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fduncanh
2021-12-06 13:51:56 -05:00
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<h1 id="getting-uxplay">Getting UxPlay:</h1>
<p>Either download and unzip <a href="https://github.com/FDH2/UxPlay/archive/refs/heads/master.zip">UxPlay-master.zip</a>, or (if git is installed): “git clone https://github.com/FDH2/UxPlay”.</p>
<p>*This is also a pull request on the original site https://github.com/antimof/UxPlay ; but is unlikely to ever get committed into the codebase there, as that project appears to be inactive.</p>
<h2 id="building-uxplay-on-linux-or-bsd">Building UxPlay on Linux or *BSD):</h2>
<h2 id="building-uxplay-on-linux-or-bsd">Building UxPlay on Linux (or *BSD):</h2>
<p>(Instructions for Debian/Ubuntu; adapt these for other Linuxes; for macOS, see below).</p>
<p>You need a C/C++ compiler (e.g. g++) with the standard development libraries installed.</p>
<p>Make sure that cmake&gt;=3.4.1 and pkg-config are also installed: “sudo apt-get install cmake pkg-config”. In a terminal window, change directories to the source directory of the downloaded source code (“UxPlay-master” for zipfile downloads, “UxPlay” for “git clone” downloads), then do</p>

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get committed into the codebase there, as that
project appears to be inactive.
## Building UxPlay on Linux or \*BSD):
## Building UxPlay on Linux (or \*BSD):
(Instructions for Debian/Ubuntu; adapt these for other Linuxes; for macOS, see below).

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committed into the codebase there, as that project appears to be
inactive.
Building UxPlay on Linux or \*BSD):
-----------------------------------
Building UxPlay on Linux (or \*BSD):
------------------------------------
(Instructions for Debian/Ubuntu; adapt these for other Linuxes; for
macOS, see below).