96 lines
2.9 KiB
Common Lisp
96 lines
2.9 KiB
Common Lisp
// super super slow sgemm kernel by heehoon
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#define TS 32
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#define WPT 8
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#define RTS (TS/WPT)
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__kernel void sgemm(__global float *A, __global float *B, __global float *C, int M, int N, int K) {
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//__kernel void sgemm(const __global float *A, const __global float *B, __global float *C, const int M, const int N, const int K) {
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// int i = get_global_id(0); // row index of C
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// int j = get_global_id(1); // column index of C
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// if (i >= M || j >= N) return; // boundary check
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//
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// C[i * N + j] = 0;
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// for (int k = 0; k < K; k++) {
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// C[i * N + j] += A[i * K + k] * B[k * N + j];
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// }
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// Thread identifiers
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const int row = get_local_id(0); // Local row ID (max: TS)
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const int col = get_local_id(1); // Local col ID (max: TS)
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const int globalRow = TS*get_group_id(0) + row; // Row ID of C (0..M)
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const int globalCol = TS*get_group_id(1) + col; // Col ID of C (0..N)
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// Local memory to fit a tile of TS*TS elements of A and B
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__local float Asub[TS][TS];
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__local float Bsub[TS][TS];
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// Initialise the accumulation register
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float acc[WPT];
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for (int w=0; w<WPT; w++) {
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acc[w] = 0.0f;
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}
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// Loop over all tiles
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//const int numTiles = K/TS;
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const int numTiles = (K+TS-1)/TS;
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for (int t=0; t<numTiles; t++) {
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// Load one tile of A and B into local memory
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for (int w=0; w<WPT; w++) {
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const int tiledRow = TS*t + row;
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const int tiledCol = TS*t + col;
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//Asub[col + w*RTS][row] = A[(tiledCol + w*RTS)*M + globalRow];
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//Bsub[col + w*RTS][row] = B[(globalCol + w*RTS)*K + tiledRow];
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//Asub[row + w*RTS][col] = A[(globalRow + w*RTS)*K + tiledCol];
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//Bsub[row + w*RTS][col] = B[(tiledRow + w*RTS)*N + globalCol];
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if(globalRow + w*RTS >= M || tiledCol >= K)
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{
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Asub[row + w*RTS][col] = 0.0f;
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}
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else
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{
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Asub[row + w*RTS][col] = A[(globalRow + w*RTS)*K + tiledCol];
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}
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if(globalCol >= N || tiledRow + w*RTS >= K)
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{
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Bsub[row + w*RTS][col] = 0.0f;
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}
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else
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{
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Bsub[row + w*RTS][col] = B[(tiledRow + w*RTS)*N + globalCol];
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}
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}
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// Synchronise to make sure the tile is loaded
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barrier(CLK_LOCAL_MEM_FENCE);
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// Perform the computation for a single tile
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for (int k=0; k<TS; k++) {
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for (int w=0; w<WPT; w++) {
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//acc[w] += Asub[k][row] * Bsub[col + w*RTS][k];
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acc[w] += Asub[row+w*RTS][k] * Bsub[k][col];
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}
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}
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// Synchronise before loading the next tile
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barrier(CLK_LOCAL_MEM_FENCE);
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}
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// Store the final result in C
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for (int w=0; w<WPT; w++) {
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//C[(globalCol + w*RTS)*M + globalRow] = acc[w];
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//C[(globalRow + w*RTS)*N + globalCol] = acc[w];
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if(globalRow + w*RTS >= M || globalCol >= N)
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{
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continue;
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}
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else
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{
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C[(globalRow + w*RTS)*N + globalCol] = acc[w];
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}
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}
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}
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