chundoong-lab-ta/SamsungDS22/submissions/HW5/gyeongmin.ha/kernel.cl

96 lines
2.9 KiB
Common Lisp
Raw Normal View History

2022-09-29 18:01:45 +09:00
// super super slow sgemm kernel by heehoon
#define TS 32
#define WPT 8
#define RTS (TS/WPT)
__kernel void sgemm(__global float *A, __global float *B, __global float *C, int M, int N, int K) {
//__kernel void sgemm(const __global float *A, const __global float *B, __global float *C, const int M, const int N, const int K) {
// int i = get_global_id(0); // row index of C
// int j = get_global_id(1); // column index of C
// if (i >= M || j >= N) return; // boundary check
//
// C[i * N + j] = 0;
// for (int k = 0; k < K; k++) {
// C[i * N + j] += A[i * K + k] * B[k * N + j];
// }
// Thread identifiers
const int row = get_local_id(0); // Local row ID (max: TS)
const int col = get_local_id(1); // Local col ID (max: TS)
const int globalRow = TS*get_group_id(0) + row; // Row ID of C (0..M)
const int globalCol = TS*get_group_id(1) + col; // Col ID of C (0..N)
// Local memory to fit a tile of TS*TS elements of A and B
__local float Asub[TS][TS];
__local float Bsub[TS][TS];
// Initialise the accumulation register
float acc[WPT];
for (int w=0; w<WPT; w++) {
acc[w] = 0.0f;
}
// Loop over all tiles
//const int numTiles = K/TS;
const int numTiles = (K+TS-1)/TS;
for (int t=0; t<numTiles; t++) {
// Load one tile of A and B into local memory
for (int w=0; w<WPT; w++) {
const int tiledRow = TS*t + row;
const int tiledCol = TS*t + col;
//Asub[col + w*RTS][row] = A[(tiledCol + w*RTS)*M + globalRow];
//Bsub[col + w*RTS][row] = B[(globalCol + w*RTS)*K + tiledRow];
//Asub[row + w*RTS][col] = A[(globalRow + w*RTS)*K + tiledCol];
//Bsub[row + w*RTS][col] = B[(tiledRow + w*RTS)*N + globalCol];
if(globalRow + w*RTS >= M || tiledCol >= K)
{
Asub[row + w*RTS][col] = 0.0f;
}
else
{
Asub[row + w*RTS][col] = A[(globalRow + w*RTS)*K + tiledCol];
}
if(globalCol >= N || tiledRow + w*RTS >= K)
{
Bsub[row + w*RTS][col] = 0.0f;
}
else
{
Bsub[row + w*RTS][col] = B[(tiledRow + w*RTS)*N + globalCol];
}
}
// Synchronise to make sure the tile is loaded
barrier(CLK_LOCAL_MEM_FENCE);
// Perform the computation for a single tile
for (int k=0; k<TS; k++) {
for (int w=0; w<WPT; w++) {
//acc[w] += Asub[k][row] * Bsub[col + w*RTS][k];
acc[w] += Asub[row+w*RTS][k] * Bsub[k][col];
}
}
// Synchronise before loading the next tile
barrier(CLK_LOCAL_MEM_FENCE);
}
// Store the final result in C
for (int w=0; w<WPT; w++) {
//C[(globalCol + w*RTS)*M + globalRow] = acc[w];
//C[(globalRow + w*RTS)*N + globalCol] = acc[w];
if(globalRow + w*RTS >= M || globalCol >= N)
{
continue;
}
else
{
C[(globalRow + w*RTS)*N + globalCol] = acc[w];
}
}
}