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https://github.com/morgan9e/UxPlay
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remove the d3d12->d3d11 workaround (d3d12 is now fixed)
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@@ -999,10 +999,11 @@ used.</p>
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<code><videosink></code> are <code>d3d12videosink</code>,
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<code>d3d11videosink</code>, <code>d3dvideosink</code>,
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<code>glimagesink</code>, <code>gtksink</code>,
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<code>autovideosink</code>. If you do not specify the videosink, the
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d3d11videosink will be used (users have reported segfaults of the newer
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d3d12 videodecoder on certain older Nvidia cards when the image
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resolution changes: d3d11 will used by default until this is fixed).</p>
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<code>autovideosink</code>. <em>There have been reports of segfaults of
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the newer d3d12 videodecoder on certain older Nvidia cards when the
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image resolution changes, e.g., when the iOS client is rotated between
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portrait and landcape modes: this was a GStreamer issue that is
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apparently now fixed (a workaround is to use d3d11).</em></p>
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<ul>
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<li>With Direct3D 11.0 or greater, various options can be set using
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e.g. <code>-vs "d3d11videosink <options>"</code> (see the
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