mirror of
https://github.com/morgan9e/FreeRDP
synced 2026-04-14 00:14:11 +09:00
[client,sdl] encapsulate window class
This commit is contained in:
@@ -294,7 +294,7 @@ bool sdlDispContext::updateMonitor(SDL_WindowID id)
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return true;
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const auto& window = _sdl->windows.at(id);
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auto monitor = window.monitor();
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auto monitor = window.monitor(true);
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monitor.is_primary = TRUE;
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if (!freerdp_settings_set_monitor_def_array_sorted(settings, &monitor, 1))
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@@ -328,7 +328,7 @@ bool sdlDispContext::updateMonitors(SDL_EventType type)
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monitors.reserve(_sdl->windows.size());
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for (auto& smon : _sdl->windows)
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{
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monitors.emplace_back(smon.second.monitor());
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monitors.emplace_back(smon.second.monitor(false));
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}
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if (!freerdp_settings_set_monitor_def_array_sorted(settings, monitors.data(), monitors.size()))
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@@ -110,55 +110,6 @@ static BOOL sdl_begin_paint(rdpContext* context)
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return TRUE;
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}
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static bool sdl_draw_to_window_rect([[maybe_unused]] SdlContext* sdl, SdlWindow& window,
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SDL_Surface* surface, SDL_Point offset, const SDL_Rect& srcRect)
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{
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WINPR_ASSERT(surface);
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SDL_Rect dstRect = { offset.x + srcRect.x, offset.y + srcRect.y, srcRect.w, srcRect.h };
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return window.blit(surface, srcRect, dstRect);
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}
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static bool sdl_draw_to_window_rect(SdlContext* sdl, SdlWindow& window, SDL_Surface* surface,
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SDL_Point offset, const std::vector<SDL_Rect>& rects = {})
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{
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if (rects.empty())
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{
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return sdl_draw_to_window_rect(sdl, window, surface, offset,
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{ 0, 0, surface->w, surface->h });
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}
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for (auto& srcRect : rects)
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{
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if (!sdl_draw_to_window_rect(sdl, window, surface, offset, srcRect))
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return false;
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}
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return true;
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}
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static bool sdl_draw_to_window_scaled_rect(SdlContext* sdl, SdlWindow& window, SDL_Surface* surface,
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const SDL_Rect& srcRect)
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{
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SDL_Rect dstRect = srcRect;
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sdl_scale_coordinates(sdl, window.id(), &dstRect.x, &dstRect.y, FALSE, TRUE);
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sdl_scale_coordinates(sdl, window.id(), &dstRect.w, &dstRect.h, FALSE, TRUE);
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return window.blit(surface, srcRect, dstRect);
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}
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static BOOL sdl_draw_to_window_scaled_rect(SdlContext* sdl, SdlWindow& window, SDL_Surface* surface,
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const std::vector<SDL_Rect>& rects = {})
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{
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if (rects.empty())
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{
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return sdl_draw_to_window_scaled_rect(sdl, window, surface,
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{ 0, 0, surface->w, surface->h });
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}
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for (const auto& srcRect : rects)
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{
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if (!sdl_draw_to_window_scaled_rect(sdl, window, surface, srcRect))
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return FALSE;
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}
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return TRUE;
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}
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static BOOL sdl_draw_to_window(SdlContext* sdl, SdlWindow& window,
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const std::vector<SDL_Rect>& rects = {})
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{
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@@ -187,14 +138,12 @@ static BOOL sdl_draw_to_window(SdlContext* sdl, SdlWindow& window,
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{
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window.setOffsetY((size.h - gdi->height) / 2);
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}
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if (!sdl_draw_to_window_scaled_rect(sdl, window, surface, rects))
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if (!window.drawScaledRects(surface, rects))
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return FALSE;
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}
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else
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{
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if (!sdl_draw_to_window_rect(sdl, window, surface, { window.offsetX(), window.offsetY() },
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rects))
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if (!window.drawRects(surface, { window.offsetX(), window.offsetY() }, rects))
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return FALSE;
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}
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@@ -474,8 +423,6 @@ static BOOL sdl_create_windows(SdlContext* sdl)
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}
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Uint32 flags = SDL_WINDOW_HIGH_PIXEL_DENSITY;
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auto startupX = SDL_WINDOWPOS_CENTERED_DISPLAY(id);
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auto startupY = SDL_WINDOWPOS_CENTERED_DISPLAY(id);
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if (freerdp_settings_get_bool(settings, FreeRDP_Fullscreen) &&
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!freerdp_settings_get_bool(settings, FreeRDP_UseMultimon))
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@@ -493,12 +440,8 @@ static BOOL sdl_create_windows(SdlContext* sdl)
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char buffer[MAX_PATH + 64] = {};
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(void)sprintf_s(buffer, sizeof(buffer), "%s:%" PRIu32, title, x);
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SdlWindow window{ buffer,
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static_cast<int>(startupX),
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static_cast<int>(startupY),
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static_cast<int>(w),
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static_cast<int>(h),
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flags };
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auto window =
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SdlWindow::create(id, buffer, flags, static_cast<int>(w), static_cast<int>(h));
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if (!window.window())
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return FALSE;
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@@ -17,6 +17,9 @@
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <limits>
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#include <sstream>
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#include "sdl_window.hpp"
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#include "sdl_utils.hpp"
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@@ -42,11 +45,11 @@ SdlWindow::SdlWindow(const std::string& title, Sint32 startupX, Sint32 startupY,
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_window = SDL_CreateWindowWithProperties(props);
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SDL_DestroyProperties(props);
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auto scale = SDL_GetWindowPixelDensity(_window);
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const int iscale = static_cast<int>(scale * 100.0f);
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auto sc = scale();
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const int iscale = static_cast<int>(sc * 100.0f);
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auto w = 100 * width / iscale;
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auto h = 100 * height / iscale;
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(void)SDL_SetWindowSize(_window, w, h);
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resize({ w, h });
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SDL_SetHint(SDL_HINT_APP_NAME, "");
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(void)SDL_SyncWindow(_window);
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}
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@@ -112,27 +115,21 @@ Sint32 SdlWindow::offsetY() const
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return _offset_y;
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}
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rdpMonitor SdlWindow::monitor() const
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rdpMonitor SdlWindow::monitor(bool isPrimary) const
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{
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rdpMonitor mon{};
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const auto factor = SDL_GetWindowDisplayScale(_window);
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const auto factor = scale();
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const auto dsf = static_cast<UINT32>(100 * factor);
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mon.attributes.desktopScaleFactor = dsf;
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mon.attributes.deviceScaleFactor = 100;
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int pixelWidth = 0;
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int pixelHeight = 0;
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auto prc = SDL_GetWindowSizeInPixels(_window, &pixelWidth, &pixelHeight);
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const auto r = rect();
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mon.width = r.w;
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mon.height = r.h;
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if (prc)
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{
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mon.width = pixelWidth;
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mon.height = pixelHeight;
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mon.attributes.physicalWidth = WINPR_ASSERTING_INT_CAST(uint32_t, pixelWidth);
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mon.attributes.physicalHeight = WINPR_ASSERTING_INT_CAST(uint32_t, pixelHeight);
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}
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mon.attributes.physicalWidth = WINPR_ASSERTING_INT_CAST(uint32_t, r.w);
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mon.attributes.physicalHeight = WINPR_ASSERTING_INT_CAST(uint32_t, r.h);
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SDL_Rect rect = {};
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auto did = SDL_GetDisplayForWindow(_window);
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@@ -148,11 +145,21 @@ rdpMonitor SdlWindow::monitor() const
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mon.attributes.orientation = sdl::utils::orientaion_to_rdp(orientation);
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auto primary = SDL_GetPrimaryDisplay();
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mon.is_primary = SDL_GetWindowID(_window) == primary;
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mon.is_primary = isPrimary || (SDL_GetWindowID(_window) == primary);
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mon.orig_screen = did;
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if (mon.is_primary)
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{
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mon.x = 0;
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mon.y = 0;
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}
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return mon;
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}
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float SdlWindow::scale() const
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{
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return SDL_GetWindowDisplayScale(_window);
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}
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bool SdlWindow::grabKeyboard(bool enable)
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{
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if (!_window)
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@@ -200,6 +207,56 @@ void SdlWindow::minimize()
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(void)SDL_SyncWindow(_window);
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}
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bool SdlWindow::resize(const SDL_Point& size)
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{
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return SDL_SetWindowSize(_window, size.x, size.y);
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}
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bool SdlWindow::drawRect(SDL_Surface* surface, SDL_Point offset, const SDL_Rect& srcRect)
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{
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WINPR_ASSERT(surface);
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SDL_Rect dstRect = { offset.x + srcRect.x, offset.y + srcRect.y, srcRect.w, srcRect.h };
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return blit(surface, srcRect, dstRect);
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}
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bool SdlWindow::drawRects(SDL_Surface* surface, SDL_Point offset,
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const std::vector<SDL_Rect>& rects)
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{
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if (rects.empty())
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{
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return drawRect(surface, offset, { 0, 0, surface->w, surface->h });
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}
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for (auto& srcRect : rects)
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{
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if (!drawRect(surface, offset, srcRect))
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return false;
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}
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return true;
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}
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bool SdlWindow::drawScaledRect(SDL_Surface* surface, const SDL_Rect& srcRect)
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{
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SDL_Rect dstRect = srcRect;
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// TODO: Scale
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// sdl_scale_coordinates(sdl, id(), &dstRect.x, &dstRect.y, FALSE, TRUE);
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// sdl_scale_coordinates(sdl, id(), &dstRect.w, &dstRect.h, FALSE, TRUE);
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return blit(surface, srcRect, dstRect);
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}
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bool SdlWindow::drawScaledRects(SDL_Surface* surface, const std::vector<SDL_Rect>& rects)
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{
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if (rects.empty())
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{
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return drawScaledRect(surface, { 0, 0, surface->w, surface->h });
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}
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for (const auto& srcRect : rects)
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{
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if (!drawScaledRect(surface, srcRect))
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return false;
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}
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return true;
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}
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bool SdlWindow::fill(Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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auto surface = SDL_GetWindowSurface(_window);
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@@ -233,3 +290,38 @@ void SdlWindow::updateSurface()
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{
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SDL_UpdateWindowSurface(_window);
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}
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SdlWindow SdlWindow::create(SDL_DisplayID id, const std::string& title, Uint32 flags, Uint32 width,
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Uint32 height)
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{
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flags |= SDL_WINDOW_HIGH_PIXEL_DENSITY;
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auto startupX = static_cast<int>(SDL_WINDOWPOS_CENTERED_DISPLAY(id));
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auto startupY = static_cast<int>(SDL_WINDOWPOS_CENTERED_DISPLAY(id));
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if ((flags & SDL_WINDOW_FULLSCREEN) != 0)
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{
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SDL_Rect rect = {};
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SDL_GetDisplayBounds(id, &rect);
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startupX = rect.x;
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startupY = rect.y;
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width = static_cast<Uint32>(rect.w);
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height = static_cast<Uint32>(rect.h);
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}
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std::stringstream ss;
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ss << title << ":" << id;
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SdlWindow window{
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ss.str(), startupX, startupY, static_cast<int>(width), static_cast<int>(height), flags
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};
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(void)window.window();
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if ((flags & (SDL_WINDOW_FULLSCREEN)) != 0)
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{
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SDL_Rect rect = {};
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SDL_GetDisplayBounds(id, &rect);
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window.setOffsetX(rect.x);
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window.setOffsetY(rect.y);
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}
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return window;
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}
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@@ -20,6 +20,8 @@
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#pragma once
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#include <string>
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#include <vector>
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#include <SDL3/SDL.h>
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#include <freerdp/settings_types.h>
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@@ -27,11 +29,12 @@
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class SdlWindow
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{
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public:
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SdlWindow(const std::string& title, Sint32 startupX, Sint32 startupY, Sint32 width,
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Sint32 height, Uint32 flags);
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[[nodiscard]] static SdlWindow create(SDL_DisplayID id, const std::string& title, Uint32 flags,
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Uint32 width = 0, Uint32 height = 0);
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SdlWindow(SdlWindow&& other) noexcept;
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SdlWindow(const SdlWindow& other) = delete;
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~SdlWindow();
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virtual ~SdlWindow();
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SdlWindow& operator=(const SdlWindow& other) = delete;
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SdlWindow& operator=(SdlWindow&& other) = delete;
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@@ -47,23 +50,37 @@ class SdlWindow
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void setOffsetY(Sint32 y);
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[[nodiscard]] Sint32 offsetY() const;
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[[nodiscard]] rdpMonitor monitor() const;
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[[nodiscard]] rdpMonitor monitor(bool isPrimary) const;
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bool grabKeyboard(bool enable);
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bool grabMouse(bool enable);
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[[nodiscard]] float scale() const;
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[[nodiscard]] bool grabKeyboard(bool enable);
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[[nodiscard]] bool grabMouse(bool enable);
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void setBordered(bool bordered);
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void raise();
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void resizeable(bool use);
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void fullscreen(bool enter);
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void minimize();
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bool fill(Uint8 r = 0x00, Uint8 g = 0x00, Uint8 b = 0x00, Uint8 a = 0xff);
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bool blit(SDL_Surface* surface, const SDL_Rect& src, SDL_Rect& dst);
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[[nodiscard]] bool resize(const SDL_Point& size);
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[[nodiscard]] bool drawRect(SDL_Surface* surface, SDL_Point offset, const SDL_Rect& srcRect);
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[[nodiscard]] bool drawRects(SDL_Surface* surface, SDL_Point offset,
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const std::vector<SDL_Rect>& rects = {});
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[[nodiscard]] bool drawScaledRect(SDL_Surface* surface, const SDL_Rect& srcRect);
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[[nodiscard]] bool drawScaledRects(SDL_Surface* surface,
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const std::vector<SDL_Rect>& rects = {});
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[[nodiscard]] bool fill(Uint8 r = 0x00, Uint8 g = 0x00, Uint8 b = 0x00, Uint8 a = 0xff);
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[[nodiscard]] bool blit(SDL_Surface* surface, const SDL_Rect& src, SDL_Rect& dst);
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void updateSurface();
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private:
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static UINT32 orientaion_to_rdp(SDL_DisplayOrientation orientation);
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protected:
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SdlWindow(const std::string& title, Sint32 startupX, Sint32 startupY, Sint32 width,
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Sint32 height, Uint32 flags);
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private:
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SDL_Window* _window = nullptr;
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Sint32 _offset_x = 0;
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Sint32 _offset_y = 0;
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