/* * Copyright (C) 2021 Pascal Nowack * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License as * published by the Free Software Foundation; either version 2 of the * License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. */ #include extern "C" { __global__ void check_damaged_pixel (uint8_t *damage_array, uint8_t *region_is_damaged, uint32_t *current_data, uint32_t *previous_data, uint32_t damage_array_stride, uint32_t data_width, uint32_t data_height, uint32_t data_stride) { uint32_t data_pos; uint8_t damaged = 0; uint32_t x, y; x = blockIdx.x * blockDim.x + threadIdx.x; y = blockIdx.y * blockDim.y + threadIdx.y; if (x >= data_width || y >= data_height) return; data_pos = y * data_stride + x; if (previous_data[data_pos] != current_data[data_pos]) { damaged = 1; *region_is_damaged = 1; } damage_array[y * damage_array_stride + x] = damaged; } __global__ void combine_damage_array_cols (uint8_t *damage_array, uint32_t damage_array_width, uint32_t damage_array_height, uint32_t damage_array_stride, uint32_t combine_shift) { uint32_t data_pos; uint32_t neighbour_offset; uint32_t x, y; uint32_t sx; sx = blockIdx.x * blockDim.x + threadIdx.x; y = blockIdx.y * blockDim.y + threadIdx.y; x = sx << combine_shift + 1; if (x >= damage_array_width || y >= damage_array_height) return; neighbour_offset = 1 << combine_shift; if (x + neighbour_offset >= damage_array_width) return; data_pos = y * damage_array_stride + x; if (damage_array[data_pos + neighbour_offset]) damage_array[data_pos] = 1; } __global__ void combine_damage_array_rows (uint8_t *damage_array, uint32_t damage_array_width, uint32_t damage_array_height, uint32_t damage_array_stride, uint32_t combine_shift) { uint32_t data_pos; uint32_t neighbour_offset; uint32_t x, y; uint32_t sy; x = blockIdx.x * blockDim.x + threadIdx.x; sy = blockIdx.y * blockDim.y + threadIdx.y; y = sy << combine_shift + 1; if (x >= damage_array_width || y >= damage_array_height) return; neighbour_offset = 1 << combine_shift; if (y + neighbour_offset >= damage_array_height) return; data_pos = y * damage_array_stride + x; if (damage_array[data_pos + neighbour_offset * damage_array_stride]) damage_array[data_pos] = 1; } __global__ void simplify_damage_array (uint8_t *dst_damage_array, uint8_t *src_damage_array, uint32_t dst_damage_array_stride, uint32_t src_damage_array_width, uint32_t src_damage_array_height, uint32_t src_damage_array_stride) { uint32_t src_data_pos, dst_data_pos; uint32_t sx, sy; uint32_t x, y; sx = blockIdx.x * blockDim.x + threadIdx.x; sy = blockIdx.y * blockDim.y + threadIdx.y; x = sx << 6; y = sy << 6; if (x >= src_damage_array_width || y >= src_damage_array_height) return; src_data_pos = y * src_damage_array_stride + x; dst_data_pos = sy * dst_damage_array_stride + sx; dst_damage_array[dst_data_pos] = src_damage_array[src_data_pos]; } }