address is used.
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Limitations: "`sudo make install`" does not work (due to lack of "sudo" equivalent on this platform);
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GStreamer sound was so far only confirmed to work with the DirectSound audiosink option "`-as directsoundsink`".
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1. Download and install **Bonjour SDK for Windows v3.0** from the official Apple site
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[https://developer.apple.com/download](https://developer.apple.com/download/all/?q=Bonjour%20SDK%20for%20Windows)
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2. (This is for the MSYS2 build enviroment; other build environments may also work, but are not yet tested): download and install MSYS2 from the official site https://www.msys2.org/
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2. (This is for the MSYS2 build enviroment; other build environments may also work, but are not yet tested):
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download and install MSYS2 from the official site https://www.msys2.org/
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3. For building on Windows 64 bit, install the **MinGW-64** compiler and cmake ([MSYS2 packages](https://packages.msys2.org/package/) are
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installed with a variant of the "pacman" package manager adapted from Arch Linux). After installation, you can add this
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