/* * This file is part of the Dash-To-Panel extension for Gnome 3 * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ import Clutter from 'gi://Clutter' import Meta from 'gi://Meta' import Shell from 'gi://Shell' import St from 'gi://St' import * as GrabHelper from 'resource:///org/gnome/shell/ui/grabHelper.js' import * as Layout from 'resource:///org/gnome/shell/ui/layout.js' import * as Main from 'resource:///org/gnome/shell/ui/main.js' import * as OverviewControls from 'resource:///org/gnome/shell/ui/overviewControls.js' import * as PointerWatcher from 'resource:///org/gnome/shell/ui/pointerWatcher.js' import * as Proximity from './proximity.js' import * as Utils from './utils.js' import { SETTINGS } from './extension.js' //timeout intervals const CHECK_POINTER_MS = 200 const CHECK_GRAB_MS = 400 const POST_ANIMATE_MS = 50 const MIN_UPDATE_MS = 250 //timeout names const T1 = 'checkGrabTimeout' const T2 = 'limitUpdateTimeout' const T3 = 'postAnimateTimeout' const SIDE_CONTROLS_ANIMATION_TIME = OverviewControls.SIDE_CONTROLS_ANIMATION_TIME / (OverviewControls.SIDE_CONTROLS_ANIMATION_TIME > 1 ? 1000 : 1) export const Hold = { NONE: 0, TEMPORARY: 1, PERMANENT: 2, } export const Intellihide = class { constructor(dtpPanel) { this._dtpPanel = dtpPanel this._panelBox = dtpPanel.panelBox this._panelManager = dtpPanel.panelManager this._proximityManager = this._panelManager.proximityManager this._holdStatus = Hold.NONE this._signalsHandler = new Utils.GlobalSignalsHandler() this._timeoutsHandler = new Utils.TimeoutsHandler() this._intellihideChangedId = SETTINGS.connect('changed::intellihide', () => this._changeEnabledStatus(), ) this._intellihideOnlySecondaryChangedId = SETTINGS.connect( 'changed::intellihide-only-secondary', () => this._changeEnabledStatus(), ) this.enabled = false this._changeEnabledStatus() } enable() { this.enabled = true this._monitor = this._dtpPanel.monitor this._animationDestination = -1 this._pendingUpdate = false this._hoveredOut = false this._windowOverlap = false this._translationProp = 'translation_' + (this._dtpPanel.checkIfVertical() ? 'x' : 'y') this._panelBox.translation_y = 0 this._panelBox.translation_x = 0 this._setTrackPanel(true) this._bindGeneralSignals() if (SETTINGS.get_boolean('intellihide-hide-from-windows')) { this._proximityWatchId = this._proximityManager.createWatch( this._panelBox.get_parent(), this._dtpPanel.monitor.index, Proximity.Mode[SETTINGS.get_string('intellihide-behaviour')], 0, 0, (overlap) => { this._windowOverlap = overlap this._queueUpdatePanelPosition() }, ) } this._setRevealMechanism() this._queueUpdatePanelPosition() } disable(reset) { if (this._proximityWatchId) { this._proximityManager.removeWatch(this._proximityWatchId) } this._setTrackPanel(false) this._signalsHandler.destroy() this._timeoutsHandler.destroy() this._removeRevealMechanism() this._revealPanel(!reset) this.enabled = false } destroy() { SETTINGS.disconnect(this._intellihideChangedId) SETTINGS.disconnect(this._intellihideOnlySecondaryChangedId) if (this.enabled) { this.disable() } } toggle() { this[this._holdStatus & Hold.PERMANENT ? 'release' : 'revealAndHold']( Hold.PERMANENT, ) } revealAndHold(holdStatus) { if (this.enabled && !this._holdStatus) { this._revealPanel() } this._holdStatus |= holdStatus } release(holdStatus) { this._holdStatus -= holdStatus if (this.enabled && !this._holdStatus) { this._queueUpdatePanelPosition() } } reset() { this.disable(true) this.enable() } _changeEnabledStatus() { let intellihide = SETTINGS.get_boolean('intellihide') let onlySecondary = SETTINGS.get_boolean('intellihide-only-secondary') let enabled = intellihide && !(this._dtpPanel.isPrimary && onlySecondary) if (this.enabled !== enabled) { this[enabled ? 'enable' : 'disable']() } } _bindGeneralSignals() { this._signalsHandler.add( [ this._dtpPanel.taskbar, ['menu-closed', 'end-drag'], () => { this._panelBox.sync_hover() this._onHoverChanged() }, ], [ SETTINGS, [ 'changed::intellihide-use-pressure', 'changed::intellihide-hide-from-windows', 'changed::intellihide-behaviour', 'changed::intellihide-pressure-threshold', 'changed::intellihide-pressure-time', ], () => this.reset(), ], [this._panelBox, 'notify::hover', () => this._onHoverChanged()], [ this._dtpPanel.taskbar.previewMenu, 'open-state-changed', () => this._queueUpdatePanelPosition(), ], [ Main.overview, ['showing', 'hiding'], () => this._queueUpdatePanelPosition(), ], ) if (Meta.is_wayland_compositor()) { this._signalsHandler.add([ this._panelBox, 'notify::visible', () => Utils.setDisplayUnredirect(!this._panelBox.visible), ]) } } _onHoverChanged() { this._hoveredOut = !this._panelBox.hover this._queueUpdatePanelPosition() } _setTrackPanel(enable) { let actorData = Utils.getTrackedActorData(this._panelBox) actorData.affectsStruts = !enable actorData.trackFullscreen = !enable this._panelBox.track_hover = enable this._panelBox.reactive = enable this._panelBox.visible = enable ? enable : this._panelBox.visible Main.layoutManager._queueUpdateRegions() } _setRevealMechanism() { let barriers = Meta.BackendCapabilities.BARRIERS if ( (global.backend.capabilities & barriers) === barriers && SETTINGS.get_boolean('intellihide-use-pressure') ) { this._edgeBarrier = this._createBarrier() this._pressureBarrier = new Layout.PressureBarrier( SETTINGS.get_int('intellihide-pressure-threshold'), SETTINGS.get_int('intellihide-pressure-time'), Shell.ActionMode.NORMAL, ) this._pressureBarrier.addBarrier(this._edgeBarrier) this._signalsHandler.add([ this._pressureBarrier, 'trigger', () => this._queueUpdatePanelPosition(true), ]) } else { this._pointerWatch = PointerWatcher.getPointerWatcher().addWatch( CHECK_POINTER_MS, (x, y) => this._checkMousePointer(x, y), ) } } _removeRevealMechanism() { if (this._pointerWatch) { PointerWatcher.getPointerWatcher()._removeWatch(this._pointerWatch) } if (this._pressureBarrier) { this._pressureBarrier.destroy() this._edgeBarrier.destroy() this._pressureBarrier = 0 } } _createBarrier() { let position = this._dtpPanel.geom.position let opts = { backend: global.backend } if (this._dtpPanel.checkIfVertical()) { opts.y1 = this._monitor.y opts.y2 = this._monitor.y + this._monitor.height opts.x1 = opts.x2 = this._monitor.x } else { opts.x1 = this._monitor.x opts.x2 = this._monitor.x + this._monitor.width opts.y1 = opts.y2 = this._monitor.y } if (position == St.Side.TOP) { opts.directions = Meta.BarrierDirection.POSITIVE_Y } else if (position == St.Side.BOTTOM) { opts.y1 = opts.y2 = opts.y1 + this._monitor.height opts.directions = Meta.BarrierDirection.NEGATIVE_Y } else if (position == St.Side.LEFT) { opts.directions = Meta.BarrierDirection.POSITIVE_X } else { opts.x1 = opts.x2 = opts.x1 + this._monitor.width opts.directions = Meta.BarrierDirection.NEGATIVE_X } return new Meta.Barrier(opts) } _checkMousePointer(x, y) { let position = this._dtpPanel.geom.position if ( !this._panelBox.hover && !Main.overview.visible && ((position == St.Side.TOP && y <= this._monitor.y + 1) || (position == St.Side.BOTTOM && y >= this._monitor.y + this._monitor.height - 1) || (position == St.Side.LEFT && x <= this._monitor.x + 1) || (position == St.Side.RIGHT && x >= this._monitor.x + this._monitor.width - 1)) && x >= this._monitor.x && x < this._monitor.x + this._monitor.width && y >= this._monitor.y && y < this._monitor.y + this._monitor.height ) { this._queueUpdatePanelPosition(true) } } _queueUpdatePanelPosition(fromRevealMechanism) { if ( !fromRevealMechanism && this._timeoutsHandler.getId(T2) && !Main.overview.visible ) { //unless this is a mouse interaction or entering/leaving the overview, limit the number //of updates, but remember to update again when the limit timeout is reached this._pendingUpdate = true } else if (!this._holdStatus) { this._checkIfShouldBeVisible(fromRevealMechanism) ? this._revealPanel() : this._hidePanel() this._timeoutsHandler.add([ T2, MIN_UPDATE_MS, () => this._endLimitUpdate(), ]) } } _endLimitUpdate() { if (this._pendingUpdate) { this._pendingUpdate = false this._queueUpdatePanelPosition() } } _checkIfShouldBeVisible(fromRevealMechanism) { if ( Main.overview.visibleTarget || this._dtpPanel.taskbar.previewMenu.opened || this._dtpPanel.taskbar._dragMonitor || this._panelBox.get_hover() || this._checkIfGrab() ) { return true } if (fromRevealMechanism) { let mouseBtnIsPressed = global.get_pointer()[2] & Clutter.ModifierType.BUTTON1_MASK //the user is trying to reveal the panel if (this._monitor.inFullscreen && !mouseBtnIsPressed) { return SETTINGS.get_boolean('intellihide-show-in-fullscreen') } return !mouseBtnIsPressed } if (!SETTINGS.get_boolean('intellihide-hide-from-windows')) { return this._panelBox.hover } return !this._windowOverlap } _checkIfGrab() { let isGrab if (GrabHelper._grabHelperStack) // gnome-shell < 42 isGrab = GrabHelper._grabHelperStack.some( (gh) => gh._owner == this._dtpPanel.panel, ) else if (global.stage.get_grab_actor) { // gnome-shell >= 42 let grabActor = global.stage.get_grab_actor() let sourceActor = grabActor?._sourceActor || grabActor isGrab = sourceActor && (sourceActor == Main.layoutManager.dummyCursor || this._dtpPanel.statusArea.quickSettings?.menu.actor.contains( sourceActor, ) || this._dtpPanel.panel.contains(sourceActor)) } if (isGrab) //there currently is a grab on a child of the panel, check again soon to catch its release this._timeoutsHandler.add([ T1, CHECK_GRAB_MS, () => this._queueUpdatePanelPosition(), ]) return isGrab } _revealPanel(immediate) { if (!this._panelBox.visible) { this._panelBox.visible = true this._dtpPanel.taskbar._shownInitially = false } this._animatePanel(0, immediate) } _hidePanel(immediate) { let position = this._dtpPanel.geom.position let size = this._panelBox[ position == St.Side.LEFT || position == St.Side.RIGHT ? 'width' : 'height' ] let coefficient = position == St.Side.TOP || position == St.Side.LEFT ? -1 : 1 this._animatePanel(size * coefficient, immediate) } _animatePanel(destination, immediate) { let animating = Utils.isAnimating(this._panelBox, this._translationProp) if ( !( (animating && destination === this._animationDestination) || (!animating && destination === this._panelBox[this._translationProp]) ) ) { //the panel isn't already at, or animating to the asked destination if (animating) { Utils.stopAnimations(this._panelBox) } this._animationDestination = destination if (immediate) { this._panelBox[this._translationProp] = destination this._panelBox.visible = !destination } else { let tweenOpts = { //when entering/leaving the overview, use its animation time instead of the one from the settings time: Main.overview.visible ? SIDE_CONTROLS_ANIMATION_TIME : SETTINGS.get_int('intellihide-animation-time') * 0.001, //only delay the animation when hiding the panel after the user hovered out delay: destination != 0 && this._hoveredOut ? SETTINGS.get_int('intellihide-close-delay') * 0.001 : 0, transition: 'easeOutQuad', onComplete: () => { this._panelBox.visible = !destination Main.layoutManager._queueUpdateRegions() this._timeoutsHandler.add([ T3, POST_ANIMATE_MS, () => this._queueUpdatePanelPosition(), ]) }, } tweenOpts[this._translationProp] = destination Utils.animate(this._panelBox, tweenOpts) } } this._hoveredOut = false } }