// super super slow sgemm kernel by heehoon #define TS 32 #define WPT 8 #define RTS 4 __kernel void sgemm(__global float *A, __global float *B, __global float *C, int M, int N, int K) { // Thread identifiers const int row = get_local_id(0); // Local row ID (max: TS) const int col = get_local_id(1); // Local col ID (max: TS/WPT == RTS) const int globalRow = TS*get_group_id(0) + row; // Row ID of C (0..M) const int globalCol = TS*get_group_id(1) + col; // Col ID of C (0..N) // Local memory to fit a tile of TS*TS elements of A and B __local float Asub[TS][TS]; __local float Bsub[TS][TS]; // Initialise the accumulation registers float acc[WPT]; for (int w=0; w= M || tiledCol >= K) { Asub[row + w*RTS][col] = 0.0f; } else { Asub[row + w*RTS][col] = A[(globalRow + w*RTS)*K + tiledCol]; } if(tiledRow + w*RTS >= K || globalCol >= N) { Bsub[row + w*RTS][col] = 0.0f; } else { Bsub[row + w*RTS][col] = B[(tiledRow + w*RTS)*N + globalCol]; } } // Synchronise to make sure the tile is loaded barrier(CLK_LOCAL_MEM_FENCE); // Perform the computation for a single tile for (int k=0; k= M || globalCol >= N) continue; C[(globalRow + w*RTS)*N + globalCol] = acc[w]; } }