mirror of
https://github.com/morgan9e/dash-to-panel
synced 2026-04-13 15:54:12 +09:00
915 lines
23 KiB
JavaScript
915 lines
23 KiB
JavaScript
/*
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* This file is part of the Dash-To-Panel extension for Gnome 3
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* Credits:
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* This file is based on code from the Dash to Dock extension by micheleg
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* and code from the Taskbar extension by Zorin OS
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* Some code was also adapted from the upstream Gnome Shell source code.
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*/
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import Clutter from 'gi://Clutter'
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import Cogl from 'gi://Cogl'
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import GdkPixbuf from 'gi://GdkPixbuf'
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import Gio from 'gi://Gio'
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import GLib from 'gi://GLib'
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import Graphene from 'gi://Graphene'
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import Meta from 'gi://Meta'
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import Shell from 'gi://Shell'
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import St from 'gi://St'
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import * as Util from 'resource:///org/gnome/shell/misc/util.js'
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import * as Main from 'resource:///org/gnome/shell/ui/main.js'
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import * as MessageTray from 'resource:///org/gnome/shell/ui/messageTray.js'
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const SCROLL_TIME = Util.SCROLL_TIME / (Util.SCROLL_TIME > 1 ? 1000 : 1)
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// simplify global signals and function injections handling
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// abstract class
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export const BasicHandler = class {
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constructor() {
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this._storage = new Object()
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}
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add(/*unlimited 3-long array arguments*/) {
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// convert arguments object to array, concatenate with generic
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let args = [].concat('generic', [].slice.call(arguments))
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// call addWithLabel with ags as if they were passed arguments
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this.addWithLabel.apply(this, args)
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}
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destroy() {
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for (let label in this._storage) this.removeWithLabel(label)
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}
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addWithLabel(label /* plus unlimited 3-long array arguments*/) {
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if (this._storage[label] == undefined) this._storage[label] = new Array()
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// skip first element of the arguments
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for (let i = 1; i < arguments.length; i++) {
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let item = this._storage[label]
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let handlers = this._create(arguments[i])
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for (let j = 0, l = handlers.length; j < l; ++j) {
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item.push(handlers[j])
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}
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}
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}
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removeWithLabel(label) {
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if (this._storage[label]) {
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for (let i = 0; i < this._storage[label].length; i++) {
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this._remove(this._storage[label][i])
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}
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delete this._storage[label]
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}
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}
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/* Virtual methods to be implemented by subclass */
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// create single element to be stored in the storage structure
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_create(item) {
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throw new Error('no implementation of _create in ' + this)
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}
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// correctly delete single element
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_remove(item) {
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throw new Error('no implementation of _remove in ' + this)
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}
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}
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// Manage global signals
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export const GlobalSignalsHandler = class extends BasicHandler {
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_create(item) {
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let handlers = []
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item[1] = [].concat(item[1])
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for (let i = 0, l = item[1].length; i < l; ++i) {
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let object = item[0]
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let event = item[1][i]
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let callback = item[2]
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try {
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let id = object.connect(event, callback)
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handlers.push([object, id])
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} catch (e) {}
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}
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return handlers
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}
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_remove(item) {
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item[0].disconnect(item[1])
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}
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}
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/**
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* Manage function injection: both instances and prototype can be overridden
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* and restored
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*/
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export const InjectionsHandler = class extends BasicHandler {
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_create(item) {
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let object = item[0]
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let name = item[1]
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let injectedFunction = item[2]
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let original = object[name]
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object[name] = injectedFunction
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return [[object, name, injectedFunction, original]]
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}
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_remove(item) {
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let object = item[0]
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let name = item[1]
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let original = item[3]
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object[name] = original
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}
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}
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/**
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* Manage timeouts: the added timeouts have their id reset on completion
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*/
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export const TimeoutsHandler = class extends BasicHandler {
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_create(item) {
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let name = item[0]
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let delay = item[1]
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let timeoutHandler = item[2]
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this._remove(item)
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this[name] = GLib.timeout_add(GLib.PRIORITY_DEFAULT, delay, () => {
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this[name] = 0
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timeoutHandler()
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return GLib.SOURCE_REMOVE
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})
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return [[name]]
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}
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remove(name) {
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this._remove([name])
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}
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_remove(item) {
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let name = item[0]
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if (this[name]) {
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GLib.Source.remove(this[name])
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this[name] = 0
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}
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}
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getId(name) {
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return this[name] ? this[name] : 0
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}
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}
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// This is wrapper to maintain compatibility with GNOME-Shell 3.30+ as well as
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// previous versions.
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export const DisplayWrapper = {
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getScreen() {
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return global.screen || global.display
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},
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getWorkspaceManager() {
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return global.screen || global.workspace_manager
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},
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getMonitorManager() {
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return global.screen || global.backend.get_monitor_manager()
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},
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}
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let unredirectEnabled = true
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export const setDisplayUnredirect = (enable) => {
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if (enable && !unredirectEnabled)
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Meta.enable_unredirect_for_display(global.display)
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else if (!enable && unredirectEnabled)
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Meta.disable_unredirect_for_display(global.display)
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unredirectEnabled = enable
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}
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export const getSystemMenuInfo = function () {
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return {
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name: 'quickSettings',
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constructor: Main.panel.statusArea.quickSettings.constructor,
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}
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}
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export const getCurrentWorkspace = function () {
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return DisplayWrapper.getWorkspaceManager().get_active_workspace()
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}
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export const getWorkspaceByIndex = function (index) {
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return DisplayWrapper.getWorkspaceManager().get_workspace_by_index(index)
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}
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export const getWorkspaceCount = function () {
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return DisplayWrapper.getWorkspaceManager().n_workspaces
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}
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export const getStageTheme = function () {
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return St.ThemeContext.get_for_stage(global.stage)
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}
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export const getScaleFactor = function () {
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return getStageTheme().scale_factor || 1
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}
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export const findIndex = function (array, predicate) {
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if (array) {
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if (Array.prototype.findIndex) {
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return array.findIndex(predicate)
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}
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for (let i = 0, l = array.length; i < l; ++i) {
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if (predicate(array[i])) {
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return i
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}
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}
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}
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return -1
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}
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export const find = function (array, predicate) {
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let index = findIndex(array, predicate)
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if (index > -1) {
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return array[index]
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}
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}
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export const mergeObjects = function (main, bck) {
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for (const prop in bck) {
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if (!main.hasOwnProperty(prop) && bck.hasOwnProperty(prop)) {
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main[prop] = bck[prop]
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}
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}
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return main
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}
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export const getTrackedActorData = (actor) => {
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let trackedIndex = Main.layoutManager._findActor(actor)
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if (trackedIndex >= 0) return Main.layoutManager._trackedActors[trackedIndex]
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}
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export const getTransformedAllocation = function (actor) {
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let extents = actor.get_transformed_extents()
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let topLeft = extents.get_top_left()
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let bottomRight = extents.get_bottom_right()
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return { x1: topLeft.x, x2: bottomRight.x, y1: topLeft.y, y2: bottomRight.y }
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}
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export const setClip = function (actor, x, y, width, height) {
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actor.set_clip(0, 0, width, height)
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actor.set_position(x, y)
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actor.set_size(width, height)
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}
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export const addKeybinding = function (key, settings, handler, modes) {
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if (!Main.wm._allowedKeybindings[key]) {
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Main.wm.addKeybinding(
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key,
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settings,
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Meta.KeyBindingFlags.NONE,
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modes || Shell.ActionMode.NORMAL | Shell.ActionMode.OVERVIEW,
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handler,
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)
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}
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}
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export const removeKeybinding = function (key) {
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if (Main.wm._allowedKeybindings[key]) {
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Main.wm.removeKeybinding(key)
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}
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}
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export const getrgbColor = function (color) {
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color =
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typeof color === 'string' ? ColorUtils.color_from_string(color)[1] : color
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return { red: color.red, green: color.green, blue: color.blue }
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}
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export const getrgbaColor = function (color, alpha, offset) {
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if (alpha <= 0) {
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return 'transparent; '
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}
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let rgb = getrgbColor(color)
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if (offset) {
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;['red', 'green', 'blue'].forEach((k) => {
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rgb[k] = Math.min(255, Math.max(0, rgb[k] + offset))
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if (rgb[k] == color[k]) {
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rgb[k] = Math.min(255, Math.max(0, rgb[k] - offset))
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}
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})
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}
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return (
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'rgba(' +
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rgb.red +
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',' +
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rgb.green +
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',' +
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rgb.blue +
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',' +
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Math.floor(alpha * 100) * 0.01 +
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'); '
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)
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}
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export const checkIfColorIsBright = function (color) {
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let rgb = getrgbColor(color)
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let brightness = 0.2126 * rgb.red + 0.7152 * rgb.green + 0.0722 * rgb.blue
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return brightness > 128
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}
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export const getMouseScrollDirection = function (event) {
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let direction
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switch (event.get_scroll_direction()) {
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case Clutter.ScrollDirection.UP:
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case Clutter.ScrollDirection.LEFT:
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direction = 'up'
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break
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case Clutter.ScrollDirection.DOWN:
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case Clutter.ScrollDirection.RIGHT:
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direction = 'down'
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break
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}
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return direction
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}
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export const checkIfWindowHasTransient = function (window) {
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let hasTransient
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window.foreach_transient((t) => !(hasTransient = true))
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return hasTransient
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}
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export const activateSiblingWindow = function (
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windows,
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direction,
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startWindow,
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) {
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let windowIndex = windows.indexOf(global.display.focus_window)
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let nextWindowIndex =
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windowIndex < 0
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? startWindow
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? windows.indexOf(startWindow)
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: 0
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: windowIndex + (direction == 'up' ? -1 : 1)
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if (nextWindowIndex == windows.length) {
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nextWindowIndex = 0
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} else if (nextWindowIndex < 0) {
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nextWindowIndex = windows.length - 1
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}
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if (windowIndex != nextWindowIndex) {
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Main.activateWindow(windows[nextWindowIndex])
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}
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}
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export const animateWindowOpacity = function (window, tweenOpts) {
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//there currently is a mutter bug with the windowactor opacity, starting with 3.34
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//https://gitlab.gnome.org/GNOME/mutter/issues/836
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//since 3.36, a workaround is to use the windowactor's child for the fade animation
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//this leaves a "shadow" on the desktop, so the windowactor needs to be hidden
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//when the animation is complete
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let visible = tweenOpts.opacity > 0
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let windowActor = window
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let initialOpacity = window.opacity
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window = windowActor.get_first_child() || windowActor
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if (!windowActor.visible && visible) {
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window.opacity = 0
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windowActor.visible = visible
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tweenOpts.opacity = Math.min(initialOpacity, tweenOpts.opacity)
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}
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if (!visible) {
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tweenOpts.onComplete = () => {
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windowActor.visible = visible
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window.opacity = initialOpacity
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}
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}
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animate(window, tweenOpts)
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}
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export const animate = function (actor, options) {
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//the original animations used Tweener instead of Clutter animations, so we
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//use "time" and "delay" properties defined in seconds, as opposed to Clutter
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//animations "duration" and "delay" which are defined in milliseconds
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if (options.delay) {
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options.delay = options.delay * 1000
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}
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options.duration = options.time * 1000
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delete options.time
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if (options.transition) {
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//map Tweener easing equations to Clutter animation modes
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options.mode =
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{
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easeInCubic: Clutter.AnimationMode.EASE_IN_CUBIC,
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easeInOutCubic: Clutter.AnimationMode.EASE_IN_OUT_CUBIC,
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easeInOutQuad: Clutter.AnimationMode.EASE_IN_OUT_QUAD,
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easeOutQuad: Clutter.AnimationMode.EASE_OUT_QUAD,
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}[options.transition] || Clutter.AnimationMode.LINEAR
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delete options.transition
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}
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let params = [options]
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if ('value' in options && actor instanceof St.Adjustment) {
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params.unshift(options.value)
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delete options.value
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}
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actor.ease.apply(actor, params)
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}
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export const isAnimating = function (actor, prop) {
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return !!actor.get_transition(prop)
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}
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export const stopAnimations = function (actor) {
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actor.remove_all_transitions()
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}
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export const getIndicators = function (delegate) {
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if (delegate instanceof St.BoxLayout) {
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return delegate
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}
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return delegate.indicators
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}
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export const getPoint = function (coords) {
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return new Graphene.Point(coords)
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}
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export const notify = function (text, iconName, action, isTransient) {
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let source = new MessageTray.SystemNotificationSource()
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let notification = new MessageTray.Notification(source, 'Dash to Panel', text)
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let notifyFunc = source.showNotification || source.notify
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if (iconName) {
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source.createIcon = function () {
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return new St.Icon({ icon_name: iconName })
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}
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}
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if (action) {
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if (!(action instanceof Array)) {
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action = [action]
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}
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action.forEach((a) => notification.addAction(a.text, a.func))
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}
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Main.messageTray.add(source)
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notification.setTransient(isTransient)
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notifyFunc.call(source, notification)
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}
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/*
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* This is a copy of the same function in utils.js, but also adjust horizontal scrolling
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* and perform few further cheks on the current value to avoid changing the values when
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* it would be clamp to the current one in any case.
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* Return the amount of shift applied
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*/
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export const ensureActorVisibleInScrollView = function (
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scrollView,
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actor,
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fadeSize,
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onComplete,
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) {
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const vadjustment = scrollView.vadjustment
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const hadjustment = scrollView.hadjustment
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let [vvalue, vlower, vupper, vstepIncrement, vpageIncrement, vpageSize] =
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vadjustment.get_values()
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let [hvalue, hlower, hupper, hstepIncrement, hpageIncrement, hpageSize] =
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hadjustment.get_values()
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let [hvalue0, vvalue0] = [hvalue, vvalue]
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let voffset = fadeSize
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let hoffset = fadeSize
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let box = actor.get_allocation_box()
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let y1 = box.y1,
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y2 = box.y2,
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x1 = box.x1,
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x2 = box.x2
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let parent = actor.get_parent()
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while (parent != scrollView) {
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if (!parent) throw new Error('actor not in scroll view')
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let box = parent.get_allocation_box()
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y1 += box.y1
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y2 += box.y1
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x1 += box.x1
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x2 += box.x1
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parent = parent.get_parent()
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}
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if (y1 < vvalue + voffset) vvalue = Math.max(0, y1 - voffset)
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else if (vvalue < vupper - vpageSize && y2 > vvalue + vpageSize - voffset)
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vvalue = Math.min(vupper - vpageSize, y2 + voffset - vpageSize)
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if (x1 < hvalue + hoffset) hvalue = Math.max(0, x1 - hoffset)
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else if (hvalue < hupper - hpageSize && x2 > hvalue + hpageSize - hoffset)
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hvalue = Math.min(hupper - hpageSize, x2 + hoffset - hpageSize)
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let tweenOpts = {
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time: SCROLL_TIME,
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onComplete: onComplete || (() => {}),
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transition: 'easeOutQuad',
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}
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if (vvalue !== vvalue0) {
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animate(vadjustment, mergeObjects(tweenOpts, { value: vvalue }))
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}
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|
|
if (hvalue !== hvalue0) {
|
|
animate(hadjustment, mergeObjects(tweenOpts, { value: hvalue }))
|
|
}
|
|
|
|
return [hvalue - hvalue0, vvalue - vvalue0]
|
|
}
|
|
|
|
/**
|
|
* ColorUtils is adapted from https://github.com/micheleg/dash-to-dock
|
|
*/
|
|
let colorNs = Clutter.Color ? Clutter : Cogl
|
|
|
|
export const ColorUtils = {
|
|
color_from_string: colorNs.color_from_string,
|
|
Color: colorNs.Color,
|
|
|
|
colorLuminance(r, g, b, dlum) {
|
|
// Darken or brighten color by a fraction dlum
|
|
// Each rgb value is modified by the same fraction.
|
|
// Return "#rrggbb" strin
|
|
|
|
let rgbString = '#'
|
|
|
|
rgbString += ColorUtils._decimalToHex(
|
|
Math.round(Math.min(Math.max(r * (1 + dlum), 0), 255)),
|
|
2,
|
|
)
|
|
rgbString += ColorUtils._decimalToHex(
|
|
Math.round(Math.min(Math.max(g * (1 + dlum), 0), 255)),
|
|
2,
|
|
)
|
|
rgbString += ColorUtils._decimalToHex(
|
|
Math.round(Math.min(Math.max(b * (1 + dlum), 0), 255)),
|
|
2,
|
|
)
|
|
|
|
return rgbString
|
|
},
|
|
|
|
_decimalToHex(d, padding) {
|
|
// Convert decimal to an hexadecimal string adding the desired padding
|
|
|
|
let hex = d.toString(16)
|
|
while (hex.length < padding) hex = '0' + hex
|
|
return hex
|
|
},
|
|
|
|
HSVtoRGB(h, s, v) {
|
|
// Convert hsv ([0-1, 0-1, 0-1]) to rgb ([0-255, 0-255, 0-255]).
|
|
// Following algorithm in https://en.wikipedia.org/wiki/HSL_and_HSV
|
|
// here with h = [0,1] instead of [0, 360]
|
|
// Accept either (h,s,v) independently or {h:h, s:s, v:v} object.
|
|
// Return {r:r, g:g, b:b} object.
|
|
|
|
if (arguments.length === 1) {
|
|
s = h.s
|
|
v = h.v
|
|
h = h.h
|
|
}
|
|
|
|
let r, g, b
|
|
let c = v * s
|
|
let h1 = h * 6
|
|
let x = c * (1 - Math.abs((h1 % 2) - 1))
|
|
let m = v - c
|
|
|
|
if (h1 <= 1) (r = c + m), (g = x + m), (b = m)
|
|
else if (h1 <= 2) (r = x + m), (g = c + m), (b = m)
|
|
else if (h1 <= 3) (r = m), (g = c + m), (b = x + m)
|
|
else if (h1 <= 4) (r = m), (g = x + m), (b = c + m)
|
|
else if (h1 <= 5) (r = x + m), (g = m), (b = c + m)
|
|
else (r = c + m), (g = m), (b = x + m)
|
|
|
|
return {
|
|
r: Math.round(r * 255),
|
|
g: Math.round(g * 255),
|
|
b: Math.round(b * 255),
|
|
}
|
|
},
|
|
|
|
RGBtoHSV(r, g, b) {
|
|
// Convert rgb ([0-255, 0-255, 0-255]) to hsv ([0-1, 0-1, 0-1]).
|
|
// Following algorithm in https://en.wikipedia.org/wiki/HSL_and_HSV
|
|
// here with h = [0,1] instead of [0, 360]
|
|
// Accept either (r,g,b) independently or {r:r, g:g, b:b} object.
|
|
// Return {h:h, s:s, v:v} object.
|
|
|
|
if (arguments.length === 1) {
|
|
r = r.r
|
|
g = r.g
|
|
b = r.b
|
|
}
|
|
|
|
let h, s, v
|
|
|
|
let M = Math.max(r, g, b)
|
|
let m = Math.min(r, g, b)
|
|
let c = M - m
|
|
|
|
if (c == 0) h = 0
|
|
else if (M == r) h = ((g - b) / c) % 6
|
|
else if (M == g) h = (b - r) / c + 2
|
|
else h = (r - g) / c + 4
|
|
|
|
h = h / 6
|
|
v = M / 255
|
|
if (M !== 0) s = c / M
|
|
else s = 0
|
|
|
|
return { h: h, s: s, v: v }
|
|
},
|
|
}
|
|
|
|
/**
|
|
* DominantColorExtractor is adapted from https://github.com/micheleg/dash-to-dock
|
|
*/
|
|
let themeLoader = null
|
|
let iconCacheMap = new Map()
|
|
const MAX_CACHED_ITEMS = 1000
|
|
const BATCH_SIZE_TO_DELETE = 50
|
|
const DOMINANT_COLOR_ICON_SIZE = 64
|
|
|
|
export const DominantColorExtractor = class {
|
|
constructor(app) {
|
|
this._app = app
|
|
}
|
|
|
|
/**
|
|
* Try to get the pixel buffer for the current icon, if not fail gracefully
|
|
*/
|
|
_getIconPixBuf() {
|
|
let iconTexture = this._app.create_icon_texture(16)
|
|
|
|
if (themeLoader === null) {
|
|
themeLoader = new St.IconTheme()
|
|
}
|
|
|
|
// Unable to load the icon texture, use fallback
|
|
if (iconTexture instanceof St.Icon === false) {
|
|
return null
|
|
}
|
|
|
|
iconTexture = iconTexture.get_gicon()
|
|
|
|
// Unable to load the icon texture, use fallback
|
|
if (iconTexture === null) {
|
|
return null
|
|
}
|
|
|
|
if (iconTexture instanceof Gio.FileIcon) {
|
|
// Use GdkPixBuf to load the pixel buffer from the provided file path
|
|
return GdkPixbuf.Pixbuf.new_from_file(iconTexture.get_file().get_path())
|
|
}
|
|
|
|
// Get the pixel buffer from the icon theme
|
|
if (iconTexture instanceof Gio.ThemedIcon) {
|
|
let icon_info = themeLoader.lookup_icon(
|
|
iconTexture.get_names()[0],
|
|
DOMINANT_COLOR_ICON_SIZE,
|
|
0,
|
|
)
|
|
|
|
if (icon_info !== null) {
|
|
return icon_info.load_icon()
|
|
}
|
|
}
|
|
|
|
return null
|
|
}
|
|
|
|
/**
|
|
* The backlight color choosing algorithm was mostly ported to javascript from the
|
|
* Unity7 C++ source of Canonicals:
|
|
* https://bazaar.launchpad.net/~unity-team/unity/trunk/view/head:/launcher/LauncherIcon.cpp
|
|
* so it more or less works the same way.
|
|
*/
|
|
_getColorPalette() {
|
|
if (iconCacheMap.get(this._app.get_id())) {
|
|
// We already know the answer
|
|
return iconCacheMap.get(this._app.get_id())
|
|
}
|
|
|
|
let pixBuf = this._getIconPixBuf()
|
|
if (pixBuf == null) return null
|
|
|
|
let pixels = pixBuf.get_pixels(),
|
|
offset = 0
|
|
|
|
let total = 0,
|
|
rTotal = 0,
|
|
gTotal = 0,
|
|
bTotal = 0
|
|
|
|
let resample_y = 1,
|
|
resample_x = 1
|
|
|
|
// Resampling of large icons
|
|
// We resample icons larger than twice the desired size, as the resampling
|
|
// to a size s
|
|
// DOMINANT_COLOR_ICON_SIZE < s < 2*DOMINANT_COLOR_ICON_SIZE,
|
|
// most of the case exactly DOMINANT_COLOR_ICON_SIZE as the icon size is tipycally
|
|
// a multiple of it.
|
|
let width = pixBuf.get_width()
|
|
let height = pixBuf.get_height()
|
|
|
|
// Resample
|
|
if (height >= 2 * DOMINANT_COLOR_ICON_SIZE)
|
|
resample_y = Math.floor(height / DOMINANT_COLOR_ICON_SIZE)
|
|
|
|
if (width >= 2 * DOMINANT_COLOR_ICON_SIZE)
|
|
resample_x = Math.floor(width / DOMINANT_COLOR_ICON_SIZE)
|
|
|
|
if (resample_x !== 1 || resample_y !== 1)
|
|
pixels = this._resamplePixels(pixels, resample_x, resample_y)
|
|
|
|
// computing the limit outside the for (where it would be repeated at each iteration)
|
|
// for performance reasons
|
|
let limit = pixels.length
|
|
for (let offset = 0; offset < limit; offset += 4) {
|
|
let r = pixels[offset],
|
|
g = pixels[offset + 1],
|
|
b = pixels[offset + 2],
|
|
a = pixels[offset + 3]
|
|
|
|
let saturation = Math.max(r, g, b) - Math.min(r, g, b)
|
|
let relevance = 0.1 * 255 * 255 + 0.9 * a * saturation
|
|
|
|
rTotal += r * relevance
|
|
gTotal += g * relevance
|
|
bTotal += b * relevance
|
|
|
|
total += relevance
|
|
}
|
|
|
|
total = total * 255
|
|
|
|
let r = rTotal / total,
|
|
g = gTotal / total,
|
|
b = bTotal / total
|
|
|
|
let hsv = ColorUtils.RGBtoHSV(r * 255, g * 255, b * 255)
|
|
|
|
if (hsv.s > 0.15) hsv.s = 0.65
|
|
hsv.v = 0.9
|
|
|
|
let rgb = ColorUtils.HSVtoRGB(hsv.h, hsv.s, hsv.v)
|
|
|
|
// Cache the result.
|
|
let backgroundColor = {
|
|
lighter: ColorUtils.colorLuminance(rgb.r, rgb.g, rgb.b, 0.2),
|
|
original: ColorUtils.colorLuminance(rgb.r, rgb.g, rgb.b, 0),
|
|
darker: ColorUtils.colorLuminance(rgb.r, rgb.g, rgb.b, -0.5),
|
|
}
|
|
|
|
if (iconCacheMap.size >= MAX_CACHED_ITEMS) {
|
|
//delete oldest cached values (which are in order of insertions)
|
|
let ctr = 0
|
|
for (let key of iconCacheMap.keys()) {
|
|
if (++ctr > BATCH_SIZE_TO_DELETE) break
|
|
iconCacheMap.delete(key)
|
|
}
|
|
}
|
|
|
|
iconCacheMap.set(this._app.get_id(), backgroundColor)
|
|
|
|
return backgroundColor
|
|
}
|
|
|
|
/**
|
|
* Downsample large icons before scanning for the backlight color to
|
|
* improve performance.
|
|
*
|
|
* @param pixBuf
|
|
* @param pixels
|
|
* @param resampleX
|
|
* @param resampleY
|
|
*
|
|
* @return [];
|
|
*/
|
|
_resamplePixels(pixels, resampleX, resampleY) {
|
|
let resampledPixels = []
|
|
// computing the limit outside the for (where it would be repeated at each iteration)
|
|
// for performance reasons
|
|
let limit = pixels.length / (resampleX * resampleY) / 4
|
|
for (let i = 0; i < limit; i++) {
|
|
let pixel = i * resampleX * resampleY
|
|
|
|
resampledPixels.push(pixels[pixel * 4])
|
|
resampledPixels.push(pixels[pixel * 4 + 1])
|
|
resampledPixels.push(pixels[pixel * 4 + 2])
|
|
resampledPixels.push(pixels[pixel * 4 + 3])
|
|
}
|
|
|
|
return resampledPixels
|
|
}
|
|
}
|
|
|
|
export const drawRoundedLine = function (
|
|
cr,
|
|
x,
|
|
y,
|
|
width,
|
|
height,
|
|
isRoundLeft,
|
|
isRoundRight,
|
|
stroke,
|
|
fill,
|
|
) {
|
|
if (height > width) {
|
|
y += Math.floor((height - width) / 2.0)
|
|
height = width
|
|
}
|
|
|
|
height = 2.0 * Math.floor(height / 2.0)
|
|
|
|
const leftRadius = isRoundLeft ? height / 2.0 : 0.0
|
|
const rightRadius = isRoundRight ? height / 2.0 : 0.0
|
|
|
|
cr.moveTo(x + width - rightRadius, y)
|
|
cr.lineTo(x + leftRadius, y)
|
|
if (isRoundLeft)
|
|
cr.arcNegative(
|
|
x + leftRadius,
|
|
y + leftRadius,
|
|
leftRadius,
|
|
-Math.PI / 2,
|
|
Math.PI / 2,
|
|
)
|
|
else cr.lineTo(x, y + height)
|
|
cr.lineTo(x + width - rightRadius, y + height)
|
|
if (isRoundRight)
|
|
cr.arcNegative(
|
|
x + width - rightRadius,
|
|
y + rightRadius,
|
|
rightRadius,
|
|
Math.PI / 2,
|
|
-Math.PI / 2,
|
|
)
|
|
else cr.lineTo(x + width, y)
|
|
cr.closePath()
|
|
|
|
if (fill != null) {
|
|
cr.setSource(fill)
|
|
cr.fillPreserve()
|
|
}
|
|
if (stroke != null) cr.setSource(stroke)
|
|
cr.stroke()
|
|
}
|