Adjust looking glass position

This commit is contained in:
Charles Gagnon
2019-09-21 08:36:42 -04:00
parent f67ea70f9a
commit e69b3cb732

View File

@@ -44,6 +44,7 @@ const St = imports.gi.St;
const BoxPointer = imports.ui.boxpointer;
const Dash = imports.ui.dash;
const IconGrid = imports.ui.iconGrid;
const LookingGlass = imports.ui.lookingGlass;
const Main = imports.ui.main;
const PanelMenu = imports.ui.panelMenu;
const Layout = imports.ui.layout;
@@ -154,6 +155,12 @@ var dtpPanelManager = Utils.defineClass({
if(Main.overview.viewSelector._activePage == null)
Main.overview.viewSelector._activePage = Main.overview.viewSelector._workspacesPage;
LookingGlass.LookingGlass.prototype._oldResize = LookingGlass.LookingGlass.prototype._resize;
LookingGlass.LookingGlass.prototype._resize = _newLookingGlassResize;
LookingGlass.LookingGlass.prototype._oldOpen = LookingGlass.LookingGlass.prototype.open;
LookingGlass.LookingGlass.prototype.open = _newLookingGlassOpen;
//listen settings
this._signalsHandler = new Utils.GlobalSignalsHandler();
@@ -245,6 +252,12 @@ var dtpPanelManager = Utils.defineClass({
if (this._needsDashItemContainerAllocate) {
Utils.hookVfunc(Dash.DashItemContainer.prototype, 'allocate', function(box, flags) { this.vfunc_allocate(box, flags); });
}
LookingGlass.LookingGlass.prototype._resize = LookingGlass.LookingGlass.prototype._oldResize;
delete LookingGlass.LookingGlass.prototype._oldResize;
LookingGlass.LookingGlass.prototype.open = LookingGlass.LookingGlass.prototype._oldOpen;
delete LookingGlass.LookingGlass.prototype._oldOpen
},
setFocusedMonitor: function(monitor, ignoreRelayout) {
@@ -625,4 +638,24 @@ function newUpdatePanelBarrier(panel) {
barriers[k][0][k] = new Meta.Barrier(barrierOptions);
});
}
function _newLookingGlassResize() {
this._oldResize();
if (Panel.getPosition() == St.Side.TOP) {
this._hiddenY = Main.layoutManager.primaryMonitor.y + Panel.size - this.actor.height;
this._targetY = this._hiddenY + this.actor.height;
this.actor.y = this._hiddenY;
this._objInspector.actor.set_position(this.actor.x + Math.floor(this.actor.width * 0.1), this._targetY + Math.floor(this.actor.height * 0.1));
}
}
function _newLookingGlassOpen() {
if (this._open)
return;
this._resize();
this._oldOpen();
}