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https://github.com/morgan9e/UxPlay
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remove the d3d12->d3d11 workaround (d3d12 is now fixed)
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@@ -987,10 +987,11 @@ like `\{0.0.0.00000000\}.\{98e35b2b-8eba-412e-b840-fd2c2492cf44\}`. If
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If you wish to specify the videosink using the `-vs <videosink>` option,
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some choices for `<videosink>` are `d3d12videosink`, ``d3d11videosink``, ```d3dvideosink```,
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`glimagesink`, ``gtksink``, ```autovideosink```. If you do not specify the videosink,
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the d3d11videosink will be used (users have reported segfaults of the newer d3d12 videodecoder
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on certain older Nvidia cards when the image resolution changes:
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d3d11 will used by default until this is fixed).
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`glimagesink`, ``gtksink``, ```autovideosink```. _There have been reports of
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segfaults of the newer d3d12 videodecoder
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on certain older Nvidia cards when the image resolution changes, e.g., when the iOS client
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is rotated between portrait and landcape modes: this was a GStreamer issue
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that is apparently now fixed (a workaround is to use d3d11)._
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- With Direct3D 11.0 or greater, various options can be set
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using e.g. `-vs "d3d11videosink <options>"` (see the gstreamer videosink
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