mirror of
https://github.com/morgan9e/macos-stats
synced 2026-04-14 00:04:15 +09:00
feat: added leveldb as a backend for historical data storage
This commit is contained in:
20
Kit/Supporting Files/Kit.h
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20
Kit/Supporting Files/Kit.h
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@@ -0,0 +1,20 @@
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//
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||||
// Kit.h
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// Kit
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//
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// Created by Serhiy Mytrovtsiy on 05/02/2024
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// Using Swift 5.0
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// Running on macOS 14.3
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//
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// Copyright © 2024 Serhiy Mytrovtsiy. All rights reserved.
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//
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||||
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#import <Foundation/Foundation.h>
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//! Project version number for Kit.
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FOUNDATION_EXPORT double KitVersionNumber;
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||||
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//! Project version string for Kit.
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||||
FOUNDATION_EXPORT const unsigned char KitVersionString[];
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||||
|
||||
#import "lldb.h"
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@@ -576,6 +576,10 @@ public extension Date {
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func convertToTimeZone(_ timeZone: TimeZone) -> Date {
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return addingTimeInterval(TimeInterval(timeZone.secondsFromGMT(for: self) - TimeZone.current.secondsFromGMT(for: self)))
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}
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||||
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func currentTimeSeconds() -> Int {
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return Int(self.timeIntervalSince1970)
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}
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}
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public extension TimeZone {
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27
Kit/lldb/LICENSE.txt
Normal file
27
Kit/lldb/LICENSE.txt
Normal file
@@ -0,0 +1,27 @@
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||||
Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are
|
||||
met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the following disclaimer
|
||||
in the documentation and/or other materials provided with the
|
||||
distribution.
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||||
* Neither the name of Google Inc. nor the names of its
|
||||
contributors may be used to endorse or promote products derived from
|
||||
this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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||||
270
Kit/lldb/include/c.h
Normal file
270
Kit/lldb/include/c.h
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@@ -0,0 +1,270 @@
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/* Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
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found in the LICENSE file. See the AUTHORS file for names of contributors.
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C bindings for leveldb. May be useful as a stable ABI that can be
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used by programs that keep leveldb in a shared library, or for
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a JNI api.
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||||
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||||
Does not support:
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||||
. getters for the option types
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. custom comparators that implement key shortening
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||||
. custom iter, db, env, cache implementations using just the C bindings
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||||
|
||||
Some conventions:
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||||
|
||||
(1) We expose just opaque struct pointers and functions to clients.
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||||
This allows us to change internal representations without having to
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||||
recompile clients.
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||||
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||||
(2) For simplicity, there is no equivalent to the Slice type. Instead,
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the caller has to pass the pointer and length as separate
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arguments.
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||||
(3) Errors are represented by a null-terminated c string. NULL
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means no error. All operations that can raise an error are passed
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a "char** errptr" as the last argument. One of the following must
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be true on entry:
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*errptr == NULL
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*errptr points to a malloc()ed null-terminated error message
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(On Windows, *errptr must have been malloc()-ed by this library.)
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On success, a leveldb routine leaves *errptr unchanged.
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On failure, leveldb frees the old value of *errptr and
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set *errptr to a malloc()ed error message.
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(4) Bools have the type uint8_t (0 == false; rest == true)
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||||
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||||
(5) All of the pointer arguments must be non-NULL.
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*/
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#ifndef STORAGE_LEVELDB_INCLUDE_C_H_
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#define STORAGE_LEVELDB_INCLUDE_C_H_
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdint.h>
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#include "export.h"
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||||
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||||
#ifdef __cplusplus
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||||
extern "C" {
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||||
#endif
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/* Exported types */
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typedef struct leveldb_t leveldb_t;
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typedef struct leveldb_cache_t leveldb_cache_t;
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typedef struct leveldb_comparator_t leveldb_comparator_t;
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typedef struct leveldb_env_t leveldb_env_t;
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typedef struct leveldb_filelock_t leveldb_filelock_t;
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typedef struct leveldb_filterpolicy_t leveldb_filterpolicy_t;
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typedef struct leveldb_iterator_t leveldb_iterator_t;
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typedef struct leveldb_logger_t leveldb_logger_t;
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typedef struct leveldb_options_t leveldb_options_t;
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typedef struct leveldb_randomfile_t leveldb_randomfile_t;
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typedef struct leveldb_readoptions_t leveldb_readoptions_t;
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typedef struct leveldb_seqfile_t leveldb_seqfile_t;
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typedef struct leveldb_snapshot_t leveldb_snapshot_t;
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typedef struct leveldb_writablefile_t leveldb_writablefile_t;
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typedef struct leveldb_writebatch_t leveldb_writebatch_t;
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typedef struct leveldb_writeoptions_t leveldb_writeoptions_t;
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/* DB operations */
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LEVELDB_EXPORT leveldb_t* leveldb_open(const leveldb_options_t* options,
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const char* name, char** errptr);
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LEVELDB_EXPORT void leveldb_close(leveldb_t* db);
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LEVELDB_EXPORT void leveldb_put(leveldb_t* db,
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const leveldb_writeoptions_t* options,
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const char* key, size_t keylen, const char* val,
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size_t vallen, char** errptr);
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LEVELDB_EXPORT void leveldb_delete(leveldb_t* db,
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const leveldb_writeoptions_t* options,
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const char* key, size_t keylen,
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char** errptr);
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LEVELDB_EXPORT void leveldb_write(leveldb_t* db,
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const leveldb_writeoptions_t* options,
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leveldb_writebatch_t* batch, char** errptr);
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/* Returns NULL if not found. A malloc()ed array otherwise.
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Stores the length of the array in *vallen. */
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LEVELDB_EXPORT char* leveldb_get(leveldb_t* db,
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const leveldb_readoptions_t* options,
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const char* key, size_t keylen, size_t* vallen,
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char** errptr);
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LEVELDB_EXPORT leveldb_iterator_t* leveldb_create_iterator(
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leveldb_t* db, const leveldb_readoptions_t* options);
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LEVELDB_EXPORT const leveldb_snapshot_t* leveldb_create_snapshot(leveldb_t* db);
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LEVELDB_EXPORT void leveldb_release_snapshot(
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leveldb_t* db, const leveldb_snapshot_t* snapshot);
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/* Returns NULL if property name is unknown.
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Else returns a pointer to a malloc()-ed null-terminated value. */
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LEVELDB_EXPORT char* leveldb_property_value(leveldb_t* db,
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const char* propname);
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LEVELDB_EXPORT void leveldb_approximate_sizes(
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leveldb_t* db, int num_ranges, const char* const* range_start_key,
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const size_t* range_start_key_len, const char* const* range_limit_key,
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const size_t* range_limit_key_len, uint64_t* sizes);
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||||
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LEVELDB_EXPORT void leveldb_compact_range(leveldb_t* db, const char* start_key,
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size_t start_key_len,
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const char* limit_key,
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||||
size_t limit_key_len);
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||||
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||||
/* Management operations */
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||||
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LEVELDB_EXPORT void leveldb_destroy_db(const leveldb_options_t* options,
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const char* name, char** errptr);
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||||
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LEVELDB_EXPORT void leveldb_repair_db(const leveldb_options_t* options,
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||||
const char* name, char** errptr);
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||||
|
||||
/* Iterator */
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||||
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LEVELDB_EXPORT void leveldb_iter_destroy(leveldb_iterator_t*);
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LEVELDB_EXPORT uint8_t leveldb_iter_valid(const leveldb_iterator_t*);
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LEVELDB_EXPORT void leveldb_iter_seek_to_first(leveldb_iterator_t*);
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LEVELDB_EXPORT void leveldb_iter_seek_to_last(leveldb_iterator_t*);
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LEVELDB_EXPORT void leveldb_iter_seek(leveldb_iterator_t*, const char* k,
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size_t klen);
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LEVELDB_EXPORT void leveldb_iter_next(leveldb_iterator_t*);
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LEVELDB_EXPORT void leveldb_iter_prev(leveldb_iterator_t*);
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LEVELDB_EXPORT const char* leveldb_iter_key(const leveldb_iterator_t*,
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size_t* klen);
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LEVELDB_EXPORT const char* leveldb_iter_value(const leveldb_iterator_t*,
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size_t* vlen);
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LEVELDB_EXPORT void leveldb_iter_get_error(const leveldb_iterator_t*,
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char** errptr);
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|
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/* Write batch */
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||||
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LEVELDB_EXPORT leveldb_writebatch_t* leveldb_writebatch_create(void);
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LEVELDB_EXPORT void leveldb_writebatch_destroy(leveldb_writebatch_t*);
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LEVELDB_EXPORT void leveldb_writebatch_clear(leveldb_writebatch_t*);
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LEVELDB_EXPORT void leveldb_writebatch_put(leveldb_writebatch_t*,
|
||||
const char* key, size_t klen,
|
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const char* val, size_t vlen);
|
||||
LEVELDB_EXPORT void leveldb_writebatch_delete(leveldb_writebatch_t*,
|
||||
const char* key, size_t klen);
|
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LEVELDB_EXPORT void leveldb_writebatch_iterate(
|
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const leveldb_writebatch_t*, void* state,
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void (*put)(void*, const char* k, size_t klen, const char* v, size_t vlen),
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void (*deleted)(void*, const char* k, size_t klen));
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LEVELDB_EXPORT void leveldb_writebatch_append(
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leveldb_writebatch_t* destination, const leveldb_writebatch_t* source);
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|
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/* Options */
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LEVELDB_EXPORT leveldb_options_t* leveldb_options_create(void);
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LEVELDB_EXPORT void leveldb_options_destroy(leveldb_options_t*);
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LEVELDB_EXPORT void leveldb_options_set_comparator(leveldb_options_t*,
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leveldb_comparator_t*);
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LEVELDB_EXPORT void leveldb_options_set_filter_policy(leveldb_options_t*,
|
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leveldb_filterpolicy_t*);
|
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LEVELDB_EXPORT void leveldb_options_set_create_if_missing(leveldb_options_t*,
|
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uint8_t);
|
||||
LEVELDB_EXPORT void leveldb_options_set_error_if_exists(leveldb_options_t*,
|
||||
uint8_t);
|
||||
LEVELDB_EXPORT void leveldb_options_set_paranoid_checks(leveldb_options_t*,
|
||||
uint8_t);
|
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LEVELDB_EXPORT void leveldb_options_set_env(leveldb_options_t*, leveldb_env_t*);
|
||||
LEVELDB_EXPORT void leveldb_options_set_info_log(leveldb_options_t*,
|
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leveldb_logger_t*);
|
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LEVELDB_EXPORT void leveldb_options_set_write_buffer_size(leveldb_options_t*,
|
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size_t);
|
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LEVELDB_EXPORT void leveldb_options_set_max_open_files(leveldb_options_t*, int);
|
||||
LEVELDB_EXPORT void leveldb_options_set_cache(leveldb_options_t*,
|
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leveldb_cache_t*);
|
||||
LEVELDB_EXPORT void leveldb_options_set_block_size(leveldb_options_t*, size_t);
|
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LEVELDB_EXPORT void leveldb_options_set_block_restart_interval(
|
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leveldb_options_t*, int);
|
||||
LEVELDB_EXPORT void leveldb_options_set_max_file_size(leveldb_options_t*,
|
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size_t);
|
||||
|
||||
enum { leveldb_no_compression = 0, leveldb_snappy_compression = 1 };
|
||||
LEVELDB_EXPORT void leveldb_options_set_compression(leveldb_options_t*, int);
|
||||
|
||||
/* Comparator */
|
||||
|
||||
LEVELDB_EXPORT leveldb_comparator_t* leveldb_comparator_create(
|
||||
void* state, void (*destructor)(void*),
|
||||
int (*compare)(void*, const char* a, size_t alen, const char* b,
|
||||
size_t blen),
|
||||
const char* (*name)(void*));
|
||||
LEVELDB_EXPORT void leveldb_comparator_destroy(leveldb_comparator_t*);
|
||||
|
||||
/* Filter policy */
|
||||
|
||||
LEVELDB_EXPORT leveldb_filterpolicy_t* leveldb_filterpolicy_create(
|
||||
void* state, void (*destructor)(void*),
|
||||
char* (*create_filter)(void*, const char* const* key_array,
|
||||
const size_t* key_length_array, int num_keys,
|
||||
size_t* filter_length),
|
||||
uint8_t (*key_may_match)(void*, const char* key, size_t length,
|
||||
const char* filter, size_t filter_length),
|
||||
const char* (*name)(void*));
|
||||
LEVELDB_EXPORT void leveldb_filterpolicy_destroy(leveldb_filterpolicy_t*);
|
||||
|
||||
LEVELDB_EXPORT leveldb_filterpolicy_t* leveldb_filterpolicy_create_bloom(
|
||||
int bits_per_key);
|
||||
|
||||
/* Read options */
|
||||
|
||||
LEVELDB_EXPORT leveldb_readoptions_t* leveldb_readoptions_create(void);
|
||||
LEVELDB_EXPORT void leveldb_readoptions_destroy(leveldb_readoptions_t*);
|
||||
LEVELDB_EXPORT void leveldb_readoptions_set_verify_checksums(
|
||||
leveldb_readoptions_t*, uint8_t);
|
||||
LEVELDB_EXPORT void leveldb_readoptions_set_fill_cache(leveldb_readoptions_t*,
|
||||
uint8_t);
|
||||
LEVELDB_EXPORT void leveldb_readoptions_set_snapshot(leveldb_readoptions_t*,
|
||||
const leveldb_snapshot_t*);
|
||||
|
||||
/* Write options */
|
||||
|
||||
LEVELDB_EXPORT leveldb_writeoptions_t* leveldb_writeoptions_create(void);
|
||||
LEVELDB_EXPORT void leveldb_writeoptions_destroy(leveldb_writeoptions_t*);
|
||||
LEVELDB_EXPORT void leveldb_writeoptions_set_sync(leveldb_writeoptions_t*,
|
||||
uint8_t);
|
||||
|
||||
/* Cache */
|
||||
|
||||
LEVELDB_EXPORT leveldb_cache_t* leveldb_cache_create_lru(size_t capacity);
|
||||
LEVELDB_EXPORT void leveldb_cache_destroy(leveldb_cache_t* cache);
|
||||
|
||||
/* Env */
|
||||
|
||||
LEVELDB_EXPORT leveldb_env_t* leveldb_create_default_env(void);
|
||||
LEVELDB_EXPORT void leveldb_env_destroy(leveldb_env_t*);
|
||||
|
||||
/* If not NULL, the returned buffer must be released using leveldb_free(). */
|
||||
LEVELDB_EXPORT char* leveldb_env_get_test_directory(leveldb_env_t*);
|
||||
|
||||
/* Utility */
|
||||
|
||||
/* Calls free(ptr).
|
||||
REQUIRES: ptr was malloc()-ed and returned by one of the routines
|
||||
in this file. Note that in certain cases (typically on Windows), you
|
||||
may need to call this routine instead of free(ptr) to dispose of
|
||||
malloc()-ed memory returned by this library. */
|
||||
LEVELDB_EXPORT void leveldb_free(void* ptr);
|
||||
|
||||
/* Return the major version number for this release. */
|
||||
LEVELDB_EXPORT int leveldb_major_version(void);
|
||||
|
||||
/* Return the minor version number for this release. */
|
||||
LEVELDB_EXPORT int leveldb_minor_version(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* end extern "C" */
|
||||
#endif
|
||||
|
||||
#endif /* STORAGE_LEVELDB_INCLUDE_C_H_ */
|
||||
103
Kit/lldb/include/cache.h
Normal file
103
Kit/lldb/include/cache.h
Normal file
@@ -0,0 +1,103 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// A Cache is an interface that maps keys to values. It has internal
|
||||
// synchronization and may be safely accessed concurrently from
|
||||
// multiple threads. It may automatically evict entries to make room
|
||||
// for new entries. Values have a specified charge against the cache
|
||||
// capacity. For example, a cache where the values are variable
|
||||
// length strings, may use the length of the string as the charge for
|
||||
// the string.
|
||||
//
|
||||
// A builtin cache implementation with a least-recently-used eviction
|
||||
// policy is provided. Clients may use their own implementations if
|
||||
// they want something more sophisticated (like scan-resistance, a
|
||||
// custom eviction policy, variable cache sizing, etc.)
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_CACHE_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_CACHE_H_
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "export.h"
|
||||
#include "slice.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class LEVELDB_EXPORT Cache;
|
||||
|
||||
// Create a new cache with a fixed size capacity. This implementation
|
||||
// of Cache uses a least-recently-used eviction policy.
|
||||
LEVELDB_EXPORT Cache* NewLRUCache(size_t capacity);
|
||||
|
||||
class LEVELDB_EXPORT Cache {
|
||||
public:
|
||||
Cache() = default;
|
||||
|
||||
Cache(const Cache&) = delete;
|
||||
Cache& operator=(const Cache&) = delete;
|
||||
|
||||
// Destroys all existing entries by calling the "deleter"
|
||||
// function that was passed to the constructor.
|
||||
virtual ~Cache();
|
||||
|
||||
// Opaque handle to an entry stored in the cache.
|
||||
struct Handle {};
|
||||
|
||||
// Insert a mapping from key->value into the cache and assign it
|
||||
// the specified charge against the total cache capacity.
|
||||
//
|
||||
// Returns a handle that corresponds to the mapping. The caller
|
||||
// must call this->Release(handle) when the returned mapping is no
|
||||
// longer needed.
|
||||
//
|
||||
// When the inserted entry is no longer needed, the key and
|
||||
// value will be passed to "deleter".
|
||||
virtual Handle* Insert(const Slice& key, void* value, size_t charge,
|
||||
void (*deleter)(const Slice& key, void* value)) = 0;
|
||||
|
||||
// If the cache has no mapping for "key", returns nullptr.
|
||||
//
|
||||
// Else return a handle that corresponds to the mapping. The caller
|
||||
// must call this->Release(handle) when the returned mapping is no
|
||||
// longer needed.
|
||||
virtual Handle* Lookup(const Slice& key) = 0;
|
||||
|
||||
// Release a mapping returned by a previous Lookup().
|
||||
// REQUIRES: handle must not have been released yet.
|
||||
// REQUIRES: handle must have been returned by a method on *this.
|
||||
virtual void Release(Handle* handle) = 0;
|
||||
|
||||
// Return the value encapsulated in a handle returned by a
|
||||
// successful Lookup().
|
||||
// REQUIRES: handle must not have been released yet.
|
||||
// REQUIRES: handle must have been returned by a method on *this.
|
||||
virtual void* Value(Handle* handle) = 0;
|
||||
|
||||
// If the cache contains entry for key, erase it. Note that the
|
||||
// underlying entry will be kept around until all existing handles
|
||||
// to it have been released.
|
||||
virtual void Erase(const Slice& key) = 0;
|
||||
|
||||
// Return a new numeric id. May be used by multiple clients who are
|
||||
// sharing the same cache to partition the key space. Typically the
|
||||
// client will allocate a new id at startup and prepend the id to
|
||||
// its cache keys.
|
||||
virtual uint64_t NewId() = 0;
|
||||
|
||||
// Remove all cache entries that are not actively in use. Memory-constrained
|
||||
// applications may wish to call this method to reduce memory usage.
|
||||
// Default implementation of Prune() does nothing. Subclasses are strongly
|
||||
// encouraged to override the default implementation. A future release of
|
||||
// leveldb may change Prune() to a pure abstract method.
|
||||
virtual void Prune() {}
|
||||
|
||||
// Return an estimate of the combined charges of all elements stored in the
|
||||
// cache.
|
||||
virtual size_t TotalCharge() const = 0;
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_CACHE_H_
|
||||
64
Kit/lldb/include/comparator.h
Normal file
64
Kit/lldb/include/comparator.h
Normal file
@@ -0,0 +1,64 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_COMPARATOR_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_COMPARATOR_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "export.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Slice;
|
||||
|
||||
// A Comparator object provides a total order across slices that are
|
||||
// used as keys in an sstable or a database. A Comparator implementation
|
||||
// must be thread-safe since leveldb may invoke its methods concurrently
|
||||
// from multiple threads.
|
||||
class LEVELDB_EXPORT Comparator {
|
||||
public:
|
||||
virtual ~Comparator();
|
||||
|
||||
// Three-way comparison. Returns value:
|
||||
// < 0 iff "a" < "b",
|
||||
// == 0 iff "a" == "b",
|
||||
// > 0 iff "a" > "b"
|
||||
virtual int Compare(const Slice& a, const Slice& b) const = 0;
|
||||
|
||||
// The name of the comparator. Used to check for comparator
|
||||
// mismatches (i.e., a DB created with one comparator is
|
||||
// accessed using a different comparator.
|
||||
//
|
||||
// The client of this package should switch to a new name whenever
|
||||
// the comparator implementation changes in a way that will cause
|
||||
// the relative ordering of any two keys to change.
|
||||
//
|
||||
// Names starting with "leveldb." are reserved and should not be used
|
||||
// by any clients of this package.
|
||||
virtual const char* Name() const = 0;
|
||||
|
||||
// Advanced functions: these are used to reduce the space requirements
|
||||
// for internal data structures like index blocks.
|
||||
|
||||
// If *start < limit, changes *start to a short string in [start,limit).
|
||||
// Simple comparator implementations may return with *start unchanged,
|
||||
// i.e., an implementation of this method that does nothing is correct.
|
||||
virtual void FindShortestSeparator(std::string* start,
|
||||
const Slice& limit) const = 0;
|
||||
|
||||
// Changes *key to a short string >= *key.
|
||||
// Simple comparator implementations may return with *key unchanged,
|
||||
// i.e., an implementation of this method that does nothing is correct.
|
||||
virtual void FindShortSuccessor(std::string* key) const = 0;
|
||||
};
|
||||
|
||||
// Return a builtin comparator that uses lexicographic byte-wise
|
||||
// ordering. The result remains the property of this module and
|
||||
// must not be deleted.
|
||||
LEVELDB_EXPORT const Comparator* BytewiseComparator();
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_COMPARATOR_H_
|
||||
167
Kit/lldb/include/db.h
Normal file
167
Kit/lldb/include/db.h
Normal file
@@ -0,0 +1,167 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_DB_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_DB_H_
|
||||
|
||||
#include <cstdint>
|
||||
#include <cstdio>
|
||||
|
||||
#include "export.h"
|
||||
#include "iterator.h"
|
||||
#include "options.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
// Update CMakeLists.txt if you change these
|
||||
static const int kMajorVersion = 1;
|
||||
static const int kMinorVersion = 23;
|
||||
|
||||
struct Options;
|
||||
struct ReadOptions;
|
||||
struct WriteOptions;
|
||||
class WriteBatch;
|
||||
|
||||
// Abstract handle to particular state of a DB.
|
||||
// A Snapshot is an immutable object and can therefore be safely
|
||||
// accessed from multiple threads without any external synchronization.
|
||||
class LEVELDB_EXPORT Snapshot {
|
||||
protected:
|
||||
virtual ~Snapshot();
|
||||
};
|
||||
|
||||
// A range of keys
|
||||
struct LEVELDB_EXPORT Range {
|
||||
Range() = default;
|
||||
Range(const Slice& s, const Slice& l) : start(s), limit(l) {}
|
||||
|
||||
Slice start; // Included in the range
|
||||
Slice limit; // Not included in the range
|
||||
};
|
||||
|
||||
// A DB is a persistent ordered map from keys to values.
|
||||
// A DB is safe for concurrent access from multiple threads without
|
||||
// any external synchronization.
|
||||
class LEVELDB_EXPORT DB {
|
||||
public:
|
||||
// Open the database with the specified "name".
|
||||
// Stores a pointer to a heap-allocated database in *dbptr and returns
|
||||
// OK on success.
|
||||
// Stores nullptr in *dbptr and returns a non-OK status on error.
|
||||
// Caller should delete *dbptr when it is no longer needed.
|
||||
static Status Open(const Options& options, const std::string& name,
|
||||
DB** dbptr);
|
||||
|
||||
DB() = default;
|
||||
|
||||
DB(const DB&) = delete;
|
||||
DB& operator=(const DB&) = delete;
|
||||
|
||||
virtual ~DB();
|
||||
|
||||
// Set the database entry for "key" to "value". Returns OK on success,
|
||||
// and a non-OK status on error.
|
||||
// Note: consider setting options.sync = true.
|
||||
virtual Status Put(const WriteOptions& options, const Slice& key,
|
||||
const Slice& value) = 0;
|
||||
|
||||
// Remove the database entry (if any) for "key". Returns OK on
|
||||
// success, and a non-OK status on error. It is not an error if "key"
|
||||
// did not exist in the database.
|
||||
// Note: consider setting options.sync = true.
|
||||
virtual Status Delete(const WriteOptions& options, const Slice& key) = 0;
|
||||
|
||||
// Apply the specified updates to the database.
|
||||
// Returns OK on success, non-OK on failure.
|
||||
// Note: consider setting options.sync = true.
|
||||
virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0;
|
||||
|
||||
// If the database contains an entry for "key" store the
|
||||
// corresponding value in *value and return OK.
|
||||
//
|
||||
// If there is no entry for "key" leave *value unchanged and return
|
||||
// a status for which Status::IsNotFound() returns true.
|
||||
//
|
||||
// May return some other Status on an error.
|
||||
virtual Status Get(const ReadOptions& options, const Slice& key,
|
||||
std::string* value) = 0;
|
||||
|
||||
// Return a heap-allocated iterator over the contents of the database.
|
||||
// The result of NewIterator() is initially invalid (caller must
|
||||
// call one of the Seek methods on the iterator before using it).
|
||||
//
|
||||
// Caller should delete the iterator when it is no longer needed.
|
||||
// The returned iterator should be deleted before this db is deleted.
|
||||
virtual Iterator* NewIterator(const ReadOptions& options) = 0;
|
||||
|
||||
// Return a handle to the current DB state. Iterators created with
|
||||
// this handle will all observe a stable snapshot of the current DB
|
||||
// state. The caller must call ReleaseSnapshot(result) when the
|
||||
// snapshot is no longer needed.
|
||||
virtual const Snapshot* GetSnapshot() = 0;
|
||||
|
||||
// Release a previously acquired snapshot. The caller must not
|
||||
// use "snapshot" after this call.
|
||||
virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0;
|
||||
|
||||
// DB implementations can export properties about their state
|
||||
// via this method. If "property" is a valid property understood by this
|
||||
// DB implementation, fills "*value" with its current value and returns
|
||||
// true. Otherwise returns false.
|
||||
//
|
||||
//
|
||||
// Valid property names include:
|
||||
//
|
||||
// "leveldb.num-files-at-level<N>" - return the number of files at level <N>,
|
||||
// where <N> is an ASCII representation of a level number (e.g. "0").
|
||||
// "leveldb.stats" - returns a multi-line string that describes statistics
|
||||
// about the internal operation of the DB.
|
||||
// "leveldb.sstables" - returns a multi-line string that describes all
|
||||
// of the sstables that make up the db contents.
|
||||
// "leveldb.approximate-memory-usage" - returns the approximate number of
|
||||
// bytes of memory in use by the DB.
|
||||
virtual bool GetProperty(const Slice& property, std::string* value) = 0;
|
||||
|
||||
// For each i in [0,n-1], store in "sizes[i]", the approximate
|
||||
// file system space used by keys in "[range[i].start .. range[i].limit)".
|
||||
//
|
||||
// Note that the returned sizes measure file system space usage, so
|
||||
// if the user data compresses by a factor of ten, the returned
|
||||
// sizes will be one-tenth the size of the corresponding user data size.
|
||||
//
|
||||
// The results may not include the sizes of recently written data.
|
||||
virtual void GetApproximateSizes(const Range* range, int n,
|
||||
uint64_t* sizes) = 0;
|
||||
|
||||
// Compact the underlying storage for the key range [*begin,*end].
|
||||
// In particular, deleted and overwritten versions are discarded,
|
||||
// and the data is rearranged to reduce the cost of operations
|
||||
// needed to access the data. This operation should typically only
|
||||
// be invoked by users who understand the underlying implementation.
|
||||
//
|
||||
// begin==nullptr is treated as a key before all keys in the database.
|
||||
// end==nullptr is treated as a key after all keys in the database.
|
||||
// Therefore the following call will compact the entire database:
|
||||
// db->CompactRange(nullptr, nullptr);
|
||||
virtual void CompactRange(const Slice* begin, const Slice* end) = 0;
|
||||
};
|
||||
|
||||
// Destroy the contents of the specified database.
|
||||
// Be very careful using this method.
|
||||
//
|
||||
// Note: For backwards compatibility, if DestroyDB is unable to list the
|
||||
// database files, Status::OK() will still be returned masking this failure.
|
||||
LEVELDB_EXPORT Status DestroyDB(const std::string& name,
|
||||
const Options& options);
|
||||
|
||||
// If a DB cannot be opened, you may attempt to call this method to
|
||||
// resurrect as much of the contents of the database as possible.
|
||||
// Some data may be lost, so be careful when calling this function
|
||||
// on a database that contains important information.
|
||||
LEVELDB_EXPORT Status RepairDB(const std::string& dbname,
|
||||
const Options& options);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_DB_H_
|
||||
28
Kit/lldb/include/dumpfile.h
Normal file
28
Kit/lldb/include/dumpfile.h
Normal file
@@ -0,0 +1,28 @@
|
||||
// Copyright (c) 2014 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_DUMPFILE_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_DUMPFILE_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "env.h"
|
||||
#include "export.h"
|
||||
#include "status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
// Dump the contents of the file named by fname in text format to
|
||||
// *dst. Makes a sequence of dst->Append() calls; each call is passed
|
||||
// the newline-terminated text corresponding to a single item found
|
||||
// in the file.
|
||||
//
|
||||
// Returns a non-OK result if fname does not name a leveldb storage
|
||||
// file, or if the file cannot be read.
|
||||
LEVELDB_EXPORT Status DumpFile(Env* env, const std::string& fname,
|
||||
WritableFile* dst);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_DUMPFILE_H_
|
||||
417
Kit/lldb/include/env.h
Normal file
417
Kit/lldb/include/env.h
Normal file
@@ -0,0 +1,417 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// An Env is an interface used by the leveldb implementation to access
|
||||
// operating system functionality like the filesystem etc. Callers
|
||||
// may wish to provide a custom Env object when opening a database to
|
||||
// get fine gain control; e.g., to rate limit file system operations.
|
||||
//
|
||||
// All Env implementations are safe for concurrent access from
|
||||
// multiple threads without any external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_ENV_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_ENV_H_
|
||||
|
||||
#include <cstdarg>
|
||||
#include <cstdint>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "export.h"
|
||||
#include "status.h"
|
||||
|
||||
// This workaround can be removed when leveldb::Env::DeleteFile is removed.
|
||||
#if defined(_WIN32)
|
||||
// On Windows, the method name DeleteFile (below) introduces the risk of
|
||||
// triggering undefined behavior by exposing the compiler to different
|
||||
// declarations of the Env class in different translation units.
|
||||
//
|
||||
// This is because <windows.h>, a fairly popular header file for Windows
|
||||
// applications, defines a DeleteFile macro. So, files that include the Windows
|
||||
// header before this header will contain an altered Env declaration.
|
||||
//
|
||||
// This workaround ensures that the compiler sees the same Env declaration,
|
||||
// independently of whether <windows.h> was included.
|
||||
#if defined(DeleteFile)
|
||||
#undef DeleteFile
|
||||
#define LEVELDB_DELETEFILE_UNDEFINED
|
||||
#endif // defined(DeleteFile)
|
||||
#endif // defined(_WIN32)
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class FileLock;
|
||||
class Logger;
|
||||
class RandomAccessFile;
|
||||
class SequentialFile;
|
||||
class Slice;
|
||||
class WritableFile;
|
||||
|
||||
class LEVELDB_EXPORT Env {
|
||||
public:
|
||||
Env();
|
||||
|
||||
Env(const Env&) = delete;
|
||||
Env& operator=(const Env&) = delete;
|
||||
|
||||
virtual ~Env();
|
||||
|
||||
// Return a default environment suitable for the current operating
|
||||
// system. Sophisticated users may wish to provide their own Env
|
||||
// implementation instead of relying on this default environment.
|
||||
//
|
||||
// The result of Default() belongs to leveldb and must never be deleted.
|
||||
static Env* Default();
|
||||
|
||||
// Create an object that sequentially reads the file with the specified name.
|
||||
// On success, stores a pointer to the new file in *result and returns OK.
|
||||
// On failure stores nullptr in *result and returns non-OK. If the file does
|
||||
// not exist, returns a non-OK status. Implementations should return a
|
||||
// NotFound status when the file does not exist.
|
||||
//
|
||||
// The returned file will only be accessed by one thread at a time.
|
||||
virtual Status NewSequentialFile(const std::string& fname,
|
||||
SequentialFile** result) = 0;
|
||||
|
||||
// Create an object supporting random-access reads from the file with the
|
||||
// specified name. On success, stores a pointer to the new file in
|
||||
// *result and returns OK. On failure stores nullptr in *result and
|
||||
// returns non-OK. If the file does not exist, returns a non-OK
|
||||
// status. Implementations should return a NotFound status when the file does
|
||||
// not exist.
|
||||
//
|
||||
// The returned file may be concurrently accessed by multiple threads.
|
||||
virtual Status NewRandomAccessFile(const std::string& fname,
|
||||
RandomAccessFile** result) = 0;
|
||||
|
||||
// Create an object that writes to a new file with the specified
|
||||
// name. Deletes any existing file with the same name and creates a
|
||||
// new file. On success, stores a pointer to the new file in
|
||||
// *result and returns OK. On failure stores nullptr in *result and
|
||||
// returns non-OK.
|
||||
//
|
||||
// The returned file will only be accessed by one thread at a time.
|
||||
virtual Status NewWritableFile(const std::string& fname,
|
||||
WritableFile** result) = 0;
|
||||
|
||||
// Create an object that either appends to an existing file, or
|
||||
// writes to a new file (if the file does not exist to begin with).
|
||||
// On success, stores a pointer to the new file in *result and
|
||||
// returns OK. On failure stores nullptr in *result and returns
|
||||
// non-OK.
|
||||
//
|
||||
// The returned file will only be accessed by one thread at a time.
|
||||
//
|
||||
// May return an IsNotSupportedError error if this Env does
|
||||
// not allow appending to an existing file. Users of Env (including
|
||||
// the leveldb implementation) must be prepared to deal with
|
||||
// an Env that does not support appending.
|
||||
virtual Status NewAppendableFile(const std::string& fname,
|
||||
WritableFile** result);
|
||||
|
||||
// Returns true iff the named file exists.
|
||||
virtual bool FileExists(const std::string& fname) = 0;
|
||||
|
||||
// Store in *result the names of the children of the specified directory.
|
||||
// The names are relative to "dir".
|
||||
// Original contents of *results are dropped.
|
||||
virtual Status GetChildren(const std::string& dir,
|
||||
std::vector<std::string>* result) = 0;
|
||||
// Delete the named file.
|
||||
//
|
||||
// The default implementation calls DeleteFile, to support legacy Env
|
||||
// implementations. Updated Env implementations must override RemoveFile and
|
||||
// ignore the existence of DeleteFile. Updated code calling into the Env API
|
||||
// must call RemoveFile instead of DeleteFile.
|
||||
//
|
||||
// A future release will remove DeleteDir and the default implementation of
|
||||
// RemoveDir.
|
||||
virtual Status RemoveFile(const std::string& fname);
|
||||
|
||||
// DEPRECATED: Modern Env implementations should override RemoveFile instead.
|
||||
//
|
||||
// The default implementation calls RemoveFile, to support legacy Env user
|
||||
// code that calls this method on modern Env implementations. Modern Env user
|
||||
// code should call RemoveFile.
|
||||
//
|
||||
// A future release will remove this method.
|
||||
virtual Status DeleteFile(const std::string& fname);
|
||||
|
||||
// Create the specified directory.
|
||||
virtual Status CreateDir(const std::string& dirname) = 0;
|
||||
|
||||
// Delete the specified directory.
|
||||
//
|
||||
// The default implementation calls DeleteDir, to support legacy Env
|
||||
// implementations. Updated Env implementations must override RemoveDir and
|
||||
// ignore the existence of DeleteDir. Modern code calling into the Env API
|
||||
// must call RemoveDir instead of DeleteDir.
|
||||
//
|
||||
// A future release will remove DeleteDir and the default implementation of
|
||||
// RemoveDir.
|
||||
virtual Status RemoveDir(const std::string& dirname);
|
||||
|
||||
// DEPRECATED: Modern Env implementations should override RemoveDir instead.
|
||||
//
|
||||
// The default implementation calls RemoveDir, to support legacy Env user
|
||||
// code that calls this method on modern Env implementations. Modern Env user
|
||||
// code should call RemoveDir.
|
||||
//
|
||||
// A future release will remove this method.
|
||||
virtual Status DeleteDir(const std::string& dirname);
|
||||
|
||||
// Store the size of fname in *file_size.
|
||||
virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) = 0;
|
||||
|
||||
// Rename file src to target.
|
||||
virtual Status RenameFile(const std::string& src,
|
||||
const std::string& target) = 0;
|
||||
|
||||
// Lock the specified file. Used to prevent concurrent access to
|
||||
// the same db by multiple processes. On failure, stores nullptr in
|
||||
// *lock and returns non-OK.
|
||||
//
|
||||
// On success, stores a pointer to the object that represents the
|
||||
// acquired lock in *lock and returns OK. The caller should call
|
||||
// UnlockFile(*lock) to release the lock. If the process exits,
|
||||
// the lock will be automatically released.
|
||||
//
|
||||
// If somebody else already holds the lock, finishes immediately
|
||||
// with a failure. I.e., this call does not wait for existing locks
|
||||
// to go away.
|
||||
//
|
||||
// May create the named file if it does not already exist.
|
||||
virtual Status LockFile(const std::string& fname, FileLock** lock) = 0;
|
||||
|
||||
// Release the lock acquired by a previous successful call to LockFile.
|
||||
// REQUIRES: lock was returned by a successful LockFile() call
|
||||
// REQUIRES: lock has not already been unlocked.
|
||||
virtual Status UnlockFile(FileLock* lock) = 0;
|
||||
|
||||
// Arrange to run "(*function)(arg)" once in a background thread.
|
||||
//
|
||||
// "function" may run in an unspecified thread. Multiple functions
|
||||
// added to the same Env may run concurrently in different threads.
|
||||
// I.e., the caller may not assume that background work items are
|
||||
// serialized.
|
||||
virtual void Schedule(void (*function)(void* arg), void* arg) = 0;
|
||||
|
||||
// Start a new thread, invoking "function(arg)" within the new thread.
|
||||
// When "function(arg)" returns, the thread will be destroyed.
|
||||
virtual void StartThread(void (*function)(void* arg), void* arg) = 0;
|
||||
|
||||
// *path is set to a temporary directory that can be used for testing. It may
|
||||
// or may not have just been created. The directory may or may not differ
|
||||
// between runs of the same process, but subsequent calls will return the
|
||||
// same directory.
|
||||
virtual Status GetTestDirectory(std::string* path) = 0;
|
||||
|
||||
// Create and return a log file for storing informational messages.
|
||||
virtual Status NewLogger(const std::string& fname, Logger** result) = 0;
|
||||
|
||||
// Returns the number of micro-seconds since some fixed point in time. Only
|
||||
// useful for computing deltas of time.
|
||||
virtual uint64_t NowMicros() = 0;
|
||||
|
||||
// Sleep/delay the thread for the prescribed number of micro-seconds.
|
||||
virtual void SleepForMicroseconds(int micros) = 0;
|
||||
};
|
||||
|
||||
// A file abstraction for reading sequentially through a file
|
||||
class LEVELDB_EXPORT SequentialFile {
|
||||
public:
|
||||
SequentialFile() = default;
|
||||
|
||||
SequentialFile(const SequentialFile&) = delete;
|
||||
SequentialFile& operator=(const SequentialFile&) = delete;
|
||||
|
||||
virtual ~SequentialFile();
|
||||
|
||||
// Read up to "n" bytes from the file. "scratch[0..n-1]" may be
|
||||
// written by this routine. Sets "*result" to the data that was
|
||||
// read (including if fewer than "n" bytes were successfully read).
|
||||
// May set "*result" to point at data in "scratch[0..n-1]", so
|
||||
// "scratch[0..n-1]" must be live when "*result" is used.
|
||||
// If an error was encountered, returns a non-OK status.
|
||||
//
|
||||
// REQUIRES: External synchronization
|
||||
virtual Status Read(size_t n, Slice* result, char* scratch) = 0;
|
||||
|
||||
// Skip "n" bytes from the file. This is guaranteed to be no
|
||||
// slower that reading the same data, but may be faster.
|
||||
//
|
||||
// If end of file is reached, skipping will stop at the end of the
|
||||
// file, and Skip will return OK.
|
||||
//
|
||||
// REQUIRES: External synchronization
|
||||
virtual Status Skip(uint64_t n) = 0;
|
||||
};
|
||||
|
||||
// A file abstraction for randomly reading the contents of a file.
|
||||
class LEVELDB_EXPORT RandomAccessFile {
|
||||
public:
|
||||
RandomAccessFile() = default;
|
||||
|
||||
RandomAccessFile(const RandomAccessFile&) = delete;
|
||||
RandomAccessFile& operator=(const RandomAccessFile&) = delete;
|
||||
|
||||
virtual ~RandomAccessFile();
|
||||
|
||||
// Read up to "n" bytes from the file starting at "offset".
|
||||
// "scratch[0..n-1]" may be written by this routine. Sets "*result"
|
||||
// to the data that was read (including if fewer than "n" bytes were
|
||||
// successfully read). May set "*result" to point at data in
|
||||
// "scratch[0..n-1]", so "scratch[0..n-1]" must be live when
|
||||
// "*result" is used. If an error was encountered, returns a non-OK
|
||||
// status.
|
||||
//
|
||||
// Safe for concurrent use by multiple threads.
|
||||
virtual Status Read(uint64_t offset, size_t n, Slice* result,
|
||||
char* scratch) const = 0;
|
||||
};
|
||||
|
||||
// A file abstraction for sequential writing. The implementation
|
||||
// must provide buffering since callers may append small fragments
|
||||
// at a time to the file.
|
||||
class LEVELDB_EXPORT WritableFile {
|
||||
public:
|
||||
WritableFile() = default;
|
||||
|
||||
WritableFile(const WritableFile&) = delete;
|
||||
WritableFile& operator=(const WritableFile&) = delete;
|
||||
|
||||
virtual ~WritableFile();
|
||||
|
||||
virtual Status Append(const Slice& data) = 0;
|
||||
virtual Status Close() = 0;
|
||||
virtual Status Flush() = 0;
|
||||
virtual Status Sync() = 0;
|
||||
};
|
||||
|
||||
// An interface for writing log messages.
|
||||
class LEVELDB_EXPORT Logger {
|
||||
public:
|
||||
Logger() = default;
|
||||
|
||||
Logger(const Logger&) = delete;
|
||||
Logger& operator=(const Logger&) = delete;
|
||||
|
||||
virtual ~Logger();
|
||||
|
||||
// Write an entry to the log file with the specified format.
|
||||
virtual void Logv(const char* format, std::va_list ap) = 0;
|
||||
};
|
||||
|
||||
// Identifies a locked file.
|
||||
class LEVELDB_EXPORT FileLock {
|
||||
public:
|
||||
FileLock() = default;
|
||||
|
||||
FileLock(const FileLock&) = delete;
|
||||
FileLock& operator=(const FileLock&) = delete;
|
||||
|
||||
virtual ~FileLock();
|
||||
};
|
||||
|
||||
// Log the specified data to *info_log if info_log is non-null.
|
||||
void Log(Logger* info_log, const char* format, ...)
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
__attribute__((__format__(__printf__, 2, 3)))
|
||||
#endif
|
||||
;
|
||||
|
||||
// A utility routine: write "data" to the named file.
|
||||
LEVELDB_EXPORT Status WriteStringToFile(Env* env, const Slice& data,
|
||||
const std::string& fname);
|
||||
|
||||
// A utility routine: read contents of named file into *data
|
||||
LEVELDB_EXPORT Status ReadFileToString(Env* env, const std::string& fname,
|
||||
std::string* data);
|
||||
|
||||
// An implementation of Env that forwards all calls to another Env.
|
||||
// May be useful to clients who wish to override just part of the
|
||||
// functionality of another Env.
|
||||
class LEVELDB_EXPORT EnvWrapper : public Env {
|
||||
public:
|
||||
// Initialize an EnvWrapper that delegates all calls to *t.
|
||||
explicit EnvWrapper(Env* t) : target_(t) {}
|
||||
virtual ~EnvWrapper();
|
||||
|
||||
// Return the target to which this Env forwards all calls.
|
||||
Env* target() const { return target_; }
|
||||
|
||||
// The following text is boilerplate that forwards all methods to target().
|
||||
Status NewSequentialFile(const std::string& f, SequentialFile** r) override {
|
||||
return target_->NewSequentialFile(f, r);
|
||||
}
|
||||
Status NewRandomAccessFile(const std::string& f,
|
||||
RandomAccessFile** r) override {
|
||||
return target_->NewRandomAccessFile(f, r);
|
||||
}
|
||||
Status NewWritableFile(const std::string& f, WritableFile** r) override {
|
||||
return target_->NewWritableFile(f, r);
|
||||
}
|
||||
Status NewAppendableFile(const std::string& f, WritableFile** r) override {
|
||||
return target_->NewAppendableFile(f, r);
|
||||
}
|
||||
bool FileExists(const std::string& f) override {
|
||||
return target_->FileExists(f);
|
||||
}
|
||||
Status GetChildren(const std::string& dir,
|
||||
std::vector<std::string>* r) override {
|
||||
return target_->GetChildren(dir, r);
|
||||
}
|
||||
Status RemoveFile(const std::string& f) override {
|
||||
return target_->RemoveFile(f);
|
||||
}
|
||||
Status CreateDir(const std::string& d) override {
|
||||
return target_->CreateDir(d);
|
||||
}
|
||||
Status RemoveDir(const std::string& d) override {
|
||||
return target_->RemoveDir(d);
|
||||
}
|
||||
Status GetFileSize(const std::string& f, uint64_t* s) override {
|
||||
return target_->GetFileSize(f, s);
|
||||
}
|
||||
Status RenameFile(const std::string& s, const std::string& t) override {
|
||||
return target_->RenameFile(s, t);
|
||||
}
|
||||
Status LockFile(const std::string& f, FileLock** l) override {
|
||||
return target_->LockFile(f, l);
|
||||
}
|
||||
Status UnlockFile(FileLock* l) override { return target_->UnlockFile(l); }
|
||||
void Schedule(void (*f)(void*), void* a) override {
|
||||
return target_->Schedule(f, a);
|
||||
}
|
||||
void StartThread(void (*f)(void*), void* a) override {
|
||||
return target_->StartThread(f, a);
|
||||
}
|
||||
Status GetTestDirectory(std::string* path) override {
|
||||
return target_->GetTestDirectory(path);
|
||||
}
|
||||
Status NewLogger(const std::string& fname, Logger** result) override {
|
||||
return target_->NewLogger(fname, result);
|
||||
}
|
||||
uint64_t NowMicros() override { return target_->NowMicros(); }
|
||||
void SleepForMicroseconds(int micros) override {
|
||||
target_->SleepForMicroseconds(micros);
|
||||
}
|
||||
|
||||
private:
|
||||
Env* target_;
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
// This workaround can be removed when leveldb::Env::DeleteFile is removed.
|
||||
// Redefine DeleteFile if it was undefined earlier.
|
||||
#if defined(_WIN32) && defined(LEVELDB_DELETEFILE_UNDEFINED)
|
||||
#if defined(UNICODE)
|
||||
#define DeleteFile DeleteFileW
|
||||
#else
|
||||
#define DeleteFile DeleteFileA
|
||||
#endif // defined(UNICODE)
|
||||
#endif // defined(_WIN32) && defined(LEVELDB_DELETEFILE_UNDEFINED)
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_ENV_H_
|
||||
33
Kit/lldb/include/export.h
Normal file
33
Kit/lldb/include/export.h
Normal file
@@ -0,0 +1,33 @@
|
||||
// Copyright (c) 2017 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_EXPORT_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_EXPORT_H_
|
||||
|
||||
#if !defined(LEVELDB_EXPORT)
|
||||
|
||||
#if defined(LEVELDB_SHARED_LIBRARY)
|
||||
#if defined(_WIN32)
|
||||
|
||||
#if defined(LEVELDB_COMPILE_LIBRARY)
|
||||
#define LEVELDB_EXPORT __declspec(dllexport)
|
||||
#else
|
||||
#define LEVELDB_EXPORT __declspec(dllimport)
|
||||
#endif // defined(LEVELDB_COMPILE_LIBRARY)
|
||||
|
||||
#else // defined(_WIN32)
|
||||
#if defined(LEVELDB_COMPILE_LIBRARY)
|
||||
#define LEVELDB_EXPORT __attribute__((visibility("default")))
|
||||
#else
|
||||
#define LEVELDB_EXPORT
|
||||
#endif
|
||||
#endif // defined(_WIN32)
|
||||
|
||||
#else // defined(LEVELDB_SHARED_LIBRARY)
|
||||
#define LEVELDB_EXPORT
|
||||
#endif
|
||||
|
||||
#endif // !defined(LEVELDB_EXPORT)
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_EXPORT_H_
|
||||
72
Kit/lldb/include/filter_policy.h
Normal file
72
Kit/lldb/include/filter_policy.h
Normal file
@@ -0,0 +1,72 @@
|
||||
// Copyright (c) 2012 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// A database can be configured with a custom FilterPolicy object.
|
||||
// This object is responsible for creating a small filter from a set
|
||||
// of keys. These filters are stored in leveldb and are consulted
|
||||
// automatically by leveldb to decide whether or not to read some
|
||||
// information from disk. In many cases, a filter can cut down the
|
||||
// number of disk seeks form a handful to a single disk seek per
|
||||
// DB::Get() call.
|
||||
//
|
||||
// Most people will want to use the builtin bloom filter support (see
|
||||
// NewBloomFilterPolicy() below).
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "export.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Slice;
|
||||
|
||||
class LEVELDB_EXPORT FilterPolicy {
|
||||
public:
|
||||
virtual ~FilterPolicy();
|
||||
|
||||
// Return the name of this policy. Note that if the filter encoding
|
||||
// changes in an incompatible way, the name returned by this method
|
||||
// must be changed. Otherwise, old incompatible filters may be
|
||||
// passed to methods of this type.
|
||||
virtual const char* Name() const = 0;
|
||||
|
||||
// keys[0,n-1] contains a list of keys (potentially with duplicates)
|
||||
// that are ordered according to the user supplied comparator.
|
||||
// Append a filter that summarizes keys[0,n-1] to *dst.
|
||||
//
|
||||
// Warning: do not change the initial contents of *dst. Instead,
|
||||
// append the newly constructed filter to *dst.
|
||||
virtual void CreateFilter(const Slice* keys, int n,
|
||||
std::string* dst) const = 0;
|
||||
|
||||
// "filter" contains the data appended by a preceding call to
|
||||
// CreateFilter() on this class. This method must return true if
|
||||
// the key was in the list of keys passed to CreateFilter().
|
||||
// This method may return true or false if the key was not on the
|
||||
// list, but it should aim to return false with a high probability.
|
||||
virtual bool KeyMayMatch(const Slice& key, const Slice& filter) const = 0;
|
||||
};
|
||||
|
||||
// Return a new filter policy that uses a bloom filter with approximately
|
||||
// the specified number of bits per key. A good value for bits_per_key
|
||||
// is 10, which yields a filter with ~ 1% false positive rate.
|
||||
//
|
||||
// Callers must delete the result after any database that is using the
|
||||
// result has been closed.
|
||||
//
|
||||
// Note: if you are using a custom comparator that ignores some parts
|
||||
// of the keys being compared, you must not use NewBloomFilterPolicy()
|
||||
// and must provide your own FilterPolicy that also ignores the
|
||||
// corresponding parts of the keys. For example, if the comparator
|
||||
// ignores trailing spaces, it would be incorrect to use a
|
||||
// FilterPolicy (like NewBloomFilterPolicy) that does not ignore
|
||||
// trailing spaces in keys.
|
||||
LEVELDB_EXPORT const FilterPolicy* NewBloomFilterPolicy(int bits_per_key);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_
|
||||
112
Kit/lldb/include/iterator.h
Normal file
112
Kit/lldb/include/iterator.h
Normal file
@@ -0,0 +1,112 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// An iterator yields a sequence of key/value pairs from a source.
|
||||
// The following class defines the interface. Multiple implementations
|
||||
// are provided by this library. In particular, iterators are provided
|
||||
// to access the contents of a Table or a DB.
|
||||
//
|
||||
// Multiple threads can invoke const methods on an Iterator without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same Iterator must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_ITERATOR_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_ITERATOR_H_
|
||||
|
||||
#include "export.h"
|
||||
#include "slice.h"
|
||||
#include "status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class LEVELDB_EXPORT Iterator {
|
||||
public:
|
||||
Iterator();
|
||||
|
||||
Iterator(const Iterator&) = delete;
|
||||
Iterator& operator=(const Iterator&) = delete;
|
||||
|
||||
virtual ~Iterator();
|
||||
|
||||
// An iterator is either positioned at a key/value pair, or
|
||||
// not valid. This method returns true iff the iterator is valid.
|
||||
virtual bool Valid() const = 0;
|
||||
|
||||
// Position at the first key in the source. The iterator is Valid()
|
||||
// after this call iff the source is not empty.
|
||||
virtual void SeekToFirst() = 0;
|
||||
|
||||
// Position at the last key in the source. The iterator is
|
||||
// Valid() after this call iff the source is not empty.
|
||||
virtual void SeekToLast() = 0;
|
||||
|
||||
// Position at the first key in the source that is at or past target.
|
||||
// The iterator is Valid() after this call iff the source contains
|
||||
// an entry that comes at or past target.
|
||||
virtual void Seek(const Slice& target) = 0;
|
||||
|
||||
// Moves to the next entry in the source. After this call, Valid() is
|
||||
// true iff the iterator was not positioned at the last entry in the source.
|
||||
// REQUIRES: Valid()
|
||||
virtual void Next() = 0;
|
||||
|
||||
// Moves to the previous entry in the source. After this call, Valid() is
|
||||
// true iff the iterator was not positioned at the first entry in source.
|
||||
// REQUIRES: Valid()
|
||||
virtual void Prev() = 0;
|
||||
|
||||
// Return the key for the current entry. The underlying storage for
|
||||
// the returned slice is valid only until the next modification of
|
||||
// the iterator.
|
||||
// REQUIRES: Valid()
|
||||
virtual Slice key() const = 0;
|
||||
|
||||
// Return the value for the current entry. The underlying storage for
|
||||
// the returned slice is valid only until the next modification of
|
||||
// the iterator.
|
||||
// REQUIRES: Valid()
|
||||
virtual Slice value() const = 0;
|
||||
|
||||
// If an error has occurred, return it. Else return an ok status.
|
||||
virtual Status status() const = 0;
|
||||
|
||||
// Clients are allowed to register function/arg1/arg2 triples that
|
||||
// will be invoked when this iterator is destroyed.
|
||||
//
|
||||
// Note that unlike all of the preceding methods, this method is
|
||||
// not abstract and therefore clients should not override it.
|
||||
using CleanupFunction = void (*)(void* arg1, void* arg2);
|
||||
void RegisterCleanup(CleanupFunction function, void* arg1, void* arg2);
|
||||
|
||||
private:
|
||||
// Cleanup functions are stored in a single-linked list.
|
||||
// The list's head node is inlined in the iterator.
|
||||
struct CleanupNode {
|
||||
// True if the node is not used. Only head nodes might be unused.
|
||||
bool IsEmpty() const { return function == nullptr; }
|
||||
// Invokes the cleanup function.
|
||||
void Run() {
|
||||
assert(function != nullptr);
|
||||
(*function)(arg1, arg2);
|
||||
}
|
||||
|
||||
// The head node is used if the function pointer is not null.
|
||||
CleanupFunction function;
|
||||
void* arg1;
|
||||
void* arg2;
|
||||
CleanupNode* next;
|
||||
};
|
||||
CleanupNode cleanup_head_;
|
||||
};
|
||||
|
||||
// Return an empty iterator (yields nothing).
|
||||
LEVELDB_EXPORT Iterator* NewEmptyIterator();
|
||||
|
||||
// Return an empty iterator with the specified status.
|
||||
LEVELDB_EXPORT Iterator* NewErrorIterator(const Status& status);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_ITERATOR_H_
|
||||
190
Kit/lldb/include/options.h
Normal file
190
Kit/lldb/include/options.h
Normal file
@@ -0,0 +1,190 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|
||||
|
||||
#include <cstddef>
|
||||
|
||||
#include "export.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Cache;
|
||||
class Comparator;
|
||||
class Env;
|
||||
class FilterPolicy;
|
||||
class Logger;
|
||||
class Snapshot;
|
||||
|
||||
// DB contents are stored in a set of blocks, each of which holds a
|
||||
// sequence of key,value pairs. Each block may be compressed before
|
||||
// being stored in a file. The following enum describes which
|
||||
// compression method (if any) is used to compress a block.
|
||||
enum CompressionType {
|
||||
// NOTE: do not change the values of existing entries, as these are
|
||||
// part of the persistent format on disk.
|
||||
kNoCompression = 0x0,
|
||||
kSnappyCompression = 0x1,
|
||||
kZstdCompression = 0x2,
|
||||
};
|
||||
|
||||
// Options to control the behavior of a database (passed to DB::Open)
|
||||
struct LEVELDB_EXPORT Options {
|
||||
// Create an Options object with default values for all fields.
|
||||
Options();
|
||||
|
||||
// -------------------
|
||||
// Parameters that affect behavior
|
||||
|
||||
// Comparator used to define the order of keys in the table.
|
||||
// Default: a comparator that uses lexicographic byte-wise ordering
|
||||
//
|
||||
// REQUIRES: The client must ensure that the comparator supplied
|
||||
// here has the same name and orders keys *exactly* the same as the
|
||||
// comparator provided to previous open calls on the same DB.
|
||||
const Comparator* comparator;
|
||||
|
||||
// If true, the database will be created if it is missing.
|
||||
bool create_if_missing = false;
|
||||
|
||||
// If true, an error is raised if the database already exists.
|
||||
bool error_if_exists = false;
|
||||
|
||||
// If true, the implementation will do aggressive checking of the
|
||||
// data it is processing and will stop early if it detects any
|
||||
// errors. This may have unforeseen ramifications: for example, a
|
||||
// corruption of one DB entry may cause a large number of entries to
|
||||
// become unreadable or for the entire DB to become unopenable.
|
||||
bool paranoid_checks = false;
|
||||
|
||||
// Use the specified object to interact with the environment,
|
||||
// e.g. to read/write files, schedule background work, etc.
|
||||
// Default: Env::Default()
|
||||
Env* env;
|
||||
|
||||
// Any internal progress/error information generated by the db will
|
||||
// be written to info_log if it is non-null, or to a file stored
|
||||
// in the same directory as the DB contents if info_log is null.
|
||||
Logger* info_log = nullptr;
|
||||
|
||||
// -------------------
|
||||
// Parameters that affect performance
|
||||
|
||||
// Amount of data to build up in memory (backed by an unsorted log
|
||||
// on disk) before converting to a sorted on-disk file.
|
||||
//
|
||||
// Larger values increase performance, especially during bulk loads.
|
||||
// Up to two write buffers may be held in memory at the same time,
|
||||
// so you may wish to adjust this parameter to control memory usage.
|
||||
// Also, a larger write buffer will result in a longer recovery time
|
||||
// the next time the database is opened.
|
||||
size_t write_buffer_size = 4 * 1024 * 1024;
|
||||
|
||||
// Number of open files that can be used by the DB. You may need to
|
||||
// increase this if your database has a large working set (budget
|
||||
// one open file per 2MB of working set).
|
||||
int max_open_files = 1000;
|
||||
|
||||
// Control over blocks (user data is stored in a set of blocks, and
|
||||
// a block is the unit of reading from disk).
|
||||
|
||||
// If non-null, use the specified cache for blocks.
|
||||
// If null, leveldb will automatically create and use an 8MB internal cache.
|
||||
Cache* block_cache = nullptr;
|
||||
|
||||
// Approximate size of user data packed per block. Note that the
|
||||
// block size specified here corresponds to uncompressed data. The
|
||||
// actual size of the unit read from disk may be smaller if
|
||||
// compression is enabled. This parameter can be changed dynamically.
|
||||
size_t block_size = 4 * 1024;
|
||||
|
||||
// Number of keys between restart points for delta encoding of keys.
|
||||
// This parameter can be changed dynamically. Most clients should
|
||||
// leave this parameter alone.
|
||||
int block_restart_interval = 16;
|
||||
|
||||
// Leveldb will write up to this amount of bytes to a file before
|
||||
// switching to a new one.
|
||||
// Most clients should leave this parameter alone. However if your
|
||||
// filesystem is more efficient with larger files, you could
|
||||
// consider increasing the value. The downside will be longer
|
||||
// compactions and hence longer latency/performance hiccups.
|
||||
// Another reason to increase this parameter might be when you are
|
||||
// initially populating a large database.
|
||||
size_t max_file_size = 2 * 1024 * 1024;
|
||||
|
||||
// Compress blocks using the specified compression algorithm. This
|
||||
// parameter can be changed dynamically.
|
||||
//
|
||||
// Default: kSnappyCompression, which gives lightweight but fast
|
||||
// compression.
|
||||
//
|
||||
// Typical speeds of kSnappyCompression on an Intel(R) Core(TM)2 2.4GHz:
|
||||
// ~200-500MB/s compression
|
||||
// ~400-800MB/s decompression
|
||||
// Note that these speeds are significantly faster than most
|
||||
// persistent storage speeds, and therefore it is typically never
|
||||
// worth switching to kNoCompression. Even if the input data is
|
||||
// incompressible, the kSnappyCompression implementation will
|
||||
// efficiently detect that and will switch to uncompressed mode.
|
||||
CompressionType compression = kSnappyCompression;
|
||||
|
||||
// Compression level for zstd.
|
||||
// Currently only the range [-5,22] is supported. Default is 1.
|
||||
int zstd_compression_level = 1;
|
||||
|
||||
// EXPERIMENTAL: If true, append to existing MANIFEST and log files
|
||||
// when a database is opened. This can significantly speed up open.
|
||||
//
|
||||
// Default: currently false, but may become true later.
|
||||
bool reuse_logs = false;
|
||||
|
||||
// If non-null, use the specified filter policy to reduce disk reads.
|
||||
// Many applications will benefit from passing the result of
|
||||
// NewBloomFilterPolicy() here.
|
||||
const FilterPolicy* filter_policy = nullptr;
|
||||
};
|
||||
|
||||
// Options that control read operations
|
||||
struct LEVELDB_EXPORT ReadOptions {
|
||||
// If true, all data read from underlying storage will be
|
||||
// verified against corresponding checksums.
|
||||
bool verify_checksums = false;
|
||||
|
||||
// Should the data read for this iteration be cached in memory?
|
||||
// Callers may wish to set this field to false for bulk scans.
|
||||
bool fill_cache = true;
|
||||
|
||||
// If "snapshot" is non-null, read as of the supplied snapshot
|
||||
// (which must belong to the DB that is being read and which must
|
||||
// not have been released). If "snapshot" is null, use an implicit
|
||||
// snapshot of the state at the beginning of this read operation.
|
||||
const Snapshot* snapshot = nullptr;
|
||||
};
|
||||
|
||||
// Options that control write operations
|
||||
struct LEVELDB_EXPORT WriteOptions {
|
||||
WriteOptions() = default;
|
||||
|
||||
// If true, the write will be flushed from the operating system
|
||||
// buffer cache (by calling WritableFile::Sync()) before the write
|
||||
// is considered complete. If this flag is true, writes will be
|
||||
// slower.
|
||||
//
|
||||
// If this flag is false, and the machine crashes, some recent
|
||||
// writes may be lost. Note that if it is just the process that
|
||||
// crashes (i.e., the machine does not reboot), no writes will be
|
||||
// lost even if sync==false.
|
||||
//
|
||||
// In other words, a DB write with sync==false has similar
|
||||
// crash semantics as the "write()" system call. A DB write
|
||||
// with sync==true has similar crash semantics to a "write()"
|
||||
// system call followed by "fsync()".
|
||||
bool sync = false;
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|
||||
114
Kit/lldb/include/slice.h
Normal file
114
Kit/lldb/include/slice.h
Normal file
@@ -0,0 +1,114 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// Slice is a simple structure containing a pointer into some external
|
||||
// storage and a size. The user of a Slice must ensure that the slice
|
||||
// is not used after the corresponding external storage has been
|
||||
// deallocated.
|
||||
//
|
||||
// Multiple threads can invoke const methods on a Slice without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same Slice must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_SLICE_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_SLICE_H_
|
||||
|
||||
#include <cassert>
|
||||
#include <cstddef>
|
||||
#include <cstring>
|
||||
#include <string>
|
||||
|
||||
#include "export.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class LEVELDB_EXPORT Slice {
|
||||
public:
|
||||
// Create an empty slice.
|
||||
Slice() : data_(""), size_(0) {}
|
||||
|
||||
// Create a slice that refers to d[0,n-1].
|
||||
Slice(const char* d, size_t n) : data_(d), size_(n) {}
|
||||
|
||||
// Create a slice that refers to the contents of "s"
|
||||
Slice(const std::string& s) : data_(s.data()), size_(s.size()) {}
|
||||
|
||||
// Create a slice that refers to s[0,strlen(s)-1]
|
||||
Slice(const char* s) : data_(s), size_(strlen(s)) {}
|
||||
|
||||
// Intentionally copyable.
|
||||
Slice(const Slice&) = default;
|
||||
Slice& operator=(const Slice&) = default;
|
||||
|
||||
// Return a pointer to the beginning of the referenced data
|
||||
const char* data() const { return data_; }
|
||||
|
||||
// Return the length (in bytes) of the referenced data
|
||||
size_t size() const { return size_; }
|
||||
|
||||
// Return true iff the length of the referenced data is zero
|
||||
bool empty() const { return size_ == 0; }
|
||||
|
||||
// Return the ith byte in the referenced data.
|
||||
// REQUIRES: n < size()
|
||||
char operator[](size_t n) const {
|
||||
assert(n < size());
|
||||
return data_[n];
|
||||
}
|
||||
|
||||
// Change this slice to refer to an empty array
|
||||
void clear() {
|
||||
data_ = "";
|
||||
size_ = 0;
|
||||
}
|
||||
|
||||
// Drop the first "n" bytes from this slice.
|
||||
void remove_prefix(size_t n) {
|
||||
assert(n <= size());
|
||||
data_ += n;
|
||||
size_ -= n;
|
||||
}
|
||||
|
||||
// Return a string that contains the copy of the referenced data.
|
||||
std::string ToString() const { return std::string(data_, size_); }
|
||||
|
||||
// Three-way comparison. Returns value:
|
||||
// < 0 iff "*this" < "b",
|
||||
// == 0 iff "*this" == "b",
|
||||
// > 0 iff "*this" > "b"
|
||||
int compare(const Slice& b) const;
|
||||
|
||||
// Return true iff "x" is a prefix of "*this"
|
||||
bool starts_with(const Slice& x) const {
|
||||
return ((size_ >= x.size_) && (memcmp(data_, x.data_, x.size_) == 0));
|
||||
}
|
||||
|
||||
private:
|
||||
const char* data_;
|
||||
size_t size_;
|
||||
};
|
||||
|
||||
inline bool operator==(const Slice& x, const Slice& y) {
|
||||
return ((x.size() == y.size()) &&
|
||||
(memcmp(x.data(), y.data(), x.size()) == 0));
|
||||
}
|
||||
|
||||
inline bool operator!=(const Slice& x, const Slice& y) { return !(x == y); }
|
||||
|
||||
inline int Slice::compare(const Slice& b) const {
|
||||
const size_t min_len = (size_ < b.size_) ? size_ : b.size_;
|
||||
int r = memcmp(data_, b.data_, min_len);
|
||||
if (r == 0) {
|
||||
if (size_ < b.size_)
|
||||
r = -1;
|
||||
else if (size_ > b.size_)
|
||||
r = +1;
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_SLICE_H_
|
||||
122
Kit/lldb/include/status.h
Normal file
122
Kit/lldb/include/status.h
Normal file
@@ -0,0 +1,122 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// A Status encapsulates the result of an operation. It may indicate success,
|
||||
// or it may indicate an error with an associated error message.
|
||||
//
|
||||
// Multiple threads can invoke const methods on a Status without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same Status must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_STATUS_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_STATUS_H_
|
||||
|
||||
#include <algorithm>
|
||||
#include <string>
|
||||
|
||||
#include "export.h"
|
||||
#include "slice.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class LEVELDB_EXPORT Status {
|
||||
public:
|
||||
// Create a success status.
|
||||
Status() noexcept : state_(nullptr) {}
|
||||
~Status() { delete[] state_; }
|
||||
|
||||
Status(const Status& rhs);
|
||||
Status& operator=(const Status& rhs);
|
||||
|
||||
Status(Status&& rhs) noexcept : state_(rhs.state_) { rhs.state_ = nullptr; }
|
||||
Status& operator=(Status&& rhs) noexcept;
|
||||
|
||||
// Return a success status.
|
||||
static Status OK() { return Status(); }
|
||||
|
||||
// Return error status of an appropriate type.
|
||||
static Status NotFound(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kNotFound, msg, msg2);
|
||||
}
|
||||
static Status Corruption(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kCorruption, msg, msg2);
|
||||
}
|
||||
static Status NotSupported(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kNotSupported, msg, msg2);
|
||||
}
|
||||
static Status InvalidArgument(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kInvalidArgument, msg, msg2);
|
||||
}
|
||||
static Status IOError(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kIOError, msg, msg2);
|
||||
}
|
||||
|
||||
// Returns true iff the status indicates success.
|
||||
bool ok() const { return (state_ == nullptr); }
|
||||
|
||||
// Returns true iff the status indicates a NotFound error.
|
||||
bool IsNotFound() const { return code() == kNotFound; }
|
||||
|
||||
// Returns true iff the status indicates a Corruption error.
|
||||
bool IsCorruption() const { return code() == kCorruption; }
|
||||
|
||||
// Returns true iff the status indicates an IOError.
|
||||
bool IsIOError() const { return code() == kIOError; }
|
||||
|
||||
// Returns true iff the status indicates a NotSupportedError.
|
||||
bool IsNotSupportedError() const { return code() == kNotSupported; }
|
||||
|
||||
// Returns true iff the status indicates an InvalidArgument.
|
||||
bool IsInvalidArgument() const { return code() == kInvalidArgument; }
|
||||
|
||||
// Return a string representation of this status suitable for printing.
|
||||
// Returns the string "OK" for success.
|
||||
std::string ToString() const;
|
||||
|
||||
private:
|
||||
enum Code {
|
||||
kOk = 0,
|
||||
kNotFound = 1,
|
||||
kCorruption = 2,
|
||||
kNotSupported = 3,
|
||||
kInvalidArgument = 4,
|
||||
kIOError = 5
|
||||
};
|
||||
|
||||
Code code() const {
|
||||
return (state_ == nullptr) ? kOk : static_cast<Code>(state_[4]);
|
||||
}
|
||||
|
||||
Status(Code code, const Slice& msg, const Slice& msg2);
|
||||
static const char* CopyState(const char* s);
|
||||
|
||||
// OK status has a null state_. Otherwise, state_ is a new[] array
|
||||
// of the following form:
|
||||
// state_[0..3] == length of message
|
||||
// state_[4] == code
|
||||
// state_[5..] == message
|
||||
const char* state_;
|
||||
};
|
||||
|
||||
inline Status::Status(const Status& rhs) {
|
||||
state_ = (rhs.state_ == nullptr) ? nullptr : CopyState(rhs.state_);
|
||||
}
|
||||
inline Status& Status::operator=(const Status& rhs) {
|
||||
// The following condition catches both aliasing (when this == &rhs),
|
||||
// and the common case where both rhs and *this are ok.
|
||||
if (state_ != rhs.state_) {
|
||||
delete[] state_;
|
||||
state_ = (rhs.state_ == nullptr) ? nullptr : CopyState(rhs.state_);
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
inline Status& Status::operator=(Status&& rhs) noexcept {
|
||||
std::swap(state_, rhs.state_);
|
||||
return *this;
|
||||
}
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_STATUS_H_
|
||||
84
Kit/lldb/include/table.h
Normal file
84
Kit/lldb/include/table.h
Normal file
@@ -0,0 +1,84 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_TABLE_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_TABLE_H_
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "export.h"
|
||||
#include "iterator.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Block;
|
||||
class BlockHandle;
|
||||
class Footer;
|
||||
struct Options;
|
||||
class RandomAccessFile;
|
||||
struct ReadOptions;
|
||||
class TableCache;
|
||||
|
||||
// A Table is a sorted map from strings to strings. Tables are
|
||||
// immutable and persistent. A Table may be safely accessed from
|
||||
// multiple threads without external synchronization.
|
||||
class LEVELDB_EXPORT Table {
|
||||
public:
|
||||
// Attempt to open the table that is stored in bytes [0..file_size)
|
||||
// of "file", and read the metadata entries necessary to allow
|
||||
// retrieving data from the table.
|
||||
//
|
||||
// If successful, returns ok and sets "*table" to the newly opened
|
||||
// table. The client should delete "*table" when no longer needed.
|
||||
// If there was an error while initializing the table, sets "*table"
|
||||
// to nullptr and returns a non-ok status. Does not take ownership of
|
||||
// "*source", but the client must ensure that "source" remains live
|
||||
// for the duration of the returned table's lifetime.
|
||||
//
|
||||
// *file must remain live while this Table is in use.
|
||||
static Status Open(const Options& options, RandomAccessFile* file,
|
||||
uint64_t file_size, Table** table);
|
||||
|
||||
Table(const Table&) = delete;
|
||||
Table& operator=(const Table&) = delete;
|
||||
|
||||
~Table();
|
||||
|
||||
// Returns a new iterator over the table contents.
|
||||
// The result of NewIterator() is initially invalid (caller must
|
||||
// call one of the Seek methods on the iterator before using it).
|
||||
Iterator* NewIterator(const ReadOptions&) const;
|
||||
|
||||
// Given a key, return an approximate byte offset in the file where
|
||||
// the data for that key begins (or would begin if the key were
|
||||
// present in the file). The returned value is in terms of file
|
||||
// bytes, and so includes effects like compression of the underlying data.
|
||||
// E.g., the approximate offset of the last key in the table will
|
||||
// be close to the file length.
|
||||
uint64_t ApproximateOffsetOf(const Slice& key) const;
|
||||
|
||||
private:
|
||||
friend class TableCache;
|
||||
struct Rep;
|
||||
|
||||
static Iterator* BlockReader(void*, const ReadOptions&, const Slice&);
|
||||
|
||||
explicit Table(Rep* rep) : rep_(rep) {}
|
||||
|
||||
// Calls (*handle_result)(arg, ...) with the entry found after a call
|
||||
// to Seek(key). May not make such a call if filter policy says
|
||||
// that key is not present.
|
||||
Status InternalGet(const ReadOptions&, const Slice& key, void* arg,
|
||||
void (*handle_result)(void* arg, const Slice& k,
|
||||
const Slice& v));
|
||||
|
||||
void ReadMeta(const Footer& footer);
|
||||
void ReadFilter(const Slice& filter_handle_value);
|
||||
|
||||
Rep* const rep_;
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_TABLE_H_
|
||||
93
Kit/lldb/include/table_builder.h
Normal file
93
Kit/lldb/include/table_builder.h
Normal file
@@ -0,0 +1,93 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// TableBuilder provides the interface used to build a Table
|
||||
// (an immutable and sorted map from keys to values).
|
||||
//
|
||||
// Multiple threads can invoke const methods on a TableBuilder without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same TableBuilder must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
|
||||
|
||||
#include <cstdint>
|
||||
|
||||
#include "export.h"
|
||||
#include "options.h"
|
||||
#include "status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class BlockBuilder;
|
||||
class BlockHandle;
|
||||
class WritableFile;
|
||||
|
||||
class LEVELDB_EXPORT TableBuilder {
|
||||
public:
|
||||
// Create a builder that will store the contents of the table it is
|
||||
// building in *file. Does not close the file. It is up to the
|
||||
// caller to close the file after calling Finish().
|
||||
TableBuilder(const Options& options, WritableFile* file);
|
||||
|
||||
TableBuilder(const TableBuilder&) = delete;
|
||||
TableBuilder& operator=(const TableBuilder&) = delete;
|
||||
|
||||
// REQUIRES: Either Finish() or Abandon() has been called.
|
||||
~TableBuilder();
|
||||
|
||||
// Change the options used by this builder. Note: only some of the
|
||||
// option fields can be changed after construction. If a field is
|
||||
// not allowed to change dynamically and its value in the structure
|
||||
// passed to the constructor is different from its value in the
|
||||
// structure passed to this method, this method will return an error
|
||||
// without changing any fields.
|
||||
Status ChangeOptions(const Options& options);
|
||||
|
||||
// Add key,value to the table being constructed.
|
||||
// REQUIRES: key is after any previously added key according to comparator.
|
||||
// REQUIRES: Finish(), Abandon() have not been called
|
||||
void Add(const Slice& key, const Slice& value);
|
||||
|
||||
// Advanced operation: flush any buffered key/value pairs to file.
|
||||
// Can be used to ensure that two adjacent entries never live in
|
||||
// the same data block. Most clients should not need to use this method.
|
||||
// REQUIRES: Finish(), Abandon() have not been called
|
||||
void Flush();
|
||||
|
||||
// Return non-ok iff some error has been detected.
|
||||
Status status() const;
|
||||
|
||||
// Finish building the table. Stops using the file passed to the
|
||||
// constructor after this function returns.
|
||||
// REQUIRES: Finish(), Abandon() have not been called
|
||||
Status Finish();
|
||||
|
||||
// Indicate that the contents of this builder should be abandoned. Stops
|
||||
// using the file passed to the constructor after this function returns.
|
||||
// If the caller is not going to call Finish(), it must call Abandon()
|
||||
// before destroying this builder.
|
||||
// REQUIRES: Finish(), Abandon() have not been called
|
||||
void Abandon();
|
||||
|
||||
// Number of calls to Add() so far.
|
||||
uint64_t NumEntries() const;
|
||||
|
||||
// Size of the file generated so far. If invoked after a successful
|
||||
// Finish() call, returns the size of the final generated file.
|
||||
uint64_t FileSize() const;
|
||||
|
||||
private:
|
||||
bool ok() const { return status().ok(); }
|
||||
void WriteBlock(BlockBuilder* block, BlockHandle* handle);
|
||||
void WriteRawBlock(const Slice& data, CompressionType, BlockHandle* handle);
|
||||
|
||||
struct Rep;
|
||||
Rep* rep_;
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
|
||||
83
Kit/lldb/include/write_batch.h
Normal file
83
Kit/lldb/include/write_batch.h
Normal file
@@ -0,0 +1,83 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// WriteBatch holds a collection of updates to apply atomically to a DB.
|
||||
//
|
||||
// The updates are applied in the order in which they are added
|
||||
// to the WriteBatch. For example, the value of "key" will be "v3"
|
||||
// after the following batch is written:
|
||||
//
|
||||
// batch.Put("key", "v1");
|
||||
// batch.Delete("key");
|
||||
// batch.Put("key", "v2");
|
||||
// batch.Put("key", "v3");
|
||||
//
|
||||
// Multiple threads can invoke const methods on a WriteBatch without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same WriteBatch must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "export.h"
|
||||
#include "status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Slice;
|
||||
|
||||
class LEVELDB_EXPORT WriteBatch {
|
||||
public:
|
||||
class LEVELDB_EXPORT Handler {
|
||||
public:
|
||||
virtual ~Handler();
|
||||
virtual void Put(const Slice& key, const Slice& value) = 0;
|
||||
virtual void Delete(const Slice& key) = 0;
|
||||
};
|
||||
|
||||
WriteBatch();
|
||||
|
||||
// Intentionally copyable.
|
||||
WriteBatch(const WriteBatch&) = default;
|
||||
WriteBatch& operator=(const WriteBatch&) = default;
|
||||
|
||||
~WriteBatch();
|
||||
|
||||
// Store the mapping "key->value" in the database.
|
||||
void Put(const Slice& key, const Slice& value);
|
||||
|
||||
// If the database contains a mapping for "key", erase it. Else do nothing.
|
||||
void Delete(const Slice& key);
|
||||
|
||||
// Clear all updates buffered in this batch.
|
||||
void Clear();
|
||||
|
||||
// The size of the database changes caused by this batch.
|
||||
//
|
||||
// This number is tied to implementation details, and may change across
|
||||
// releases. It is intended for LevelDB usage metrics.
|
||||
size_t ApproximateSize() const;
|
||||
|
||||
// Copies the operations in "source" to this batch.
|
||||
//
|
||||
// This runs in O(source size) time. However, the constant factor is better
|
||||
// than calling Iterate() over the source batch with a Handler that replicates
|
||||
// the operations into this batch.
|
||||
void Append(const WriteBatch& source);
|
||||
|
||||
// Support for iterating over the contents of a batch.
|
||||
Status Iterate(Handler* handler) const;
|
||||
|
||||
private:
|
||||
friend class WriteBatchInternal;
|
||||
|
||||
std::string rep_; // See comment in write_batch.cc for the format of rep_
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
|
||||
BIN
Kit/lldb/libleveldb.a
Normal file
BIN
Kit/lldb/libleveldb.a
Normal file
Binary file not shown.
30
Kit/lldb/lldb.h
Normal file
30
Kit/lldb/lldb.h
Normal file
@@ -0,0 +1,30 @@
|
||||
//
|
||||
// lldb.h
|
||||
// Kit
|
||||
//
|
||||
// Created by Serhiy Mytrovtsiy on 03/02/2024
|
||||
// Using Swift 5.0
|
||||
// Running on macOS 14.3
|
||||
//
|
||||
// Copyright © 2024 Serhiy Mytrovtsiy. All rights reserved.
|
||||
//
|
||||
|
||||
#import <Foundation/Foundation.h>
|
||||
|
||||
@interface LLDB:NSObject
|
||||
-(instancetype)init:(NSString *) path;
|
||||
|
||||
-(NSArray *)keys:(NSString *)key;
|
||||
|
||||
-(bool)insert:(NSString *)key value:(NSString *)value;
|
||||
|
||||
-(NSString *)findOne:(NSString *)key;
|
||||
-(NSString *)findLast:(NSString *)prefix;
|
||||
-(NSArray *)findMany:(NSString *)prefix;
|
||||
|
||||
-(bool)deleteOne:(NSString *)key;
|
||||
-(bool)deleteMany:(NSArray*)keys;
|
||||
|
||||
-(void)close;
|
||||
|
||||
@end
|
||||
145
Kit/lldb/lldb.m
Normal file
145
Kit/lldb/lldb.m
Normal file
@@ -0,0 +1,145 @@
|
||||
//
|
||||
// lldb.m
|
||||
// Kit
|
||||
//
|
||||
// Created by Serhiy Mytrovtsiy on 03/02/2024
|
||||
// Using Swift 5.0
|
||||
// Running on macOS 14.3
|
||||
//
|
||||
// Copyright © 2024 Serhiy Mytrovtsiy. All rights reserved.
|
||||
//
|
||||
|
||||
#import "lldb.h"
|
||||
|
||||
#include <iostream>
|
||||
#include <sstream>
|
||||
#include <string>
|
||||
|
||||
#import <db.h>
|
||||
#import <write_batch.h>
|
||||
|
||||
using namespace std;
|
||||
|
||||
@implementation LLDB {
|
||||
leveldb::DB *db;
|
||||
}
|
||||
|
||||
- (instancetype) init:(NSString *) name {
|
||||
self = [super init];
|
||||
if (self) {
|
||||
[self createDB:name];
|
||||
}
|
||||
return self;
|
||||
}
|
||||
|
||||
-(void)createDB:(NSString *) path {
|
||||
leveldb::Options options;
|
||||
options.create_if_missing = true;
|
||||
leveldb::Status status = leveldb::DB::Open(options, [path UTF8String], &self->db);
|
||||
if (false == status.ok()) {
|
||||
NSLog(@"ERROR: Unable to open/create database.");
|
||||
std::cout << status.ToString();
|
||||
}
|
||||
}
|
||||
|
||||
-(NSArray *)keys:(NSString *)key {
|
||||
leveldb::ReadOptions readOptions;
|
||||
leveldb::Iterator *it = db->NewIterator(readOptions);
|
||||
leveldb::Slice slice = leveldb::Slice(key.UTF8String);
|
||||
NSMutableArray *array = [[NSMutableArray alloc] init];
|
||||
|
||||
for (it->Seek(slice); it->Valid() && it->key().starts_with(slice); it->Next()) {
|
||||
NSString *value = [[NSString alloc] initWithCString:it->key().ToString().c_str() encoding: NSUTF8StringEncoding];
|
||||
[array addObject:value];
|
||||
}
|
||||
delete it;
|
||||
|
||||
return array;
|
||||
}
|
||||
|
||||
-(bool)insert:(NSString *)key value:(NSString *)value {
|
||||
ostringstream keyStream;
|
||||
keyStream << key.UTF8String;
|
||||
|
||||
ostringstream valueStream;
|
||||
valueStream << value.UTF8String;
|
||||
|
||||
leveldb::WriteOptions writeOptions;
|
||||
leveldb::Status s = self->db->Put(writeOptions, keyStream.str(), valueStream.str());
|
||||
|
||||
return s.ok();
|
||||
}
|
||||
|
||||
-(NSString *)findOne:(NSString *)key {
|
||||
ostringstream keyStream;
|
||||
keyStream << key.UTF8String;
|
||||
|
||||
leveldb::ReadOptions readOptions;
|
||||
string value;
|
||||
leveldb::Status s = self->db->Get(readOptions, keyStream.str(), &value);
|
||||
|
||||
NSString *nsstr = [[NSString alloc] initWithUTF8String:value.c_str()];
|
||||
|
||||
return [nsstr stringByTrimmingCharactersInSet:[NSCharacterSet whitespaceCharacterSet]];
|
||||
}
|
||||
|
||||
-(NSString *)findLast:(NSString *)prefix {
|
||||
leveldb::ReadOptions readOptions;
|
||||
leveldb::Iterator *it = db->NewIterator(readOptions);
|
||||
leveldb::Slice slice = leveldb::Slice(prefix.UTF8String);
|
||||
NSString *value;
|
||||
|
||||
it->SeekToLast();
|
||||
|
||||
for (it->SeekToLast(); it->Valid() && it->key().starts_with(slice);) {
|
||||
value = [[NSString alloc] initWithCString:it->value().ToString().c_str() encoding:[NSString defaultCStringEncoding]];
|
||||
break;
|
||||
}
|
||||
delete it;
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
-(NSArray *)findMany:(NSString *)prefix {
|
||||
leveldb::ReadOptions readOptions;
|
||||
leveldb::Iterator *it = db->NewIterator(readOptions);
|
||||
leveldb::Slice slice = leveldb::Slice(prefix.UTF8String);
|
||||
NSMutableArray *array = [[NSMutableArray alloc] init];
|
||||
|
||||
for (it->Seek(slice); it->Valid() && it->key().starts_with(slice); it->Next()) {
|
||||
NSString *value = [[NSString alloc] initWithCString:it->value().ToString().c_str() encoding:[NSString defaultCStringEncoding]];
|
||||
[array addObject:value];
|
||||
}
|
||||
delete it;
|
||||
|
||||
return array;
|
||||
}
|
||||
|
||||
-(bool)deleteOne:(NSString *)key {
|
||||
ostringstream keySream;
|
||||
keySream << key.UTF8String;
|
||||
|
||||
leveldb::WriteOptions writeOptions;
|
||||
leveldb::Status s = self->db->Delete(writeOptions, keySream.str());
|
||||
|
||||
return s.ok();
|
||||
}
|
||||
|
||||
-(bool)deleteMany:(NSArray*)keys {
|
||||
leveldb::WriteBatch batch;
|
||||
|
||||
for (int i=0; i <[keys count]; i++) {
|
||||
NSString *key = [keys objectAtIndex:i];
|
||||
leveldb::Slice slice = leveldb::Slice(key.UTF8String);
|
||||
batch.Delete(slice);
|
||||
}
|
||||
|
||||
leveldb::Status s = self->db->Write(leveldb::WriteOptions(), &batch);
|
||||
return s.ok();
|
||||
}
|
||||
|
||||
-(void)close {
|
||||
delete self->db;
|
||||
}
|
||||
|
||||
@end
|
||||
97
Kit/plugins/DB.swift
Normal file
97
Kit/plugins/DB.swift
Normal file
@@ -0,0 +1,97 @@
|
||||
//
|
||||
// DB.swift
|
||||
// Kit
|
||||
//
|
||||
// Created by Serhiy Mytrovtsiy on 03/02/2024
|
||||
// Using Swift 5.0
|
||||
// Running on macOS 14.3
|
||||
//
|
||||
// Copyright © 2024 Serhiy Mytrovtsiy. All rights reserved.
|
||||
//
|
||||
|
||||
import Foundation
|
||||
|
||||
public class DB {
|
||||
public static let shared = DB()
|
||||
|
||||
private var lldb: LLDB? = nil
|
||||
private let queue = DispatchQueue(label: "eu.exelban.db")
|
||||
private let ttl: Int = 60*60
|
||||
|
||||
public var keys: [String] = []
|
||||
|
||||
private var _values: [String: Codable] = [:]
|
||||
public var values: [String: Codable] {
|
||||
get { self.queue.sync { self._values } }
|
||||
set { self.queue.sync { self._values = newValue } }
|
||||
}
|
||||
|
||||
init() {
|
||||
var dbPath: URL
|
||||
|
||||
let fileManager = FileManager.default
|
||||
let appSupportURL = fileManager.urls(for: .applicationSupportDirectory, in: .userDomainMask).first!
|
||||
let folder = appSupportURL.appendingPathComponent("Stats")
|
||||
do {
|
||||
try fileManager.createDirectory(at: folder, withIntermediateDirectories: true, attributes: nil)
|
||||
dbPath = folder.appendingPathComponent("lldb")
|
||||
} catch {
|
||||
dbPath = URL(fileURLWithPath: NSTemporaryDirectory()).appendingPathComponent("Stats").appendingPathComponent("lldb")
|
||||
}
|
||||
|
||||
self.lldb = LLDB(dbPath.path)
|
||||
}
|
||||
|
||||
deinit {
|
||||
self.lldb?.close()
|
||||
}
|
||||
|
||||
public func setup<T: Codable>(_ type: T.Type, _ key: String) {
|
||||
self.keys.append(key)
|
||||
self.clean(key)
|
||||
|
||||
if let raw = self.lldb?.findOne(key), let value = try? JSONDecoder().decode(type, from: Data(raw.utf8)) {
|
||||
self.values[key] = value
|
||||
}
|
||||
}
|
||||
|
||||
public func insert(key: String, value: Codable, ts: Bool = true) {
|
||||
self.values[key] = value
|
||||
guard let blobData = try? JSONEncoder().encode(value) else { return }
|
||||
self.lldb?.insert(key, value: String(decoding: blobData, as: UTF8.self))
|
||||
if ts {
|
||||
self.lldb?.insert("\(key)@\(Date().currentTimeSeconds())", value: String(decoding: blobData, as: UTF8.self))
|
||||
}
|
||||
}
|
||||
|
||||
public func findOne<T: Decodable>(_ dynamicType: T.Type, key: String) -> T? {
|
||||
return self.values[key] as? T
|
||||
}
|
||||
|
||||
public func findMany<T: Decodable>(_ type: T.Type, key: String) -> [T] {
|
||||
guard let values = self.lldb?.findMany(key) as? [String] else { return [] }
|
||||
|
||||
var list: [T] = []
|
||||
values.forEach({ value in
|
||||
if let value = try? JSONDecoder().decode(type, from: Data(value.utf8)) {
|
||||
list.append(value)
|
||||
}
|
||||
})
|
||||
|
||||
return list
|
||||
}
|
||||
|
||||
private func clean(_ key: String) {
|
||||
guard let keys = self.lldb?.keys(key) as? [String] else { return }
|
||||
let maxLiveTS = Date().currentTimeSeconds() - self.ttl
|
||||
var toDeleteKeys: [String] = []
|
||||
|
||||
keys.forEach { (key: String) in
|
||||
if let ts = key.split(separator: "@").last, let ts = Int(ts), ts < maxLiveTS {
|
||||
toDeleteKeys.append(key)
|
||||
}
|
||||
}
|
||||
|
||||
self.lldb?.deleteMany(toDeleteKeys)
|
||||
}
|
||||
}
|
||||
@@ -3,3 +3,4 @@
|
||||
sudo launchctl unload /Library/LaunchDaemons/eu.exelban.Stats.SMC.Helper.plist
|
||||
sudo rm /Library/LaunchDaemons/eu.exelban.Stats.SMC.Helper.plist
|
||||
sudo rm /Library/PrivilegedHelperTools/eu.exelban.Stats.SMC.Helper
|
||||
sudo rm $HOME/Library/Application Support/Stats
|
||||
|
||||
Reference in New Issue
Block a user