mirror of
https://github.com/morgan9e/UxPlay
synced 2026-04-14 00:04:13 +09:00
changes to README for windows build
This commit is contained in:
73
README.html
73
README.html
@@ -462,34 +462,30 @@ compiler)</h2>
|
||||
<li><p>Download and install <strong>Bonjour SDK for Windows
|
||||
v3.0</strong> from the official Apple site <a
|
||||
href="https://developer.apple.com/download/all/?q=Bonjour%20SDK%20for%20Windows">https://developer.apple.com/download</a></p></li>
|
||||
<li><p>(This is for the unix-like MSYS2 build enviroment; other build
|
||||
environments may also work, but are not yet tested): download and
|
||||
install MSYS2 from the official site <a
|
||||
href="https://www.msys2.org/">https://www.msys2.org/</a></p></li>
|
||||
<li><p>For building on Windows 64 bit, install the
|
||||
<strong>MinGW-64</strong> compiler and cmake (<a
|
||||
<li><p>(This is for 64-bit Windows; a build for 32-bit Windows should be
|
||||
possible, but is not tested.) The unix-like MSYS2 build environment will
|
||||
be used: download and install MSYS2 from the official site <a
|
||||
href="https://www.msys2.org">https://www.msys2.org/</a>. Accept the
|
||||
default installation location <code>C:\mysys64</code>.</p></li>
|
||||
<li><p>Next update MSYS2 and install the <strong>MinGW-64</strong>
|
||||
compiler and <strong>cmake</strong> (<a
|
||||
href="https://packages.msys2.org/package/">MSYS2 packages</a> are
|
||||
installed with a variant of the “pacman” package manager adapted from
|
||||
Arch Linux). After installation, you can add this compiler to your IDE.
|
||||
The compiler with all required dependencies is located in the msys64
|
||||
directory, with default path <code>C:/msys64/mingw64</code>.
|
||||
Alternatively, you can build UxPlay from the command line in the MSYS2
|
||||
environment (this uses “<code>ninja</code>” in place of
|
||||
“<code>make</code>” for the build system).</p>
|
||||
<p>To install and build from the command line, open a MSYS2 MinGW x64
|
||||
terminal from the MSYS2 64 bit tab in the Windows Start menu, then
|
||||
run</p>
|
||||
<p><code>pacman -S mingw-w64-x86_64-cmake</code></p>
|
||||
<p><code>pacman -S mingw-w64-x86_64-gcc</code></p>
|
||||
<p><code>echo 'export PATH="/mingw64/bin/:$PATH"' >> ~/.bashrc</code></p>
|
||||
<p>Now close the MSYS2 terminal window, and reopen a new one from the
|
||||
Start menu, to use the new PATH.</p></li>
|
||||
<li><p>Download latest UxPlay from github <strong>(to use
|
||||
installed with a variant of the “pacman” package manager used by Arch
|
||||
Linux). Open a MSYS2 MinGW x64 terminal from the MSYS2 64 bit tab in the
|
||||
Windows Start menu, then run</p>
|
||||
<pre><code>pacman -Syu mingw-w64-x86_64-cmake mingw-w64-x86_64-gcc</code></pre>
|
||||
<p>After installation, you can add this compiler to your IDE. The
|
||||
compiler with all required dependencies is located in the msys64
|
||||
directory, with default path <code>C:/msys64/mingw64</code>. Here we
|
||||
will simply build UxPlay from the command line in the MSYS2 environment
|
||||
(this uses “<code>ninja</code>” in place of “<code>make</code>” for the
|
||||
build system).</p></li>
|
||||
<li><p>Download the latest UxPlay from github <strong>(to use
|
||||
<code>git</code>, install it with <code>pacman -S git</code>, then
|
||||
“<code>git clone https://github.com/FDH2/UxPlay</code>”)</strong>, then
|
||||
install UxPlay dependencies:</p>
|
||||
<p><code>pacman -S mingw-w64-x86_64-libplist mingw-w64-x86_64-openssl</code></p>
|
||||
<p><code>pacman -S mingw-w64-x86_64-gstreamer mingw-w64-x86_64-gst-plugins-base</code></p>
|
||||
install UxPlay dependencies (openssl is already installed with
|
||||
MSYS2):</p>
|
||||
<p><code>pacman -S mingw-w64-x86_64-libplist mingw-w64-x86_64-gstreamer mingw-w64-x86_64-gst-plugins-base</code></p>
|
||||
<p>Note that libplist will be linked statically to the uxplay
|
||||
executable. It should also be possible to install gstreamer for Windows
|
||||
from the <a href="https://gstreamer.freedesktop.org/download/">offical
|
||||
@@ -503,19 +499,18 @@ build system.</p></li>
|
||||
uxplay executable <strong>uxplay.exe</strong> in the current (“build”)
|
||||
directory. The “sudo make install” and “sudo make uninstall” features
|
||||
offered in the other builds are not available on Windows; instead, the
|
||||
MSYS2 environment has <code>/usr/local/...</code> available, and you can
|
||||
install the uxplay.exe executable in <code>/usr/local/bin</code> (plus
|
||||
manpage and documentation in <code>/usr/local/share</code>) with</p>
|
||||
<p><code>cmake --install . --prefix /usr/local</code></p>
|
||||
MSYS2 environment has <code>/mingw64/...</code> available, and you can
|
||||
install the uxplay.exe executable in <code>C:/msys64/mingw64/bin</code>
|
||||
(plus manpage and documentation in
|
||||
<code>C:/msys64/mingw64/share/...</code>) with</p>
|
||||
<p><code>cmake --install . --prefix /mingw64</code></p>
|
||||
<p>To be able to view the manpage, you need to install the manpage
|
||||
viewer with “<code>pacman -S man</code>”, then give it the location of
|
||||
the uxplay manpage:</p>
|
||||
<p><code>echo 'export "MANPATH=$MANPATH:/usr/local/share/man"' >> ~/.bashrc</code></p>
|
||||
<p>(followed by “<code>source ~/.bashrc</code>”).</p></li>
|
||||
viewer with “<code>pacman -S man</code>”.</p></li>
|
||||
</ol>
|
||||
<p>To run <strong>uxplay.exe</strong> you need to install gstreamer
|
||||
plugins with <code>pacman -S mingw-w64-x86_64-gst-<plugin></code>,
|
||||
where <code><plugin></code> is</p>
|
||||
<p>To run <strong>uxplay.exe</strong> you need to install some gstreamer
|
||||
plugin packages with
|
||||
<code>pacman -S mingw-w64-x86_64-gst-<plugin></code>, where the
|
||||
required ones have <code><plugin></code> given by</p>
|
||||
<ol type="1">
|
||||
<li><strong>libav</strong></li>
|
||||
<li><strong>plugins-good</strong></li>
|
||||
@@ -537,13 +532,15 @@ window). If you need to specify the audiosink, there are two main
|
||||
choices on Windows: the older DirectSound plugin
|
||||
“<code>-as directsoundsink</code>”, and the more modern Windows Audio
|
||||
Session API (wasapi) plugin “<code>-as wasapisink</code>”, which
|
||||
supports options such as</p>
|
||||
supports additional options such as</p>
|
||||
<pre><code>uxplay -as 'wasapisink low_latency=true device=\"<guid>\"' </code></pre>
|
||||
<p>where <code><guid></code> specifies an available audio device
|
||||
by its GUID, which can be found using
|
||||
“<code>gst-device-monitor-1.0 Audio</code>”: <code><guid></code>
|
||||
has a form like
|
||||
<code>\{0.0.0.00000000\}.\{98e35b2b-8eba-412e-b840-fd2c2492cf44\}</code>.</p>
|
||||
<code>\{0.0.0.00000000\}.\{98e35b2b-8eba-412e-b840-fd2c2492cf44\}</code>.
|
||||
If “<code>device</code>” is not specified, the default audio device is
|
||||
used.</p>
|
||||
<h1 id="usage">Usage</h1>
|
||||
<p>Options:</p>
|
||||
<p><strong>-n server_name</strong> (Default: UxPlay);
|
||||
|
||||
88
README.md
88
README.md
@@ -387,80 +387,78 @@ as the device is rotated).
|
||||
1. Download and install **Bonjour SDK for Windows v3.0** from the official Apple site
|
||||
[https://developer.apple.com/download](https://developer.apple.com/download/all/?q=Bonjour%20SDK%20for%20Windows)
|
||||
|
||||
2. (This is for the unix-like MSYS2 build enviroment; other build environments may also work, but are not yet tested):
|
||||
download and install MSYS2 from the official site [https://www.msys2.org/](https://www.msys2.org/)
|
||||
2. (This is for 64-bit Windows; a build for 32-bit Windows should be possible, but is not tested.) The
|
||||
unix-like MSYS2 build environment will be used: download and install MSYS2 from the official
|
||||
site [https://www.msys2.org/](https://www.msys2.org). Accept the default installation location `C:\mysys64`.
|
||||
|
||||
|
||||
|
||||
3. For building on Windows 64 bit, install the **MinGW-64** compiler and cmake ([MSYS2 packages](https://packages.msys2.org/package/) are
|
||||
installed with a variant of the "pacman" package manager adapted from Arch Linux). After installation, you can add this
|
||||
compiler to your IDE. The compiler with all required dependencies is located in the msys64 directory, with
|
||||
default path `C:/msys64/mingw64`. Alternatively, you can build UxPlay from the command line in the MSYS2 environment
|
||||
(this uses "`ninja`" in place of "``make``" for the build system).
|
||||
|
||||
To install and build from the command line, open a MSYS2 MinGW x64 terminal from the MSYS2 64 bit tab in the Windows Start menu, then run
|
||||
|
||||
`pacman -S mingw-w64-x86_64-cmake`
|
||||
3. Next update MSYS2 and install the **MinGW-64** compiler
|
||||
and **cmake** ([MSYS2 packages](https://packages.msys2.org/package/) are installed with a
|
||||
variant of the "pacman" package manager used by Arch Linux). Open a MSYS2 MinGW x64 terminal
|
||||
from the MSYS2 64 bit tab in the Windows Start menu, then run
|
||||
|
||||
`pacman -S mingw-w64-x86_64-gcc`
|
||||
```
|
||||
pacman -Syu mingw-w64-x86_64-cmake mingw-w64-x86_64-gcc
|
||||
```
|
||||
|
||||
After installation, you can add this compiler to your IDE. The compiler with all required dependencies
|
||||
is located in the msys64 directory, with default path `C:/msys64/mingw64`. Here we will simply build UxPlay
|
||||
from the command line in the MSYS2 environment (this uses "`ninja`" in place of "``make``" for the build system).
|
||||
|
||||
`echo 'export PATH="/mingw64/bin/:$PATH"' >> ~/.bashrc`
|
||||
4. Download the latest UxPlay from github **(to use `git`, install it with ``pacman -S git``,
|
||||
then "`git clone https://github.com/FDH2/UxPlay`")**, then install UxPlay dependencies (openssl is already
|
||||
installed with MSYS2):
|
||||
|
||||
Now close the MSYS2 terminal window, and reopen a new one from the Start menu, to use the new PATH.
|
||||
|
||||
4. Download latest UxPlay from github **(to use `git`, install it with ``pacman -S git``,
|
||||
then "`git clone https://github.com/FDH2/UxPlay`")**, then install UxPlay dependencies:
|
||||
|
||||
|
||||
`pacman -S mingw-w64-x86_64-libplist mingw-w64-x86_64-openssl`
|
||||
|
||||
`pacman -S mingw-w64-x86_64-gstreamer mingw-w64-x86_64-gst-plugins-base`
|
||||
`pacman -S mingw-w64-x86_64-libplist mingw-w64-x86_64-gstreamer mingw-w64-x86_64-gst-plugins-base`
|
||||
|
||||
Note that libplist will be linked statically to the uxplay executable.
|
||||
It should also be possible to install gstreamer for Windows from the [offical GStreamer site](https://gstreamer.freedesktop.org/download/),
|
||||
It should also be possible to install gstreamer for Windows from the
|
||||
[offical GStreamer site](https://gstreamer.freedesktop.org/download/),
|
||||
especially if you are trying a different Windows build system.
|
||||
|
||||
5. cd to the UxPlay source directory, then "`mkdir build`" and "``cd build``", followed by
|
||||
|
||||
`cmake ..`
|
||||
|
||||
`ninja`
|
||||
|
||||
6. Assuming no error in either of these, you will have built the uxplay executable **uxplay.exe** in the current ("build")
|
||||
directory. The "sudo make install" and "sudo make uninstall" features offered in the other builds are not available
|
||||
on Windows; instead, the MSYS2 environment has
|
||||
`/usr/local/...` available, and you can install the uxplay.exe executable
|
||||
in `/usr/local/bin` (plus manpage and documentation in ``/usr/local/share``) with
|
||||
6. Assuming no error in either of these, you will have built the uxplay executable **uxplay.exe** in the
|
||||
current ("build") directory. The "sudo make install" and "sudo make uninstall" features offered in the
|
||||
other builds are not available on Windows; instead, the MSYS2 environment has
|
||||
`/mingw64/...` available, and you can install the uxplay.exe executable
|
||||
in `C:/msys64/mingw64/bin` (plus manpage and documentation in ``C:/msys64/mingw64/share/...``) with
|
||||
|
||||
`cmake --install . --prefix /usr/local`
|
||||
`cmake --install . --prefix /mingw64`
|
||||
|
||||
To be able to view the manpage, you need to install the manpage viewer with "`pacman -S man`", then give it the location of the uxplay manpage:
|
||||
|
||||
`echo 'export "MANPATH=$MANPATH:/usr/local/share/man"' >> ~/.bashrc `
|
||||
|
||||
(followed by "`source ~/.bashrc`").
|
||||
To be able to view the manpage, you need to install the manpage viewer with "`pacman -S man`".
|
||||
|
||||
To run **uxplay.exe** you need to install gstreamer plugins with `pacman -S mingw-w64-x86_64-gst-<plugin>`, where ``<plugin>`` is
|
||||
To run **uxplay.exe** you need to install some gstreamer plugin packages
|
||||
with `pacman -S mingw-w64-x86_64-gst-<plugin>`, where the required ones have ``<plugin>`` given by
|
||||
|
||||
1. **libav**
|
||||
2. **plugins-good**
|
||||
3. **plugins-bad**
|
||||
|
||||
Other possible MSYS2 gstreamer plugin packages you might use are listed in [MSYS2 packages](https://packages.msys2.org/package/).
|
||||
Other possible MSYS2 gstreamer plugin packages you might use are listed
|
||||
in [MSYS2 packages](https://packages.msys2.org/package/).
|
||||
|
||||
You also will need to grant permission to the uxplay executable uxplay.exe to access data through the Windows firewall. You may automatically
|
||||
be offered the choice to do this when you first run uxplay, or you may need to do it
|
||||
using **Windows Settings->Update and Security->Windows Security->Firewall & network protection -> allow an app through firewall**. If
|
||||
your virus protection flags uxplay.exe as "suspicious" (but without a true malware signature) you may need to give it an exception.
|
||||
You also will need to grant permission to the uxplay executable uxplay.exe to access data through the Windows
|
||||
firewall. You may automatically be offered the choice to do this when you first run uxplay, or you may need to do it
|
||||
using **Windows Settings->Update and Security->Windows Security->Firewall & network protection -> allow an app
|
||||
through firewall**. If your virus protection flags uxplay.exe as "suspicious" (but without a true malware signature)
|
||||
you may need to give it an exception.
|
||||
|
||||
Now test by running "`uxplay`" (in a MSYS2 terminal window). If you
|
||||
need to specify the audiosink, there are two main choices on Windows: the older DirectSound plugin "`-as directsoundsink`",
|
||||
and the more modern Windows Audio Session API (wasapi) plugin "`-as wasapisink`", which supports options such as
|
||||
need to specify the audiosink, there are two main choices on Windows: the older DirectSound
|
||||
plugin "`-as directsoundsink`", and the more modern Windows Audio Session API (wasapi)
|
||||
plugin "`-as wasapisink`", which supports additional options such as
|
||||
|
||||
```
|
||||
uxplay -as 'wasapisink low_latency=true device=\"<guid>\"'
|
||||
```
|
||||
where `<guid>` specifies an available audio device by its GUID, which can be found using
|
||||
"`gst-device-monitor-1.0 Audio`": ``<guid>`` has a form like ```\{0.0.0.00000000\}.\{98e35b2b-8eba-412e-b840-fd2c2492cf44\}```.
|
||||
"`gst-device-monitor-1.0 Audio`": ``<guid>`` has a form
|
||||
like ```\{0.0.0.00000000\}.\{98e35b2b-8eba-412e-b840-fd2c2492cf44\}```. If "`device`" is not specified, the
|
||||
default audio device is used.
|
||||
|
||||
|
||||
# Usage
|
||||
|
||||
74
README.txt
74
README.txt
@@ -466,41 +466,32 @@ landscape mode as the device is rotated).
|
||||
official Apple site
|
||||
[https://developer.apple.com/download](https://developer.apple.com/download/all/?q=Bonjour%20SDK%20for%20Windows)
|
||||
|
||||
2. (This is for the unix-like MSYS2 build enviroment; other build
|
||||
environments may also work, but are not yet tested): download and
|
||||
install MSYS2 from the official site <https://www.msys2.org/>
|
||||
2. (This is for 64-bit Windows; a build for 32-bit Windows should be
|
||||
possible, but is not tested.) The unix-like MSYS2 build environment
|
||||
will be used: download and install MSYS2 from the official site
|
||||
[https://www.msys2.org/](https://www.msys2.org). Accept the default
|
||||
installation location `C:\mysys64`.
|
||||
|
||||
3. For building on Windows 64 bit, install the **MinGW-64** compiler
|
||||
and cmake ([MSYS2 packages](https://packages.msys2.org/package/) are
|
||||
installed with a variant of the "pacman" package manager adapted
|
||||
from Arch Linux). After installation, you can add this compiler to
|
||||
your IDE. The compiler with all required dependencies is located in
|
||||
the msys64 directory, with default path `C:/msys64/mingw64`.
|
||||
Alternatively, you can build UxPlay from the command line in the
|
||||
MSYS2 environment (this uses "`ninja`" in place of "`make`" for the
|
||||
build system).
|
||||
3. Next update MSYS2 and install the **MinGW-64** compiler and
|
||||
**cmake** ([MSYS2 packages](https://packages.msys2.org/package/) are
|
||||
installed with a variant of the "pacman" package manager used by
|
||||
Arch Linux). Open a MSYS2 MinGW x64 terminal from the MSYS2 64 bit
|
||||
tab in the Windows Start menu, then run
|
||||
|
||||
To install and build from the command line, open a MSYS2 MinGW x64
|
||||
terminal from the MSYS2 64 bit tab in the Windows Start menu, then
|
||||
run
|
||||
pacman -Syu mingw-w64-x86_64-cmake mingw-w64-x86_64-gcc
|
||||
|
||||
`pacman -S mingw-w64-x86_64-cmake`
|
||||
After installation, you can add this compiler to your IDE. The
|
||||
compiler with all required dependencies is located in the msys64
|
||||
directory, with default path `C:/msys64/mingw64`. Here we will
|
||||
simply build UxPlay from the command line in the MSYS2 environment
|
||||
(this uses "`ninja`" in place of "`make`" for the build system).
|
||||
|
||||
`pacman -S mingw-w64-x86_64-gcc`
|
||||
|
||||
`echo 'export PATH="/mingw64/bin/:$PATH"' >> ~/.bashrc`
|
||||
|
||||
Now close the MSYS2 terminal window, and reopen a new one from the
|
||||
Start menu, to use the new PATH.
|
||||
|
||||
4. Download latest UxPlay from github **(to use `git`, install it with
|
||||
`pacman -S git`, then
|
||||
4. Download the latest UxPlay from github **(to use `git`, install it
|
||||
with `pacman -S git`, then
|
||||
"`git clone https://github.com/FDH2/UxPlay`")**, then install UxPlay
|
||||
dependencies:
|
||||
dependencies (openssl is already installed with MSYS2):
|
||||
|
||||
`pacman -S mingw-w64-x86_64-libplist mingw-w64-x86_64-openssl`
|
||||
|
||||
`pacman -S mingw-w64-x86_64-gstreamer mingw-w64-x86_64-gst-plugins-base`
|
||||
`pacman -S mingw-w64-x86_64-libplist mingw-w64-x86_64-gstreamer mingw-w64-x86_64-gst-plugins-base`
|
||||
|
||||
Note that libplist will be linked statically to the uxplay
|
||||
executable. It should also be possible to install gstreamer for
|
||||
@@ -519,22 +510,18 @@ landscape mode as the device is rotated).
|
||||
executable **uxplay.exe** in the current ("build") directory. The
|
||||
"sudo make install" and "sudo make uninstall" features offered in
|
||||
the other builds are not available on Windows; instead, the MSYS2
|
||||
environment has `/usr/local/...` available, and you can install the
|
||||
uxplay.exe executable in `/usr/local/bin` (plus manpage and
|
||||
documentation in `/usr/local/share`) with
|
||||
environment has `/mingw64/...` available, and you can install the
|
||||
uxplay.exe executable in `C:/msys64/mingw64/bin` (plus manpage and
|
||||
documentation in `C:/msys64/mingw64/share/...`) with
|
||||
|
||||
`cmake --install . --prefix /usr/local`
|
||||
`cmake --install . --prefix /mingw64`
|
||||
|
||||
To be able to view the manpage, you need to install the manpage
|
||||
viewer with "`pacman -S man`", then give it the location of the
|
||||
uxplay manpage:
|
||||
viewer with "`pacman -S man`".
|
||||
|
||||
`echo 'export "MANPATH=$MANPATH:/usr/local/share/man"' >> ~/.bashrc`
|
||||
|
||||
(followed by "`source ~/.bashrc`").
|
||||
|
||||
To run **uxplay.exe** you need to install gstreamer plugins with
|
||||
`pacman -S mingw-w64-x86_64-gst-<plugin>`, where `<plugin>` is
|
||||
To run **uxplay.exe** you need to install some gstreamer plugin packages
|
||||
with `pacman -S mingw-w64-x86_64-gst-<plugin>`, where the required ones
|
||||
have `<plugin>` given by
|
||||
|
||||
1. **libav**
|
||||
2. **plugins-good**
|
||||
@@ -556,13 +543,14 @@ Now test by running "`uxplay`" (in a MSYS2 terminal window). If you need
|
||||
to specify the audiosink, there are two main choices on Windows: the
|
||||
older DirectSound plugin "`-as directsoundsink`", and the more modern
|
||||
Windows Audio Session API (wasapi) plugin "`-as wasapisink`", which
|
||||
supports options such as
|
||||
supports additional options such as
|
||||
|
||||
uxplay -as 'wasapisink low_latency=true device=\"<guid>\"'
|
||||
|
||||
where `<guid>` specifies an available audio device by its GUID, which
|
||||
can be found using "`gst-device-monitor-1.0 Audio`": `<guid>` has a form
|
||||
like `\{0.0.0.00000000\}.\{98e35b2b-8eba-412e-b840-fd2c2492cf44\}`.
|
||||
like `\{0.0.0.00000000\}.\{98e35b2b-8eba-412e-b840-fd2c2492cf44\}`. If
|
||||
"`device`" is not specified, the default audio device is used.
|
||||
|
||||
# Usage
|
||||
|
||||
|
||||
Reference in New Issue
Block a user