Files
dash-to-panel/taskbar.js
2017-01-02 08:27:54 -05:00

1662 lines
60 KiB
JavaScript

/*
* This file is part of the Dash-To-Panel extension for Gnome 3
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Credits:
* This file is based on code from the Dash to Dock extension by micheleg
* and code from the Taskbar extension by Zorin OS
* Some code was also adapted from the upstream Gnome Shell source code.
*/
const Clutter = imports.gi.Clutter;
const Gio = imports.gi.Gio;
const GLib = imports.gi.GLib;
const Gtk = imports.gi.Gtk;
const Signals = imports.signals;
const Lang = imports.lang;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const St = imports.gi.St;
const Mainloop = imports.mainloop;
const AppDisplay = imports.ui.appDisplay;
const AppFavorites = imports.ui.appFavorites;
const Dash = imports.ui.dash;
const DND = imports.ui.dnd;
const IconGrid = imports.ui.iconGrid;
const Main = imports.ui.main;
const PopupMenu = imports.ui.popupMenu;
const Tweener = imports.ui.tweener;
const Util = imports.misc.util;
const Workspace = imports.ui.workspace;
const Me = imports.misc.extensionUtils.getCurrentExtension();
const Convenience = Me.imports.convenience;
const SecondaryMenu = Me.imports.secondaryMenu;
const WindowPreview = Me.imports.windowPreview;
let DASH_ANIMATION_TIME = Dash.DASH_ANIMATION_TIME;
let DASH_ITEM_LABEL_SHOW_TIME = Dash.DASH_ITEM_LABEL_SHOW_TIME;
let DASH_ITEM_LABEL_HIDE_TIME = Dash.DASH_ITEM_LABEL_HIDE_TIME;
let DASH_ITEM_HOVER_TIMEOUT = Dash.DASH_ITEM_HOVER_TIMEOUT;
let LABEL_GAP = 5;
let RUNNING_INDICATOR_SIZE = 3;
let HFADE_WIDTH = 48;
function getPosition() {
return Main.layoutManager.panelBox.anchor_y == 0 ? St.Side.TOP : St.Side.BOTTOM;
}
/**
* Extend DashItemContainer
*
* - set label position based on taskbar orientation
*
* I can't subclass the original object because of this: https://bugzilla.gnome.org/show_bug.cgi?id=688973.
* thus use this ugly pattern.
*/
// define first this function to use it in extendDashItemContainer
function ItemShowLabel() {
if (!this._labelText)
return;
this.label.set_text(this._labelText);
this.label.opacity = 0;
this.label.show();
let [stageX, stageY] = this.get_transformed_position();
let node = this.label.get_theme_node();
let itemWidth = this.allocation.x2 - this.allocation.x1;
let itemHeight = this.allocation.y2 - this.allocation.y1;
let labelWidth = this.label.get_width();
let labelHeight = this.label.get_height();
let x, y, xOffset, yOffset;
let position = getPosition();
let labelOffset = node.get_length('-x-offset');
switch(position) {
case St.Side.TOP:
y = stageY + labelOffset + itemHeight;
xOffset = Math.floor((itemWidth - labelWidth) / 2);
x = stageX + xOffset;
break;
case St.Side.BOTTOM:
yOffset = labelOffset;
y = stageY - labelHeight - yOffset;
xOffset = Math.floor((itemWidth - labelWidth) / 2);
x = stageX + xOffset;
break;
}
// keep the label inside the screen border
// Only needed for the x coordinate.
// Leave a few pixel gap
let gap = LABEL_GAP;
let monitor = Main.layoutManager.findMonitorForActor(this);
if ( x - monitor.x < gap)
x += monitor.x - x + labelOffset;
else if ( x + labelWidth > monitor.x + monitor.width - gap)
x -= x + labelWidth -( monitor.x + monitor.width) + gap;
this.label.set_position(x, y);
Tweener.addTween(this.label,
{ opacity: 255,
time: DASH_ITEM_LABEL_SHOW_TIME,
transition: 'easeOutQuad',
});
};
function extendDashItemContainer(dashItemContainer) {
dashItemContainer.showLabel = ItemShowLabel;
};
/* This class is a fork of the upstream DashActor class (ui.dash.js)
*
* Summary of changes:
* - modified chldBox calculations for when 'show-apps-at-top' option is checked
* - handle horizontal dash
*/
const taskbarActor = new Lang.Class({
Name: 'taskbarActor',
_init: function() {
this._rtl = Clutter.get_default_text_direction() == Clutter.TextDirection.RTL;
this._position = getPosition();
let layout = new Clutter.BoxLayout({ orientation: Clutter.Orientation.HORIZONTAL });
this.actor = new Shell.GenericContainer({ name: 'taskbar',
layout_manager: layout,
clip_to_allocation: true });
this.actor.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
this.actor.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
this.actor.connect('allocate', Lang.bind(this, this._allocate));
this.actor._delegate = this;
},
_allocate: function(actor, box, flags) {
this._isHorizontal = true;
this._isAppAtLeft = true;
let contentBox = box;
let availWidth = contentBox.x2 - contentBox.x1;
let availHeight = contentBox.y2 - contentBox.y1;
let [appIcons, showAppsButton] = actor.get_children();
let [showAppsMinHeight, showAppsNatHeight] = showAppsButton.get_preferred_height(availWidth);
let [showAppsMinWidth, showAppsNatWidth] = showAppsButton.get_preferred_width(availHeight);
let childBox = new Clutter.ActorBox();
childBox.x1 = contentBox.x1 + showAppsNatWidth;
childBox.y1 = contentBox.y1;
childBox.x2 = contentBox.x2;
childBox.y2 = contentBox.y2;
appIcons.allocate(childBox, flags);
childBox.y1 = contentBox.y1;
childBox.x1 = contentBox.x1;
childBox.x2 = contentBox.x1 + showAppsNatWidth;
childBox.y2 = contentBox.y2;
showAppsButton.allocate(childBox, flags);
},
_getPreferredWidth: function(actor, forHeight, alloc) {
// We want to request the natural height of all our children
// as our natural height, so we chain up to StWidget (which
// then calls BoxLayout)
let [, natWidth] = this.actor.layout_manager.get_preferred_width(this.actor, forHeight);
alloc.min_size = 0;
alloc.natural_size = natWidth + HFADE_WIDTH;
},
_getPreferredHeight: function(actor, forWidth, alloc) {
// We want to request the natural height of all our children
// as our natural height, so we chain up to StWidget (which
// then calls BoxLayout)
let [, natHeight] = this.actor.layout_manager.get_preferred_height(this.actor, forWidth);
alloc.min_size = 0;
alloc.natural_size = natHeight;
}
});
/* This class is a fork of the upstream dash class (ui.dash.js)
*
* Summary of changes:
* - disconnect global signals adding a destroy method;
* - play animations even when not in overview mode
* - set a maximum icon size
* - show running and/or favorite applications
* - emit a custom signal when an app icon is added
* - Add scrollview
* Ensure actor is visible on keyfocus inside the scrollview
* - add 128px icon size, might be useful for hidpi display
* - Sync minimization application target position.
*/
const baseIconSizes = [ 16, 22, 24, 32, 48, 64, 96, 128 ];
const taskbar = new Lang.Class({
Name: 'taskbar.taskbar',
_init : function(settings) {
this._dtpSettings = settings;
this._maxHeight = -1;
this.iconSize = 32;
this._availableIconSizes = baseIconSizes;
this._shownInitially = false;
this._position = getPosition();
this._signalsHandler = new Convenience.GlobalSignalsHandler();
this._dragPlaceholder = null;
this._dragPlaceholderPos = -1;
this._animatingPlaceholdersCount = 0;
this._showLabelTimeoutId = 0;
this._resetHoverTimeoutId = 0;
this._ensureAppIconVisibilityTimeoutId = 0;
this._labelShowing = false;
this._containerObject = new taskbarActor();
this._container = this._containerObject.actor;
this._scrollView = new St.ScrollView({ name: 'taskbarScrollview',
hscrollbar_policy: Gtk.PolicyType.NEVER,
vscrollbar_policy: Gtk.PolicyType.NEVER,
enable_mouse_scrolling: true });
this._scrollView.connect('scroll-event', Lang.bind(this, this._onScrollEvent ));
this._box = new St.BoxLayout({ vertical: false,
clip_to_allocation: false,
x_align: Clutter.ActorAlign.START,
y_align: Clutter.ActorAlign.START });
this._box._delegate = this;
this._container.add_actor(this._scrollView);
this._scrollView.add_actor(this._box);
this._showAppsIcon = new Dash.ShowAppsIcon();
this._showAppsIcon.showLabel = ItemShowLabel;
this.showAppsButton = this._showAppsIcon.toggleButton;
this._showAppsIcon.actor = this.showAppsButton;
this.showAppsButton.connect('notify::checked', Lang.bind(this, this._onShowAppsButtonToggled));
this._showAppsIcon.childScale = 1;
this._showAppsIcon.childOpacity = 255;
this._showAppsIcon.icon.setIconSize(this.iconSize);
this._hookUpLabel(this._showAppsIcon);
this._container.add_actor(this._showAppsIcon);
if (!this._dtpSettings.get_boolean('show-show-apps-button'))
this.hideShowAppsButton();
let rtl = Clutter.get_default_text_direction() == Clutter.TextDirection.RTL;
this.actor = new St.Bin({ child: this._container,
y_align: St.Align.START, x_align:rtl?St.Align.END:St.Align.START
});
Main.panel.actor.connect('notify::height', Lang.bind(this,
function() {
this._queueRedisplay();
}));
this.actor.connect('notify::width', Lang.bind(this,
function() {
if (this._maxHeight != this.actor.width)
this._queueRedisplay();
this._maxHeight = this.actor.width;
}));
// Update minimization animation target position on allocation of the
// container and on scrollview change.
this._box.connect('notify::allocation', Lang.bind(this, this._updateAppIconsGeometry));
let scrollViewAdjustment = this._scrollView.hscroll.adjustment;
scrollViewAdjustment.connect('notify::value', Lang.bind(this, this._updateAppIconsGeometry));
this._workId = Main.initializeDeferredWork(this._box, Lang.bind(this, this._redisplay));
this._settings = new Gio.Settings({ schema_id: 'org.gnome.shell' });
this._appSystem = Shell.AppSystem.get_default();
this._signalsHandler.add(
[
this._appSystem,
'installed-changed',
Lang.bind(this, function() {
AppFavorites.getAppFavorites().reload();
this._queueRedisplay();
})
],
[
AppFavorites.getAppFavorites(),
'changed',
Lang.bind(this, this._queueRedisplay)
],
[
this._appSystem,
'app-state-changed',
Lang.bind(this, this._queueRedisplay)
],
[
Main.overview,
'item-drag-begin',
Lang.bind(this, this._onDragBegin)
],
[
Main.overview,
'item-drag-end',
Lang.bind(this, this._onDragEnd)
],
[
Main.overview,
'item-drag-cancelled',
Lang.bind(this, this._onDragCancelled)
],
[
// Ensure the ShowAppsButton status is kept in sync
Main.overview.viewSelector._showAppsButton,
'notify::checked',
Lang.bind(this, this._syncShowAppsButtonToggled)
]
);
this._bindSettingsChanges();
},
destroy: function() {
this._signalsHandler.destroy();
},
_bindSettingsChanges: function () {
this._dtpSettings.connect('changed::show-show-apps-button', Lang.bind(this, function() {
if (this._dtpSettings.get_boolean('show-show-apps-button'))
this.showShowAppsButton();
else
this.hideShowAppsButton();
}));
},
_onScrollEvent: function(actor, event) {
// Event coordinates are relative to the stage but can be transformed
// as the actor will only receive events within his bounds.
let stage_x, stage_y, ok, event_x, event_y, actor_w, actor_h;
[stage_x, stage_y] = event.get_coords();
[ok, event_x, event_y] = actor.transform_stage_point(stage_x, stage_y);
[actor_w, actor_h] = actor.get_size();
// If the scroll event is within a 1px margin from
// the relevant edge of the actor, let the event propagate.
if ((this._position == St.Side.TOP && event_y <= 1) ||
(this._position == St.Side.BOTTOM && event_y >= actor_h - 2))
return Clutter.EVENT_PROPAGATE;
// reset timeout to avid conflicts with the mousehover event
if (this._ensureAppIconVisibilityTimeoutId>0) {
Mainloop.source_remove(this._ensureAppIconVisibilityTimeoutId);
this._ensureAppIconVisibilityTimeoutId = 0;
}
// Skip to avoid double events mouse
if (event.is_pointer_emulated())
return Clutter.EVENT_STOP;
let adjustment, delta;
adjustment = this._scrollView.get_hscroll_bar().get_adjustment();
let increment = adjustment.step_increment;
switch ( event.get_scroll_direction() ) {
case Clutter.ScrollDirection.UP:
delta = -increment;
break;
case Clutter.ScrollDirection.DOWN:
delta = +increment;
break;
case Clutter.ScrollDirection.SMOOTH:
let [dx, dy] = event.get_scroll_delta();
delta = dy*increment;
delta += dx*increment;
break;
}
adjustment.set_value(adjustment.get_value() + delta);
return Clutter.EVENT_STOP;
},
_onDragBegin: function() {
this._dragCancelled = false;
this._dragMonitor = {
dragMotion: Lang.bind(this, this._onDragMotion)
};
DND.addDragMonitor(this._dragMonitor);
if (this._box.get_n_children() == 0) {
this._emptyDropTarget = new Dash.EmptyDropTargetItem();
this._box.insert_child_at_index(this._emptyDropTarget, 0);
this._emptyDropTarget.show(true);
}
},
_onDragCancelled: function() {
this._dragCancelled = true;
this._endDrag();
},
_onDragEnd: function() {
if (this._dragCancelled)
return;
this._endDrag();
},
_endDrag: function() {
this._clearDragPlaceholder();
this._clearEmptyDropTarget();
DND.removeDragMonitor(this._dragMonitor);
},
_onDragMotion: function(dragEvent) {
let app = Dash.getAppFromSource(dragEvent.source);
if (app == null)
return DND.DragMotionResult.CONTINUE;
if (!this._box.contains(dragEvent.targetActor))
this._clearDragPlaceholder();
return DND.DragMotionResult.CONTINUE;
},
_appIdListToHash: function(apps) {
let ids = {};
for (let i = 0; i < apps.length; i++)
ids[apps[i].get_id()] = apps[i];
return ids;
},
_queueRedisplay: function () {
Main.queueDeferredWork(this._workId);
},
_hookUpLabel: function(item, appIcon) {
item.child.connect('notify::hover', Lang.bind(this, function() {
this._syncLabel(item, appIcon);
}));
if (appIcon) {
appIcon.connect('sync-tooltip', Lang.bind(this, function() {
this._syncLabel(item, appIcon);
}));
}
},
_createAppItem: function(app) {
let appIcon = new taskbarAppIcon(this._dtpSettings, app,
{ setSizeManually: true,
showLabel: false });
if (appIcon._draggable) {
appIcon._draggable.connect('drag-begin',
Lang.bind(this, function() {
appIcon.actor.opacity = 50;
}));
appIcon._draggable.connect('drag-end',
Lang.bind(this, function() {
appIcon.actor.opacity = 255;
}));
}
appIcon.connect('menu-state-changed',
Lang.bind(this, function(appIcon, opened) {
this._itemMenuStateChanged(item, opened);
}));
let item = new Dash.DashItemContainer();
extendDashItemContainer(item);
item.setChild(appIcon.actor);
appIcon.actor.connect('notify::hover', Lang.bind(this, function() {
if (appIcon.actor.hover){
this._ensureAppIconVisibilityTimeoutId = Mainloop.timeout_add(100, Lang.bind(this, function(){
ensureActorVisibleInScrollView(this._scrollView, appIcon.actor);
this._ensureAppIconVisibilityTimeoutId = 0;
return GLib.SOURCE_REMOVE;
}));
} else {
if (this._ensureAppIconVisibilityTimeoutId>0) {
Mainloop.source_remove(this._ensureAppIconVisibilityTimeoutId);
this._ensureAppIconVisibilityTimeoutId = 0;
}
}
}));
appIcon.actor.connect('clicked',
Lang.bind(this, function(actor) {
ensureActorVisibleInScrollView(this._scrollView, actor);
}));
appIcon.actor.connect('key-focus-in', Lang.bind(this, function(actor) {
let [x_shift, y_shift] = ensureActorVisibleInScrollView(this._scrollView, actor);
// This signal is triggered also by mouse click. The popup menu is opened at the original
// coordinates. Thus correct for the shift which is going to be applied to the scrollview.
if (appIcon._menu) {
appIcon._menu._boxPointer.xOffset = -x_shift;
appIcon._menu._boxPointer.yOffset = -y_shift;
}
}));
// Override default AppIcon label_actor, now the
// accessible_name is set at DashItemContainer.setLabelText
appIcon.actor.label_actor = null;
item.setLabelText(app.get_name());
appIcon.icon.setIconSize(this.iconSize);
this._hookUpLabel(item, appIcon);
return item;
},
// Return an array with the "proper" appIcons currently in the taskbar
_getAppIcons: function() {
// Only consider children which are "proper"
// icons (i.e. ignoring drag placeholders) and which are not
// animating out (which means they will be destroyed at the end of
// the animation)
let iconChildren = this._box.get_children().filter(function(actor) {
return actor.child &&
actor.child._delegate &&
actor.child._delegate.icon &&
!actor.animatingOut;
});
let appIcons = iconChildren.map(function(actor){
return actor.child._delegate;
});
return appIcons;
},
_updateAppIconsGeometry: function() {
let appIcons = this._getAppIcons();
appIcons.forEach(function(icon){
icon.updateIconGeometry();
});
},
_itemMenuStateChanged: function(item, opened) {
// When the menu closes, it calls sync_hover, which means
// that the notify::hover handler does everything we need to.
if (opened) {
if (this._showLabelTimeoutId > 0) {
Mainloop.source_remove(this._showLabelTimeoutId);
this._showLabelTimeoutId = 0;
}
item.hideLabel();
} else {
// I want to listen from outside when a menu is closed. I used to
// add a custom signal to the appIcon, since gnome 3.8 the signal
// calling this callback was added upstream.
this.emit('menu-closed');
}
},
_syncLabel: function (item, appIcon) {
let shouldShow = appIcon ? appIcon.shouldShowTooltip() : item.child.get_hover();
if (shouldShow) {
if (this._showLabelTimeoutId == 0) {
let timeout = this._labelShowing ? 0 : DASH_ITEM_HOVER_TIMEOUT;
this._showLabelTimeoutId = Mainloop.timeout_add(timeout,
Lang.bind(this, function() {
this._labelShowing = true;
item.showLabel();
this._showLabelTimeoutId = 0;
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(this._showLabelTimeoutId, '[gnome-shell] item.showLabel');
if (this._resetHoverTimeoutId > 0) {
Mainloop.source_remove(this._resetHoverTimeoutId);
this._resetHoverTimeoutId = 0;
}
}
} else {
if (this._showLabelTimeoutId > 0)
Mainloop.source_remove(this._showLabelTimeoutId);
this._showLabelTimeoutId = 0;
item.hideLabel();
if (this._labelShowing) {
this._resetHoverTimeoutId = Mainloop.timeout_add(DASH_ITEM_HOVER_TIMEOUT,
Lang.bind(this, function() {
this._labelShowing = false;
this._resetHoverTimeoutId = 0;
return GLib.SOURCE_REMOVE;
}));
GLib.Source.set_name_by_id(this._resetHoverTimeoutId, '[gnome-shell] this._labelShowing');
}
}
},
_adjustIconSize: function() {
// For the icon size, we only consider children which are "proper"
// icons (i.e. ignoring drag placeholders) and which are not
// animating out (which means they will be destroyed at the end of
// the animation)
let iconChildren = this._box.get_children().filter(function(actor) {
return actor.child &&
actor.child._delegate &&
actor.child._delegate.icon &&
!actor.animatingOut;
});
iconChildren.push(this._showAppsIcon);
if (this._maxHeight == -1)
return;
let scaleFactor = St.ThemeContext.get_for_stage(global.stage).scale_factor;
let iconSizes = this._availableIconSizes.map(function(s) {
return s * scaleFactor;
});
// Getting the panel height and making sure that the icon padding is at
// least the size of the app running indicator on both the top and bottom.
let availSize = Main.panel.actor.get_height() - (RUNNING_INDICATOR_SIZE * 2);
let newIconSize = this._availableIconSizes[0];
for (let i = 0; i < iconSizes.length ; i++) {
if (iconSizes[i] < availSize) {
newIconSize = this._availableIconSizes[i];
}
}
if (newIconSize == this.iconSize)
return;
let oldIconSize = this.iconSize;
this.iconSize = newIconSize;
this.emit('icon-size-changed');
let scale = oldIconSize / newIconSize;
for (let i = 0; i < iconChildren.length; i++) {
let icon = iconChildren[i].child._delegate.icon;
// Set the new size immediately, to keep the icons' sizes
// in sync with this.iconSize
icon.setIconSize(this.iconSize);
// Don't animate the icon size change when the overview
// is transitioning, or when initially filling
// the taskbar
if (Main.overview.animationInProgress ||
!this._shownInitially)
continue;
let [targetWidth, targetHeight] = icon.icon.get_size();
// Scale the icon's texture to the previous size and
// tween to the new size
icon.icon.set_size(icon.icon.width * scale,
icon.icon.height * scale);
Tweener.addTween(icon.icon,
{ width: targetWidth,
height: targetHeight,
time: DASH_ANIMATION_TIME,
transition: 'easeOutQuad',
});
}
},
sortAppsCompareFunction: function(appA, appB) {
let windowA = getAppInterestingWindows(appA)[0];
let windowB = getAppInterestingWindows(appB)[0];
return windowA.get_stable_sequence() > windowB.get_stable_sequence();
},
_redisplay: function () {
let favorites = AppFavorites.getAppFavorites().getFavoriteMap();
let running = this._appSystem.get_running().sort(this.sortAppsCompareFunction);
let children = this._box.get_children().filter(function(actor) {
return actor.child &&
actor.child._delegate &&
actor.child._delegate.app;
});
// Apps currently in the taskbar
let oldApps = children.map(function(actor) {
return actor.child._delegate.app;
});
// Apps supposed to be in the taskbar
let newApps = [];
// Adding favorites
for (let id in favorites)
newApps.push(favorites[id]);
// Adding running apps
for (let i = 0; i < running.length; i++) {
let app = running[i];
if (app.get_id() in favorites)
continue;
newApps.push(app);
}
// Figure out the actual changes to the list of items; we iterate
// over both the list of items currently in the taskbar and the list
// of items expected there, and collect additions and removals.
// Moves are both an addition and a removal, where the order of
// the operations depends on whether we encounter the position
// where the item has been added first or the one from where it
// was removed.
// There is an assumption that only one item is moved at a given
// time; when moving several items at once, everything will still
// end up at the right position, but there might be additional
// additions/removals (e.g. it might remove all the launchers
// and add them back in the new order even if a smaller set of
// additions and removals is possible).
// If above assumptions turns out to be a problem, we might need
// to use a more sophisticated algorithm, e.g. Longest Common
// Subsequence as used by diff.
let addedItems = [];
let removedActors = [];
let newIndex = 0;
let oldIndex = 0;
while (newIndex < newApps.length || oldIndex < oldApps.length) {
// No change at oldIndex/newIndex
if (oldApps[oldIndex] == newApps[newIndex]) {
oldIndex++;
newIndex++;
continue;
}
// App removed at oldIndex
if (oldApps[oldIndex] &&
newApps.indexOf(oldApps[oldIndex]) == -1) {
removedActors.push(children[oldIndex]);
oldIndex++;
continue;
}
// App added at newIndex
if (newApps[newIndex] &&
oldApps.indexOf(newApps[newIndex]) == -1) {
addedItems.push({ app: newApps[newIndex],
item: this._createAppItem(newApps[newIndex]),
pos: newIndex });
newIndex++;
continue;
}
// App moved
let insertHere = newApps[newIndex + 1] &&
newApps[newIndex + 1] == oldApps[oldIndex];
let alreadyRemoved = removedActors.reduce(function(result, actor) {
let removedApp = actor.child._delegate.app;
return result || removedApp == newApps[newIndex];
}, false);
if (insertHere || alreadyRemoved) {
let newItem = this._createAppItem(newApps[newIndex]);
addedItems.push({ app: newApps[newIndex],
item: newItem,
pos: newIndex + removedActors.length });
newIndex++;
} else {
removedActors.push(children[oldIndex]);
oldIndex++;
}
}
for (let i = 0; i < addedItems.length; i++)
this._box.insert_child_at_index(addedItems[i].item,
addedItems[i].pos);
for (let i = 0; i < removedActors.length; i++) {
let item = removedActors[i];
item.animateOutAndDestroy();
}
this._adjustIconSize();
for (let i = 0; i < addedItems.length; i++){
// Emit a custom signal notifying that a new item has been added
this.emit('item-added', addedItems[i]);
}
// Skip animations on first run when adding the initial set
// of items, to avoid all items zooming in at once
let animate = this._shownInitially;
if (!this._shownInitially)
this._shownInitially = true;
for (let i = 0; i < addedItems.length; i++) {
addedItems[i].item.show(animate);
}
// Workaround for https://bugzilla.gnome.org/show_bug.cgi?id=692744
// Without it, StBoxLayout may use a stale size cache
this._box.queue_relayout();
// This is required for icon reordering when the scrollview is used.
this._updateAppIconsGeometry();
},
// Reset the displayed apps icon to mantain the correct order
resetAppIcons : function() {
let children = this._box.get_children().filter(function(actor) {
return actor.child &&
actor.child._delegate &&
actor.child._delegate.icon;
});
for (let i = 0; i < children.length; i++) {
let item = children[i];
item.destroy();
}
// to avoid ugly animations, just suppress them like when taskbar is first loaded.
this._shownInitially = false;
this._redisplay();
},
_clearDragPlaceholder: function() {
if (this._dragPlaceholder) {
this._animatingPlaceholdersCount++;
this._dragPlaceholder.animateOutAndDestroy();
this._dragPlaceholder.connect('destroy',
Lang.bind(this, function() {
this._animatingPlaceholdersCount--;
}));
this._dragPlaceholder = null;
}
this._dragPlaceholderPos = -1;
},
_clearEmptyDropTarget: function() {
if (this._emptyDropTarget) {
this._emptyDropTarget.animateOutAndDestroy();
this._emptyDropTarget = null;
}
},
handleDragOver : function(source, actor, x, y, time) {
let app = Dash.getAppFromSource(source);
// Don't allow favoriting of transient apps
if (app == null || app.is_window_backed())
return DND.DragMotionResult.NO_DROP;
if (!this._settings.is_writable('favorite-apps'))
return DND.DragMotionResult.NO_DROP;
let favorites = AppFavorites.getAppFavorites().getFavorites();
let numFavorites = favorites.length;
let favPos = favorites.indexOf(app);
let children = this._box.get_children();
let numChildren = children.length;
let boxHeight = 0;
for (let i = 0; i < numChildren; i++) {
boxHeight += children[i].width;
}
// Keep the placeholder out of the index calculation; assuming that
// the remove target has the same size as "normal" items, we don't
// need to do the same adjustment there.
if (this._dragPlaceholder) {
boxHeight -= this._dragPlaceholder.width;
numChildren--;
}
let pos;
if (!this._emptyDropTarget){
pos = Math.floor(x * numChildren / boxHeight);
if (pos > numChildren)
pos = numChildren;
} else
pos = 0; // always insert at the top when taskbar is empty
/* Take into account childredn position in rtl*/
if (Clutter.get_default_text_direction() == Clutter.TextDirection.RTL)
pos = numChildren - pos;
if (pos != this._dragPlaceholderPos && pos <= numFavorites && this._animatingPlaceholdersCount == 0) {
this._dragPlaceholderPos = pos;
// Don't allow positioning before or after self
if (favPos != -1 && (pos == favPos || pos == favPos + 1)) {
this._clearDragPlaceholder();
return DND.DragMotionResult.CONTINUE;
}
// If the placeholder already exists, we just move
// it, but if we are adding it, expand its size in
// an animation
let fadeIn;
if (this._dragPlaceholder) {
this._dragPlaceholder.destroy();
fadeIn = false;
} else {
fadeIn = true;
}
this._dragPlaceholder = new Dash.DragPlaceholderItem();
this._dragPlaceholder.child.set_width(this.iconSize);
this._dragPlaceholder.child.set_height(this.iconSize);
this._box.insert_child_at_index(this._dragPlaceholder,
this._dragPlaceholderPos);
this._dragPlaceholder.show(fadeIn);
// Ensure the next and previous icon are visible when moving the placeholder
// (I assume there's room for both of them)
if (this._dragPlaceholderPos > 1)
ensureActorVisibleInScrollView(this._scrollView, this._box.get_children()[this._dragPlaceholderPos-1]);
if (this._dragPlaceholderPos < this._box.get_children().length-1)
ensureActorVisibleInScrollView(this._scrollView, this._box.get_children()[this._dragPlaceholderPos+1]);
}
// Remove the drag placeholder if we are not in the
// "favorites zone"
if (pos > numFavorites)
this._clearDragPlaceholder();
if (!this._dragPlaceholder)
return DND.DragMotionResult.NO_DROP;
let srcIsFavorite = (favPos != -1);
if (srcIsFavorite)
return DND.DragMotionResult.MOVE_DROP;
return DND.DragMotionResult.COPY_DROP;
},
// Draggable target interface
acceptDrop : function(source, actor, x, y, time) {
let app = Dash.getAppFromSource(source);
// Don't allow favoriting of transient apps
if (app == null || app.is_window_backed()) {
return false;
}
if (!this._settings.is_writable('favorite-apps'))
return false;
let id = app.get_id();
let favorites = AppFavorites.getAppFavorites().getFavoriteMap();
let srcIsFavorite = (id in favorites);
let favPos = 0;
let children = this._box.get_children();
for (let i = 0; i < this._dragPlaceholderPos; i++) {
if (this._dragPlaceholder &&
children[i] == this._dragPlaceholder)
continue;
let childId = children[i].child._delegate.app.get_id();
if (childId == id)
continue;
if (childId in favorites)
favPos++;
}
// No drag placeholder means we don't wan't to favorite the app
// and we are dragging it to its original position
if (!this._dragPlaceholder)
return true;
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this,
function () {
let appFavorites = AppFavorites.getAppFavorites();
if (srcIsFavorite)
appFavorites.moveFavoriteToPos(id, favPos);
else
appFavorites.addFavoriteAtPos(id, favPos);
return false;
}));
return true;
},
_onShowAppsButtonToggled: function() {
// Sync the status of the default appButtons. Only if the two statuses are
// different, that means the user interacted with the extension provided
// application button, cutomize the behaviour. Otherwise the shell has changed the
// status (due to the _syncShowAppsButtonToggled function below) and it
// has already performed the desired action.
let animate = this._dtpSettings.get_boolean('animate-show-apps');
let selector = Main.overview.viewSelector;
if (selector._showAppsButton.checked !== this.showAppsButton.checked) {
// find visible view
let visibleView;
Main.overview.viewSelector.appDisplay._views.every(function(v, index) {
if (v.view.actor.visible) {
visibleView = index;
return false;
}
else
return true;
});
if (this.showAppsButton.checked) {
// force spring animation triggering.By default the animation only
// runs if we are already inside the overview.
if (!Main.overview._shown) {
this.forcedOverview = true;
if (animate) {
let view = Main.overview.viewSelector.appDisplay._views[visibleView].view;
let grid = view._grid;
// Animate in the the appview, hide the appGrid to avoiud flashing
// Go to the appView before entering the overview, skipping the workspaces.
// Do this manually avoiding opacity in transitions so that the setting of the opacity
// to 0 doesn't get overwritten.
Main.overview.viewSelector._activePage.opacity = 0;
Main.overview.viewSelector._activePage.hide();
Main.overview.viewSelector._activePage = Main.overview.viewSelector._appsPage;
Main.overview.viewSelector._activePage.show();
grid.actor.opacity = 0;
// The animation has to be trigered manually because the AppDisplay.animate
// method is waiting for an allocation not happening, as we skip the workspace view
// and the appgrid could already be allocated from previous shown.
// It has to be triggered after the overview is shown as wrong coordinates are obtained
// otherwise.
let overviewShownId = Main.overview.connect('shown', Lang.bind(this, function() {
Main.overview.disconnect(overviewShownId);
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, Lang.bind(this, function() {
grid.actor.opacity = 255;
grid.animateSpring(IconGrid.AnimationDirection.IN, this.showAppsButton);
}));
}));
}
}
// Finally show the overview
selector._showAppsButton.checked = true;
Main.overview.show();
}
else {
if (this.forcedOverview) {
// force exiting overview if needed
if (animate) {
// Manually trigger springout animation without activating the
// workspaceView to avoid the zoomout animation. Hide the appPage
// onComplete to avoid ugly flashing of original icons.
let view = Main.overview.viewSelector.appDisplay._views[visibleView].view;
let grid = view._grid;
view.animate(IconGrid.AnimationDirection.OUT, Lang.bind(this, function() {
Main.overview.viewSelector._appsPage.hide();
Main.overview.hide();
selector._showAppsButton.checked = false;
this.forcedOverview = false;
}));
}
else {
Main.overview.hide();
this.forcedOverview = false;
}
}
else {
selector._showAppsButton.checked = false;
this.forcedOverview = false;
}
}
}
// whenever the button is unactivated even if not by the user still reset the
// forcedOverview flag
if (this.showAppsButton.checked == false)
this.forcedOverview = false;
},
_syncShowAppsButtonToggled: function() {
let status = Main.overview.viewSelector._showAppsButton.checked;
if (this.showAppsButton.checked !== status)
this.showAppsButton.checked = status;
},
showShowAppsButton: function() {
this.showAppsButton.visible = true;
this.showAppsButton.set_width(-1);
this.showAppsButton.set_height(-1);
},
hideShowAppsButton: function() {
this.showAppsButton.hide();
this.showAppsButton.set_width(0);
this.showAppsButton.set_height(0);
}
});
Signals.addSignalMethods(taskbar.prototype);
/**
* Extend AppIcon
*
* - Apply a css class based on the number of windows of each application (#N);
* - Draw a dot for each window of the application based on the default "dot" style which is hidden (#N);
* a class of the form "running#N" is applied to the AppWellIcon actor.
* like the original .running one.
* - add a .focused style to the focused app
* - Customize click actions.
* - Update minimization animation target
*
*/
let tracker = Shell.WindowTracker.get_default();
const taskbarAppIcon = new Lang.Class({
Name: 'taskbar.AppIcon',
Extends: AppDisplay.AppIcon,
_init: function(settings, app, iconParams, onActivateOverride) {
// a prefix is required to avoid conflicting with the parent class variable
this._dtpSettings = settings;
this._nWindows = 0;
this.parent(app, iconParams, onActivateOverride);
this._dot.set_width(0);
this._focused = tracker.focus_app == this.app;
// Monitor windows-changes instead of app state.
// Keep using the same Id and function callback (that is extended)
if(this._stateChangedId > 0) {
this.app.disconnect(this._stateChangedId);
this._stateChangedId = 0;
}
this._stateChangedId = this.app.connect('windows-changed',
Lang.bind(this, this.onWindowsChanged));
this._focuseAppChangeId = tracker.connect('notify::focus-app',
Lang.bind(this, this._onFocusAppChanged));
this._dots = null;
this._dtpSettings.connect('changed::dot-position', Lang.bind(this, this._showDots));
this._showDots();
this._dtpSettings.connect('changed::appicon-margin', Lang.bind(this, this._setMargin));
this._setMargin();
// Creating a new menu manager for window previews as adding it to the
// using the secondary menu's menu manager (which uses the "ignoreRelease"
// function) caused the extension to crash.
this._menuManagerWindowPreview = new PopupMenu.PopupMenuManager(this);
this._windowPreview = new WindowPreview.thumbnailPreviewMenu(this);
this._windowPreview.connect('open-state-changed', Lang.bind(this, function (menu, isPoppedUp) {
if (!isPoppedUp)
this._onMenuPoppedDown();
}));
this._menuManagerWindowPreview.addMenu(this._windowPreview);
this.forcedOverview = false;
},
shouldShowTooltip: function() {
let windows = getAppInterestingWindows(this.app);
if (windows.length > 0) {
return false;
} else {
return this.actor.hover && (!this._menu || !this._menu.isOpen) && (!this._windowPreview || !this._windowPreview.isOpen);
}
},
_onDestroy: function() {
this.parent();
// Disconect global signals
// stateChangedId is already handled by parent)
if(this._focusAppId>0)
tracker.disconnect(this._focusAppId);
},
onWindowsChanged: function() {
this._updateRunningStyle();
this.updateIconGeometry();
},
// Update taraget for minimization animation
updateIconGeometry: function() {
// If (for unknown reason) the actor is not on the stage the reported size
// and position are random values, which might exceeds the integer range
// resulting in an error when assigned to the a rect. This is a more like
// a workaround to prevent flooding the system with errors.
if (this.actor.get_stage() == null)
return
let rect = new Meta.Rectangle();
[rect.x, rect.y] = this.actor.get_transformed_position();
[rect.width, rect.height] = this.actor.get_transformed_size();
let windows = this.app.get_windows();
windows.forEach(function(w) {
w.set_icon_geometry(rect);
});
},
_showDots: function() {
// Just update style if dots already exist
if (this._dots) {
this._updateCounterClass();
return;
}
this._dots = new St.DrawingArea({x_expand: true, y_expand: true});
this._dots.connect('repaint', Lang.bind(this,
function() {
this._drawCircles(this._dots);
this._onFocusAppChanged();
}));
this._iconContainer.add_child(this._dots);
this._updateCounterClass();
},
_setMargin: function() {
let margin = this._dtpSettings.get_int('appicon-margin');
if(margin)
this.actor.set_style('margin: 0 ' + margin + 'px;');
},
_updateRunningStyle: function() {
this._updateCounterClass();
},
popupMenu: function() {
this._removeMenuTimeout();
this.actor.fake_release();
this._draggable.fakeRelease();
if (!this._menu) {
this._menu = new SecondaryMenu.taskbarSecondaryMenu(this);
this._menu.connect('activate-window', Lang.bind(this, function (menu, window) {
this.activateWindow(window);
}));
this._menu.connect('open-state-changed', Lang.bind(this, function (menu, isPoppedUp) {
if (!isPoppedUp)
this._onMenuPoppedDown();
}));
let id = Main.overview.connect('hiding', Lang.bind(this, function () { this._menu.close(); }));
this._menu.actor.connect('destroy', function() {
Main.overview.disconnect(id);
});
this._menuManager.addMenu(this._menu);
}
this.emit('menu-state-changed', true);
this._windowPreview.shouldOpen = false;
this._windowPreview.close();
this.actor.set_hover(true);
this._menu.actor.add_style_class_name('taskbarSecondaryMenu');
this._menu.popup();
this._menuManager.ignoreRelease();
this.emit('sync-tooltip');
return false;
},
_onFocusAppChanged: function() {
if(tracker.focus_app == this.app) {
this._dot.opacity = 255;
Tweener.addTween(this._dot,
{ width: this._iconContainer.get_width(),
height: RUNNING_INDICATOR_SIZE,
time: DASH_ANIMATION_TIME,
transition: 'easeInOutCubic',
});
Tweener.addTween(this._dots,
{ opacity: 0,
time: DASH_ANIMATION_TIME,
transition: 'easeInOutCubic',
});
} else {
this._dot.opacity = 255;
Tweener.addTween(this._dot,
{ width: 0,
height: RUNNING_INDICATOR_SIZE,
time: DASH_ANIMATION_TIME,
transition: 'easeInOutCubic',
});
Tweener.addTween(this._dots,
{ opacity: 255,
time: DASH_ANIMATION_TIME,
transition: 'easeInOutCubic',
});
}
},
activate: function(button) {
this._windowPreview.shouldOpen = false;
this._windowPreview.requestCloseMenu();
let event = Clutter.get_current_event();
let modifiers = event ? event.get_state() : 0;
let focusedApp = tracker.focus_app;
// Only consider SHIFT and CONTROL as modifiers (exclude SUPER, CAPS-LOCK, etc.)
modifiers = modifiers & (Clutter.ModifierType.SHIFT_MASK | Clutter.ModifierType.CONTROL_MASK);
// We don't change the CTRL-click behaviour: in such case we just chain
// up the parent method and return.
if (modifiers & Clutter.ModifierType.CONTROL_MASK) {
// Keep default behaviour: launch new window
// By calling the parent method I make it compatible
// with other extensions tweaking ctrl + click
this.parent(button);
return;
}
// We check what type of click we have and if the modifier SHIFT is
// being used. We then define what buttonAction should be for this
// event.
let buttonAction = 0;
if (button && button == 2 ) {
if (modifiers & Clutter.ModifierType.SHIFT_MASK)
buttonAction = this._dtpSettings.get_string('shift-middle-click-action');
else
buttonAction = this._dtpSettings.get_string('middle-click-action');
}
else if (button && button == 1) {
if (modifiers & Clutter.ModifierType.SHIFT_MASK)
buttonAction = this._dtpSettings.get_string('shift-click-action');
else
buttonAction = this._dtpSettings.get_string('click-action');
}
// We customize the action only when the application is already running
if (this.app.state == Shell.AppState.RUNNING) {
switch (buttonAction) {
case "RAISE":
activateAllWindows(this.app);
break;
case "LAUNCH":
this.animateLaunch();
this.app.open_new_window(-1);
break;
case "MINIMIZE":
// In overview just activate the app, unless the acion is explicitely
// requested with a keyboard modifier
if (!Main.overview._shown || modifiers){
// If we have button=2 or a modifier, allow minimization even if
// the app is not focused
if (this.app == focusedApp || button == 2 || modifiers & Clutter.ModifierType.SHIFT_MASK) {
// minimize all windows on double click and always in the case of primary click without
// additional modifiers
let click_count = 0;
if (Clutter.EventType.CLUTTER_BUTTON_PRESS)
click_count = event.get_click_count();
let all_windows = (button == 1 && ! modifiers) || click_count > 1;
minimizeWindow(this.app, all_windows);
}
else
activateAllWindows(this.app);
}
else
this.app.activate();
break;
case "CYCLE":
if (!Main.overview._shown){
if (this.app == focusedApp)
activateNextWindow(this.app, false);
else {
activateFirstWindow(this.app);
}
}
else
this.app.activate();
break;
case "CYCLE-MIN":
if (!Main.overview._shown){
if (this.app == focusedApp)
activateNextWindow(this.app, true);
else {
activateFirstWindow(this.app);
}
}
else
this.app.activate();
break;
case "QUIT":
closeAllWindows(this.app);
break;
}
}
else {
this.animateLaunch();
this.app.open_new_window(-1);
}
Main.overview.hide();
},
_updateCounterClass: function() {
if(this._dtpSettings.get_string('dot-position') == "TOP")
this._dot.set_y_align(Clutter.ActorAlign.START);
else
this._dot.set_y_align(Clutter.ActorAlign.END);
let maxN = 4;
this._nWindows = Math.min(getAppInterestingWindows(this.app).length, maxN);
for (let i = 1; i <= maxN; i++){
let className = 'running'+i;
if(i != this._nWindows)
this.actor.remove_style_class_name(className);
else
this.actor.add_style_class_name(className);
}
if (this._dots)
this._dots.queue_repaint();
},
_drawCircles: function(area) {
// Re-use the style - background color, and border width and color -
// of the default dot
let themeNode = this._dot.get_theme_node();
let bodyColor = themeNode.get_background_color();
let [width, height] = area.get_surface_size();
let cr = area.get_context();
// Draw the required numbers of dots
let radius = RUNNING_INDICATOR_SIZE/2;
let padding = 0; // distance from the margin
let spacing = width/22; // separation between the dots
let n = this._nWindows;
Clutter.cairo_set_source_color(cr, bodyColor);
cr.translate((width - (2*n)*radius - (n-1)*spacing)/2, this._dtpSettings.get_string('dot-position') == "TOP" ? 0 : (height- padding- 2*radius));
for (let i = 0; i < n; i++) {
cr.newSubPath();
cr.arc((2*i+1)*radius + i*spacing, radius, radius, 0, 2*Math.PI);
}
cr.fill();
cr.$dispose();
}
});
function minimizeWindow(app, param){
// Param true make all app windows minimize
let windows = getAppInterestingWindows(app);
let current_workspace = global.screen.get_active_workspace();
for (let i = 0; i < windows.length; i++) {
let w = windows[i];
if (w.get_workspace() == current_workspace && w.showing_on_its_workspace()){
w.minimize();
// Just minimize one window. By specification it should be the
// focused window on the current workspace.
if(!param)
break;
}
}
}
/*
* By default only non minimized windows are activated.
* This activates all windows in the current workspace.
*/
function activateAllWindows(app){
// First activate first window so workspace is switched if needed,
// then activate all other app windows in the current workspace.
let windows = getAppInterestingWindows(app);
let w = windows[0];
Main.activateWindow(w);
let activeWorkspace = global.screen.get_active_workspace_index();
if (windows.length <= 0)
return;
let activatedWindows = 0;
for (let i = windows.length - 1; i >= 0; i--){
if (windows[i].get_workspace().index() == activeWorkspace){
Main.activateWindow(windows[i]);
activatedWindows++;
}
}
}
function activateFirstWindow(app){
let windows = getAppInterestingWindows(app).sort(function(windowA, windowB) {
return windowA.get_stable_sequence() > windowB.get_stable_sequence();
});
Main.activateWindow(windows[0]);
}
/*
* Activate the next running window for the current application
*/
function activateNextWindow(app, shouldMinimize){
let windows = getAppInterestingWindows(app).sort(function(windowA, windowB) {
return windowA.get_stable_sequence() > windowB.get_stable_sequence();
});
let focused_window = global.display.focus_window;
for (let i = 0 ; i < windows.length; i++){
if(windows[i] == focused_window) {
if(i < windows.length - 1)
Main.activateWindow(windows[i + 1]);
else
shouldMinimize ? minimizeWindow(app, true) : Main.activateWindow(windows[0]);
break;
}
}
}
function closeAllWindows(app) {
let windows = getAppInterestingWindows(app);
for (let i = 0; i < windows.length; i++)
windows[i].delete(global.get_current_time());
}
function getAppInterestingWindows(app) {
// Filter out unnecessary windows, for instance
// nautilus desktop window.
let windows = app.get_windows().filter(function(w) {
return !w.skip_taskbar;
});
return windows;
}
/*
* This is a copy of the same function in utils.js, but also adjust horizontal scrolling
* and perform few further cheks on the current value to avoid changing the values when
* it would be clamp to the current one in any case.
* Return the amount of shift applied
*/
function ensureActorVisibleInScrollView(scrollView, actor) {
let adjust_v = true;
let adjust_h = true;
let vadjustment = scrollView.vscroll.adjustment;
let hadjustment = scrollView.hscroll.adjustment;
let [vvalue, vlower, vupper, vstepIncrement, vpageIncrement, vpageSize] = vadjustment.get_values();
let [hvalue, hlower, hupper, hstepIncrement, hpageIncrement, hpageSize] = hadjustment.get_values();
let [hvalue0, vvalue0] = [hvalue, vvalue];
let voffset = 0;
let hoffset = 0;
let fade = scrollView.get_effect("fade");
if (fade){
voffset = fade.vfade_offset;
hoffset = fade.hfade_offset;
}
let box = actor.get_allocation_box();
let y1 = box.y1, y2 = box.y2, x1 = box.x1, x2 = box.x2;
let parent = actor.get_parent();
while (parent != scrollView) {
if (!parent)
throw new Error("actor not in scroll view");
let box = parent.get_allocation_box();
y1 += box.y1;
y2 += box.y1;
x1 += box.x1;
x2 += box.x1;
parent = parent.get_parent();
}
if (y1 < vvalue + voffset)
vvalue = Math.max(0, y1 - voffset);
else if (vvalue < vupper - vpageSize && y2 > vvalue + vpageSize - voffset)
vvalue = Math.min(vupper -vpageSize, y2 + voffset - vpageSize);
if (x1 < hvalue + hoffset)
hvalue = Math.max(0, x1 - hoffset);
else if (hvalue < hupper - hpageSize && x2 > hvalue + hpageSize - hoffset)
hvalue = Math.min(hupper - hpageSize, x2 + hoffset - hpageSize);
if (vvalue !== vvalue0) {
Tweener.addTween(vadjustment,
{ value: vvalue,
time: Util.SCROLL_TIME,
transition: 'easeOutQuad' });
}
if (hvalue !== hvalue0) {
Tweener.addTween(hadjustment,
{ value: hvalue,
time: Util.SCROLL_TIME,
transition: 'easeOutQuad' });
}
return [hvalue- hvalue0, vvalue - vvalue0];
}