mirror of
https://github.com/morgan9e/VolumeControl
synced 2026-04-13 15:55:02 +09:00
181 lines
8.5 KiB
C++
181 lines
8.5 KiB
C++
// This file is part of Background Music.
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//
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// Background Music is free software: you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation, either version 2 of the
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// License, or (at your option) any later version.
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//
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// Background Music is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with Background Music. If not, see <http://www.gnu.org/licenses/>.
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//
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// VC_TaskQueue.h
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// VCDriver
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//
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// Copyright © 2016 Kyle Neideck
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//
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#ifndef __VCDriver__VC_TaskQueue__
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#define __VCDriver__VC_TaskQueue__
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// PublicUtility Includes
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#include "CAPThread.h"
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wsign-conversion"
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#include "CAAtomicStack.h"
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#pragma clang diagnostic pop
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// STL Includes
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#include <functional>
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// System Includes
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#include <mach/semaphore.h>
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#include <CoreAudio/AudioHardware.h>
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#pragma clang assume_nonnull begin
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//==================================================================================================
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// VC_TaskQueue
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//
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// This class has two worker threads, one with real-time priority and one with default priority,
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// that tasks can be dispatched to. The two main use cases are dispatching work from a real-time
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// thread to be done async, and dispatching work from a non-real-time thread that needs to run on
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// a real-time thread to avoid priority inversions.
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//==================================================================================================
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class VC_TaskQueue
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{
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private:
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enum VC_TaskID {
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kVCTaskUninitialized,
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kVCTaskStopWorkerThread,
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// Non-realtime thread only
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kVCTaskSendPropertyNotification
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};
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class VC_Task
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{
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public:
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VC_Task(VC_TaskID inTaskID = kVCTaskUninitialized, bool inIsSync = false, UInt64 inArg1 = 0, UInt64 inArg2 = 0) : mNext(NULL), mTaskID(inTaskID), mIsSync(inIsSync), mArg1(inArg1), mArg2(inArg2) { };
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VC_TaskID GetTaskID() { return mTaskID; }
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// True if the thread that queued this task is blocking until the task is completed
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bool IsSync() { return mIsSync; }
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UInt64 GetArg1() { return mArg1; }
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UInt64 GetArg2() { return mArg2; }
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UInt64 GetReturnValue() { return mReturnValue; }
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void SetReturnValue(UInt64 inReturnValue) { mReturnValue = inReturnValue; }
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bool IsComplete() { return mIsComplete; }
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void MarkCompleted() { mIsComplete = true; }
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// Used by TAtomicStack
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VC_Task* __nullable & next() { return mNext; }
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VC_Task* __nullable mNext;
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private:
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VC_TaskID mTaskID;
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bool mIsSync;
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UInt64 mArg1;
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UInt64 mArg2;
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UInt64 mReturnValue = INT64_MAX;
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bool mIsComplete = false;
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};
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public:
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VC_TaskQueue();
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~VC_TaskQueue();
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// Disallow copying
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VC_TaskQueue(const VC_TaskQueue&) = delete;
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VC_TaskQueue& operator=(const VC_TaskQueue&) = delete;
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private:
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static UInt32 NanosToAbsoluteTime(UInt32 inNanos);
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public:
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// Sends a property changed notification to the VCDevice host. Assumes the scope and element are kAudioObjectPropertyScopeGlobal and
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// kAudioObjectPropertyElementMaster because currently those are the only ones we use.
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void QueueAsync_SendPropertyNotification(AudioObjectPropertySelector inProperty, AudioObjectID inDeviceID);
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private:
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UInt64 QueueSync(VC_TaskID inTaskID, bool inRunOnRealtimeThread, UInt64 inTaskArg1 = 0, UInt64 inTaskArg2 = 0);
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void QueueOnNonRealtimeThread(VC_Task inTask);
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public:
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void AssertCurrentThreadIsRTWorkerThread(const char* inCallerMethodName);
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private:
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static void* __nullable RealTimeThreadProc(void* inRefCon);
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static void* __nullable NonRealTimeThreadProc(void* inRefCon);
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void WorkerThreadProc(semaphore_t inWorkQueuedSemaphore, semaphore_t inSyncTaskCompletedSemaphore, TAtomicStack<VC_Task>* inTasks, TAtomicStack2<VC_Task>* __nullable inFreeList, std::function<bool(VC_Task*)> inProcessTask);
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// These return true when the thread should be stopped
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bool ProcessRealTimeThreadTask(VC_Task* inTask);
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bool ProcessNonRealTimeThreadTask(VC_Task* inTask);
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private:
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// The worker threads that perform the queued tasks
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CAPThread mRealTimeThread;
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CAPThread mNonRealTimeThread;
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// The approximate amount of time we'll need whenever our real-time thread is scheduled. This is currently just
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// set to the minimum (see sched_prim.c) because our real-time tasks do very little work.
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//
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// TODO: Would it be better to specify these in absolute time, which would make them relative to the system's bus
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// speed? Or even calculate them from the system's CPU/RAM speed? Note that none of our tasks actually have
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// a deadline (though that might change). They just have to run with real-time priority to avoid causing
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// priority inversions on the IO thread.
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static const UInt32 kRealTimeThreadNominalComputationNs = 50 * NSEC_PER_USEC;
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// The maximum amount of time the real-time thread can take to finish its computation after being scheduled.
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static const UInt32 kRealTimeThreadMaximumComputationNs = 60 * NSEC_PER_USEC;
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// We use Mach semaphores for communication with the worker threads because signalling them is real-time safe.
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// Signalled to tell the worker threads when there are tasks for them process.
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semaphore_t mRealTimeThreadWorkQueuedSemaphore;
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semaphore_t mNonRealTimeThreadWorkQueuedSemaphore;
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// Signalled when a worker thread completes a task, if the thread that queued that task is blocking on it.
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semaphore_t mRealTimeThreadSyncTaskCompletedSemaphore;
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semaphore_t mNonRealTimeThreadSyncTaskCompletedSemaphore;
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// When a task is queued we add it to one of these, depending on which worker thread it will run on. Using
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// TAtomicStack lets us safely add and remove tasks on real-time threads.
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//
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// We use TAtomicStack rather than TAtomicStack2 because we need pop_all_reversed() to make sure we process the
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// tasks in order. (It might have been better to use OSAtomicFifoEnqueue/OSAtomicFifoDequeue, but I only
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// recently found out about them.)
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TAtomicStack<VC_Task> mRealTimeThreadTasks;
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TAtomicStack<VC_Task> mNonRealTimeThreadTasks;
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// The number of tasks to pre-allocate and add to the non-realtime task free list. Should be large enough that
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// the free list is never emptied. (At least not while IO could be running.)
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static const UInt32 kNonRealTimeThreadTaskBufferSize = 512;
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// Realtime threads can't safely allocate memory, so when they queue a task the memory for it comes from this
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// free list. We pre-allocate as many tasks as they should ever need in the constructor. (But if the free list
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// runs out of tasks somehow the realtime thread will allocate a new one.)
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//
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// There's a similar free list used in Apple's CAThreadSafeList.h.
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//
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// We can use TAtomicStack2 instead of TAtomicStack because we never call pop_all on the free list.
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TAtomicStack2<VC_Task> mNonRealTimeThreadTasksFreeList;
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};
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#pragma clang assume_nonnull end
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#endif /* __VCDriver__VC_TaskQueue__ */
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